Classic Halo gone forever?

If you think about the things you want taken out of Halo, at least one of these are probably them; De-scope, Sprint, AAs, Load-outs, DMR/Bolt-shot, Ordnance.

Now I could see maybe one or 2 of these being removed for Halo 5, but realistically I can’t see 343i taking away so many features they only just brought in. It wouldn’t make a whole lot of sense if these features were only in Reach/4 and were completely scrapped for future Halos.

For an example we’ll use Ordnance; Halo 4 introduces the all new Ordnance which everyone gets use to and then all of a sudden Halo 5 comes out and it’s completely gone. Even though it wasn’t the best feature I bet, knowing the Halo community, some people will start complaining “Oh where’s ordnance gone boohoo” when just in the previous game they didn’t like it.

In my personal opinion the way to fix things without completely removing things are;

For the thing that just needs to be removed no questions asked, is De-scope, there is no real way of fixing this as for the rest…

Sprint; this will maybe only be in one playlist e.g. IS and for the rest is strictly for Custom-games

AAs; first of all AC is a power-up, then AAs like Thruster, Promethium vision, Regen field (or any anything like that), Hologram get put into the personal ordnance system and apart from IS,in regular playlists you would NOT spawn with these.

Load-outs; These would also be removed from multiplayer aside from maybe IS and Invasion (if it returns). These are actually very good for custom-games so they definitely should not be removed from the game. You would normally spawn with either regular ARs or BRs (separately, not together)

DMR/Bolt-shot; These can stay, but only in custom-games or IS. This should mainly fix all the tight corners/open BTB battles game-play.

Ordnance; Another thing that is very useful in Custom-games, so should not be completely removed. Random and initial Ordnance would be removed from multiplayer apart from IS and only personal ordnance would stay in most playlists, but only with either three specific Power-ups or AAs.

There would also be just a regular Team Slayer incase you were wondering as well as IS for those of you who prefer it to be more classic

Please state your opinions/thoughts/ideas on my opinions/ideas/thoughts. I am interested in what the Halo community thinks of this.

Honestly, it was a mistake bringing Armour Abilities and the like back into Halo 4 to begin with. Halo Reach was a spinoff in terms of story, and should have been considered a spinoff in terms of multiplayer.

In this regard, to please both communities, annual Halo released alternating between classic Halo style games, and more modern “spinoff” sequels to Reach would have been appropriate.

Pretty much everthing 343 Industries has been doing in the last couple of months has been taking Halo 4 closer to classic Halo from what I can see, so I’m starting to feel more reassured.

The only hugely complained about things that I can’t see them taking out in future Halo’s is sprint (unfortunately), or the ability to choose loudout weapons.
Though I can see them taking certain weapons out of loudouts, such as boltshot, plasma pistol and stickies. I would be absolutely fine with this personally.

Funnily enough, I can somehow see them at least changing Ordnance drops dramatically by taking out power weapons, or however they might decide do it.
I can also see them putting armor abilities on the maps as equipment, instead of having them as starting abilities.

One of the main things I’d like to see come back is a ranked and social divide.

Halo 4 should have been based off of Reach.

Halo 4 should not have been based off of CoD.

Reach did not start this trend. Customizable loadouts, perks, killstreaks, and base-sprint were not in Reach no matter how much people pretend they were.

> For an example we’ll use Ordnance; Halo 4 introduces the all new Ordnance which everyone gets use to and then all of a sudden Halo 5 comes out and it’s completely gone.

I doubt most people would miss it or even notice it.

> Halo 4 should have been based off of Reach.
>
> Halo 4 should not have been based off of CoD.
>
> Reach did not start this trend. Customizable loadouts, perks, killstreaks, and base-sprint were not in Reach no matter how much people pretend they were.
>
>
>
> > For an example we’ll use Ordnance; Halo 4 introduces the all new Ordnance which everyone gets use to and then all of a sudden Halo 5 comes out and it’s completely gone.
>
> I doubt most people would miss it or even notice it.

Agreed, or more inspried from halo 3, but the game would have been much better off it had stuck to at least Reach’s style.

These loadout weapons would all be on the map. No more stickies to spawn with. Much better vehicle play. Even though majority chose sprint, there was a much noticeable amount of people that chose different AAs. Do away with Ordnance and bring back power ups. Vehicle play would be much better from the start.

