classic Halo movement speed, jump height, gravity, and shield recharge

Upon the release of the zero-bloom gametype and new Title Update playlist, I decided to go forum searching for a “classic” slayer gametype. Many threads suggested using 120% movement speed, 125% jump height, and 200% gravity. I tested it out, and I loved it. But I felt like something wasn’t there, so I popped Halo 3 into the disk drive, and did some measurements.

I measured four elements: Jump Height, Jump Duration, Movement Speed, and Shield Recharge Speed.

I began with default Halo 3 slayer. 100% everything. Then, I moved on to MLG TS. I’m somewhat unfamiliar with MLG, so I’m not positive that I was using the correct gametype, but the one that I used came from MLG Gametypes’ fileshare. I also tested the default slayer in Halo Reach and MLG TS in Halo Reach (I again used the gametype in MLG Gametypes’ fileshare). My last tests were on two custom gametypes, which I will call HR Edit 1 and HR Edit 2.

Halo 3 slayer: 100% movement speed, 100% jump height, 100% gravity, 100% shield recharge.

Halo 3 MLG: 110% movement speed, 100% jump height, 100% gravity, 90% shield recharge.

Halo Reach slayer: 100% movement speed, 100% jump height, 100% gravity, 100% shield recharge.

Halo Reach MLG: 110% movement speed, 110% jump height, 150% gravity, 100% shield recharge.

HR Edit 1: 120% movement speed, 125% jump height, 200% gravity, 110% shield recharge.

HR Edit 2: 120% movement speed, 125% jump height, 150% gravity, 200% shield recharge, 200% health recharge.

Movement Speed
(measured in meters per second - every grid square on Halo 3 sandbox is 3m by 3m, on Halo Reach forge world it is 6m by 6m)

H3S: 7.69 m/s - 100%

H3MLG: 8.45 m/s - 110%

HRS: 6.82 m/s - 100%

HRMLG: 7.5 m/s - 110%

HRe1&2: 8.22 m/s - 120%

In my opinion, 120% movement speed is perfect for Reach. It falls in between H3 slayer and H3 MLG, which was my goal.

Jump Height/Duration
(Duration measured in Seconds, Height measured using Spartan model. Each unit is 1/100th of the spartan, top of head to bottom of foot. MK VI used for H3, default/MK VI helmet used for HR. Jump measured from bottom of foot standing to top of head at peak of jump. JH=Jump height, G=Gravity)

H3S&MLG: 245, 1.4s - 100% JH, 100% G

HRS: 195, 1.2s - 100% JH, 100% G

HRMLG: 215, 1.1s - 110% JH, 150% G

HRe1: 231, 1.2s - 125% JH, 200% G

HRe2: 236, 1.3s - 125% JH, 150% G

I found that 150% Gravity and 125% jump height was actually closer to Halo 3 than 200% Gravity.

Shield Recharge
(Duration measured in seconds, beginning moment of shield drop, ending when shields are fully recharged.)

H3S: 6.7s - 100%

H3MLG: 7.4s - 90%

HRS&MLG: 8.8s - 100%

HRe1: 8.4s - 110%

HRe2: 7.2s - 200%

I was extremely surprised to find out that the shield recharge had to be put at the maximum possibility, 200%, before falling in between H3 slayer and MLG. I also pushed the health recharge up to 200% as well. If left at 100%, the shields finish recharging before the Health.

I might also go back and test Halo CE and Halo 2, but movement speed will be very challenging without forge.

I plan on testing the rate of fire for the DMR, Magnum, and Needle Rifle from Halo Reach, the BR, Magnum, and Carbine from Halo 2 and 3, and the Magnum from Halo CE, but I will probably create a new thread for that.

Gametypes with the settings used can be found here: http://www.bungie.net/Stats/Reach/FileShare.aspx?player=mdenni

I am amazed, thanks for the testing!

The shields in Reach recharge nearly half as slow?

Facepalm

Next time I play classic (AKA fun) I’ll add 200% shield recharge to it on top of the others (which I already added before) and see how it playes. Thanks for the test results!