Oh yes and Descope

to me classic halo was halo:ce.

2 and 3 went one direction from halo:ce.

reach and 4 went a different direction from halo:ce.

i prefer the way reach and 4 went. so i would start with them and tweak things for 5.

i think armor abilities can be nice but so far havent been done well in a halo game. id keep sentry, hardlight shield, regen field, and thrust pack. or some variation of those. they add another layer of team skill if used in coordinated fashion. they add some randomness to matches as well which is great for breaking repetition.

i would also keep personal ordnance. again the randomness for breaking repetition. i think it also gives players a sense of a more level playing field. i dont think it does level the playing field. but if you are in a blow out match you can say well the personal ordnance luck was on one team’s side.

i dont like static ordnance or static spawn weapons, with the exception of ammo for loadout weapons and spartan lasers on vehicle heavy levels. they just result in map control and whole portions of the map go ignored. i think if you looked at data that shows death locations, halo 4 will have the best spread on maps. all previous halos will show concentrated areas. its because of map control and it just results in much more predictable matches.

as you can see i dont like predictability. i think it is boring. i used to love it, but that was when i really cared about winning the most. now i just want to have fun. i dnot care about my stats or wins.

Halo 2 and Halo 3 deviated from Halo: CE so did Halo Reach and Halo 4, lets bring both variations together to make on awesome game 343, come on, at least provide the choice to play 2/3-style or Reach/4-style, you can’t say “ok 2/3-style is more asked for than Reach/4 style so we’ll only go with 2/3 style” you are then getting rid of one set of fans in favor of another, so have the options for both, a classic and infinity playlist would be great

These threads is starting to get annoying.

If you ask me, the good 'ol days of Halo are deader than than the first grunt anyone ever kills in Combat Evolved. Microsoft took something we liked, killed it, resurrected it using the dark magics of evil, and shipped it out. Just like Banjo-Kazooie: Nuts & Bolts, and Conker’s Bad Fur Day. In fact, they were so lazy that they took level, armor, vehicle, and weapon designs from previous games and put them together in one rushed mess that is, was, and always will be: Halo 4.
Some Examples:

  • During the mission where you fly through the Forerunner tunnel… things. Looks an awful lot like the end of the Skyhook space battle from Star Wars: Shadows of the Dark Side.- The Mantis looks a lot like a Metal Gear from Metal Gear Solid. More specifically: Metal Gear Rex.- Why is there Crysis armor in my Halo game?- Why do I have to unlock emblems, weapons, and other stuff? What is this, Call of Duty?Some other reasons I can’t stand it:
  • Campaign is predictable, even for Halo.- The Covenant look more or less like mutated cousins of the Locust Horde.- You have to unlock everything but armor colors.- Guns sound stereotypical as all hell. I thought I was playing Halo 4, not Call of Duty.- Music is beautiful, wish I could say the same about the level design and graphics.- The Forerunner ‘Gay-nades’ as I like to call them are nearly useless.- The Ranking system is slower than an obese sloth.- Weapons and vehicles are unbalanced. Because people just enjoy cheap -Yoink- in games.- The campaign has to be installed to be played. I bought and xBox 360 game, not a PC game.- Level layout was too linear for Halo game standards. See ‘343 Guilty Spark’ for a confusing as hell layout.- Tutorials almost everywhere. I’m not some 4-year old kid, I don’t need instructions.- Shields didn’t work half the time. I thought we were Spartan-IIIs or -IVs. Not Spartan-Is. What happened?- People call me a hater for pointing out the flaws that ruin the experience.- The only thing keeping this from being some other sci-fi game is the title and factions.- No Bandanna skull. That one was so fun in Halo: Combat Evolved Anniversary. Where is it now?Not trying to be a hater, just pointing out what killed it.

> 2533274820463447;8:
> These threads is starting to get annoying.

*This
*thread
You’re welcome.

> 2533274819302824;4:
> Halo 4 should have been based off of Reach.
>
> Halo 4 should not have been based off of CoD.
>
> Reach did not start this trend. Customizable loadouts, perks, killstreaks, and base-sprint were not in Reach no matter how much people pretend they were.
>
>
>
> > For an example we’ll use Ordnance; Halo 4 introduces the all new Ordnance which everyone gets use to and then all of a sudden Halo 5 comes out and it’s completely gone.
>
>
> I doubt most people would miss it or even notice it.

I couldn’t agree with you more. Honestly, I played Halo mainly because I loved it. However, it was also a better franchise than Call of Duty.

Halo 2 anniversary is a new multiplayer experience with things new for Halo and it has none of those things. The populations for Reach and 4 started high and jumped off a cliff. It’s pretty clear those new elements weren’t liked. Moving backwards and then trying new things that improve what made Halo great is the best thing 343 could do.

> 2533274873878026;9:
> If you ask me, the good 'ol days of Halo are deader than than the first grunt anyone ever kills in Combat Evolved. Microsoft took something we liked, killed it, resurrected it using the dark magics of evil, and shipped it out. Just like Banjo-Kazooie: Nuts & Bolts, and Conker’s Bad Fur Day. In fact, they were so lazy that they took level, armor, vehicle, and weapon designs from previous games and put them together in one rushed mess that is, was, and always will be: Halo 4.
> Some Examples:
> - During the mission where you fly through the Forerunner tunnel… things. Looks an awful lot like the end of the Skyhook space battle from Star Wars: Shadows of the Dark Side.
> - The Mantis looks a lot like a Metal Gear from Metal Gear Solid. More specifically: Metal Gear Rex.
> - Why is there Crysis armor in my Halo game?
> - Why do I have to unlock emblems, weapons, and other stuff? What is this, Call of Duty?
> Some other reasons I can’t stand it:
> - Campaign is predictable, even for Halo.
> - The Covenant look more or less like mutated cousins of the Locust Horde.
> - You have to unlock everything but armor colors.
> - Guns sound stereotypical as all hell. I thought I was playing Halo 4, not Call of Duty.
> - Music is beautiful, wish I could say the same about the level design and graphics.
> - The Forerunner ‘Gay-nades’ as I like to call them are nearly useless.
> - The Ranking system is slower than an obese sloth.
> - Weapons and vehicles are unbalanced. Because people just enjoy cheap -Yoink- in games.
> - The campaign has to be installed to be played. I bought and xBox 360 game, not a PC game.
> - Level layout was too linear for Halo game standards. See ‘343 Guilty Spark’ for a confusing as hell layout.
> - Tutorials almost everywhere. I’m not some 4-year old kid, I don’t need instructions.
> - Shields didn’t work half the time. I thought we were Spartan-IIIs or -IVs. Not Spartan-Is. What happened?
> - People call me a hater for pointing out the flaws that ruin the experience.
> - The only thing keeping this from being some other sci-fi game is the title and factions.
> - No Bandanna skull. That one was so fun in Halo: Combat Evolved Anniversary. Where is it now?
> Not trying to be a hater, just pointing out what killed it.

  1. Did you expect Cortana to die? Exactly.
  2. How did the guns sound stereotypical? They sound like how they should 500+ years in the future.
  3. The graphics were amazing. Perhaps the player models looked more like plastic instead of metal, but the rest of the graphics looked awesome.
  4. Nearly useless? That’s your opinion. I have gotten many kills with them, and I have been killed many times by them. It depends on the player who wields them.
  5. Have you ever played Halo Reach’s multiplayer?
  6. I actually agree with this.
  7. The campaign was pretty big and it had stunning graphics. Of course it would have taken time to be installed.
  8. There were new mechanics in the game compared to the other games. Some people needed the time to adjust. Also, you could have just turned off tutorials in the menu.
  9. The worked fine for me. That may just be lag.
  10. Not a hater, just a person with their own opinion, and that’s fine.
  11. No, I could tell it was Halo from the way it played. Just an adjusted look and new features.
  12. That would have been fun :frowning:

So much for classic but the first time I activated a Hardlight shield, epic. Deflecting everything, some of my favourites are scattershot blasts on CQB maps where they don’t expect you to pop out with a shield and deflect he shot back into them.
Also for the earlier post I love Crysis, especially the lore of the suit mainly and the weapons (X-43 Microwave Incendiary Klystron Emitter, anyone?). Just how realistic it is but again so unrealistic, whereas Halo is just BOOM Mjolnir, tells us what the armour is made from and it’s layers but not enough details. This is why I don’t like Crysis armour in Halo, Crysis armour is contoured to the Human body as a single piece, whereas Mjolnir is an under suit that has a load of hexagons looking like a stylish wetsuit with badass armour plates fitted on but not in a too bulky way. When 343 try to thin it out too much you notice too much of the wetsuit, which results in fail.
I wish 343 could put some more solid hard points on the armour, where pieces attach etc to make it more realistic.