No problem! One thing to take note of about the shield recharge increase is that it doesn’t change the amount of time that your shields are gone. It only changes the time between the beginning and end of the actual recharge.

Testing out these settings… will reply with what I find:)

How do I make a link for the last line?

Yeah I’m liking 150% gravity a tad more than 200%, there’s a lot better strafe and you can jump a little farther… wish they had a 170% haha I think that would be a perfect balance because I also feel like you’re in the air for just a tad too long… idk might just be me:)

> How do I make a link for the last line?

{url}http://www.bungie.net/Stats/Reach/FileShare.aspx?player=mdenni {/url}

But replace the { and } with [ and ] respectivly.

umm, you know… there was a classic playlist, and had much better movement and damage settings than this, now with the TU changes it will be awesome… just saying

> H3S: 8.45 m/s - 100%
>
> H3MLG: 7.69 m/s - 90%

H3 MLG used 110% movement speed, not 90%.

I didn’t discuss damage settings at all, and the classic playlist was still too similar to default Halo Reach in my opinion. I wanted to rereate the Halo 3 experience as close as possible by using numbers instead of just “this feels right”.

> > H3S: 8.45 m/s - 100%
> >
> > H3MLG: 7.69 m/s - 90%
>
> H3 MLG used 110% movement speed, not 90%.

Thanks, I’ll go back and test that when I have a chance.

Edit: Nevermind, I had the numbers backwards. I’ll fix it.

> umm, you know… there was a classic playlist, and had much better movement and damage settings than this, now with the TU changes it will be awesome… just saying

Increased damage=Increased damage on grenukes=Fail

> I didn’t discuss damage settings at all, and the classic playlist was still too similar to default Halo Reach in my opinion. I wanted to rereate the Halo 3 experience as close as possible by using numbers instead of just “this feels right”.

Someone already did. For those who want no bloom:

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24046633&player=Xsjados

And those who want 85% bloom:[

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24046634&player=Xsjados](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24046634&player=Xsjados)

> > I didn’t discuss damage settings at all, and the classic playlist was still too similar to default Halo Reach in my opinion. I wanted to rereate the Halo 3 experience as close as possible by using numbers instead of just “this feels right”.
>
> Someone already did. For those who want no bloom:
>
> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24046633&player=Xsjados
>

> And those who want 85% bloom:
>
> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24046634&player=Xsjados

If someone has already tested all of the things that I have and shared it with the public, then I sincerely apologize. I could find nothing that was incredibly similar to my thread.

No need to apologize. He just did it recently since the gametypes released and word hasn’t really gotten around yet. He made some pretty spot-on Halo 3 settings, 343 will be -Yoink!- the same for Halo 1 settings come November, so now all we need is Halo 2.

Any chance you could do something about that?

I mentioned in my main post that I’m gonna try to look at Halo 1 and 2, but it’ll be difficult to get all the info I found here.

> I didn’t discuss damage settings at all, and the classic playlist was still too similar to default Halo Reach in my opinion. I wanted to rereate the Halo 3 experience as close as possible by using numbers instead of just “this feels right”.

LMFAO!

> > I didn’t discuss damage settings at all, and the classic playlist was still too similar to default Halo Reach in my opinion. I wanted to rereate the Halo 3 experience as close as possible by using numbers instead of just “this feels right”.
>
> LMFAO!

I didn’t say it was the same, but it was more similar than what I wanted. 110% speed is not enough of a change.

> > I didn’t discuss damage settings at all, and the classic playlist was still too similar to default Halo Reach in my opinion. I wanted to rereate the Halo 3 experience as close as possible by using numbers instead of just “this feels right”.
>
> Someone already did. For those who want no bloom:
>
> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24046633&player=Xsjados
>

> And those who want 85% bloom:
>
> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24046634&player=Xsjados

I finally got the chance to look at that gametype and it’s nothing like the one I made. Health regeneration is at 50% (which makes absolutely no sense), damage is at 110%, player speed is only at 110%, jump height is the same, but the gravity is at 100%.

While I think the creator did make an effort to change the default playlist into something closer to a traditional Halo feel, I personally think my gametype feels almost exactly like Halo 3.