> 2533274904365582;7:
> Halo 2 and Halo 3 deviated from Halo: CE so did Halo Reach and Halo 4, lets bring both variations together to make on awesome game 343, come on, at least provide the choice to play 2/3-style or Reach/4-style, you can’t say “ok 2/3-style is more asked for than Reach/4 style so we’ll only go with 2/3 style” you are then getting rid of one set of fans in favor of another, so have the options for both, a classic and infinity playlist would be great

I don’t think this would be a good idea. To me 343/MS needs to decided what they want to do… 1/2/3 style or reach/4 style. Having both types to me in the game is just dividing 343’s people and such… in a sense your almost making two entirely different games and I think that would be a big mistake. Just focus on one type and go from there.

If they really want to have both types, i’d say make two separate games.

My vote is 1/2/3 style

ps please get ride of flinch and bring back de scope!! hate flinch so much!! so dumb!! sniping became a joke with flinch.

I don’t understand why rants like these are happening, because as we all can clearly see, Halo 5 is one step back to classic Halo. If Halo 5’s already trying to go back to the series’ roots, what’s the point of this rant? Just to be redundant?

> 2533275027956921;16:
> I don’t understand why rants like these are happening, because as we all can clearly see, Halo 5 is one step back to classic Halo. If Halo 5’s already trying to go back to the series’ roots, what’s the point of this rant? Just to be redundant?

Its because this thread is over a year old. There wasn’t as much info about Halo 5, as there is now.

ok why is sprint bad? in my opinion, halo was begind every other shooter before the introduction of sprint. i say keep it

> 2533274923975140;18:
> ok why is sprint bad? in my opinion, halo was begind every other shooter before the introduction of sprint. i say keep it

https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/take-out-sprint-plus-awesome-idea/047a5a84-40fc-4e5d-ac8c-60d867c2df2c/posts?page=1

This is one of my posts explaining why Sprint is awful, if you are truly curious and wish to know the in-depth logic and reasoning as to why it destroys the game. If you have any other questions, feel free to ask, because I personally like to spread knowledge about the competitive FPS genre.

> 2533274909886232;14:
> So much for classic but the first time I activated a Hardlight shield, epic. Deflecting everything, some of my favourites are scattershot blasts on CQB maps where they don’t expect you to pop out with a shield and deflect he shot back into them.
> Also for the earlier post I love Crysis, especially the lore of the suit mainly and the weapons (X-43 Microwave Incendiary Klystron Emitter, anyone?). Just how realistic it is but again so unrealistic, whereas Halo is just BOOM Mjolnir, tells us what the armour is made from and it’s layers but not enough details. This is why I don’t like Crysis armour in Halo, Crysis armour is contoured to the Human body as a single piece, whereas Mjolnir is an under suit that has a load of hexagons looking like a stylish wetsuit with badass armour plates fitted on but not in a too bulky way. When 343 try to thin it out too much you notice too much of the wetsuit, which results in fail.
> I wish 343 could put some more solid hard points on the armour, where pieces attach etc to make it more realistic.

At least Hardlight shield is one of the more tactical armor abilities, and requires some strategy to use effectively. I say it works, as long as it’s either an on-map pickup (like in MLG) or a starting ability for all players. You know, I wouldn’t really mind armor abilities as much if certain gametype variants started you wish certain armor abilities, so they can at least increase variety (one of the few good points for armor abilities) without having to sacrifice the even playing field.

Personally though I would like it if they replaced it with a Jackal Shield. Getting shot in the hand would cause you to expose the rest of your body (like how a Jackal normally would), and you can dual wield a weapon along with it. The Jackal Shield could actually be destroyed unlike the Hardlight Shield, but would have a smaller movement speed penalty to compensate. It would spawn on the map similar to how a Power Weapon would.