Idea for Halo 6 with Halo 5 map examples…
I hear four sides of the fanbase:
Classic Halo players - Players that enjoy only the original Halo multiplayer with only slight modifications to gameplay.
Revolutionized Halo Players - Players that enjoyed the original Halo multiplayer, and still enjoy them to date.
Beginner Halo players - Players that joined Halo during MCC to Halo 5 and enjoy that more than the originals.
Neutral - Ones that love both original and revolutionized Halo that just like one slightly more or want the fighting to stop.
Each ones cant stand one another but still want it to feel like a Halo game with new, non-changing aspects into the game. Well, I realized that there is no way for Halo to have more than another side without a large disagreement. We all knew this started at Halo Reach for its new gameplay style. And many people still dislike it because of how it carried on to Halo 4 and was modified in Halo 5 such as…sprinting, armor abilities and loadouts.
Well I realized a way to make all players enjoy classic Halo gameplay AND revolutionized Halo gameplay.
No more general sprinting, spartan abilities, and assets like clamber. HOWEVER, you remember Armor Abilities and how they brought disadvantages to loadouts and everything? Nobody liked those. And nobody liked them in Halo 4 either (Nobody in terms of almost everyone). So this time, lets make an armor ability…POWER UP! We can still have stuff like overshield and damage boost and camo. But why not more power ups that are armor abilities with the same function as power ups? You get it, once you die, its gone forever until respawn. Great idea aint that right?
And I know what you’re all thinking “But I dont want an Spartan Lock on Empire! It will usele-” It will be useless. So, we cant just have whatever armor ability/Power up at a map. Just certain ones that work with the map well. So instead of armor lock (Bad example) on empire, we can add…idk we probably dont need one so how bout Regret. No one wants Armor Lock on Regret. But instead…what about…jetpack. With all the bridges and top mid, we can really use it to elevate through the map from top and low. And again, once you die with it, it will be gone until respawn. But it also has a weakness which will be the next discussion later. But more examples like hardshield on the narrow map Overgrowth or auto-sentry on Fathom. But once again, dont hit me with that “But auto-sentry is weak as fu-” stuff. Ill explain…nnnnnnnow.
This is the Halo Reach and Halo 4 armor abilities that can have strengths and weaknesses as making it a new power up:
Halo Reach:
Armor Lock - Recommended only on BTB maps. It still has a fast recharge system. But once you lock, it last longer…however…the more you shoot at it, the faster it will go down. So dont whip it out everytime but when you near grenades or vehicle gonna charge or you see a rocket.
Drop Shield - Recommended only for other modes besides BTB. It makes your shields charge up faster…not recharge faster! Just load faster until recharge. But it doesnt effect your health (If there is one). The strength of the shield and the other stuff about it can remain the same.
(Im ignoring Evade for a different surprise)
Hologram - Doesnt matter what mode. Hologram can have to campaign team attack button. You aim at someone, it highlights and it attacks it. Yet, it really is not attacking it. It just fires at the targeted person but they are just blanks to make the hologram more real. But if you aim it at the floor/area, it will attack whatever opposing enemy it sees with blank shots instead of targeted enemies. It also has a spartan shield to last longer when getting shot. But if no one is around the area you put it at, it will despawn quickly. Making it more usable in fights and better as a decoy.
Jetpack - Doesn’t matter what mode. The jetpack is always used to be higher than the enemy. So, I decided to have a very long duration of of the jetpack…however…it doesnt recharge. Once it is done, it is done. It wont recharge any other way.
(Ignoring sprint for surprise)
Halo 4:
Promethean Vision - Does not matter the mode. Everyone called it cheating. Still is in a way, but this time, it recharges slower. And if you use it, it drains faster. So use it wisely. It also can only see organics/flesh. Cant see vehicles with it.
Auto Sentry - Mode does not matter. Rather only tactically used for pro players. But it was made just to slow down. Not kill, or distract. But this time, it has that powerful Halo 5 boltshot ability and faster awareness and rate of fire. Yet, it is still weak health as usual.
(Everything else ignored for surprise or just same as Reach’s)
Original Power ups:
Overshield - This time, it does not go down on its own. You can turn it on or off. And it can recharge…INCREDIBLY SLOW…I dont think this will be favorited but just idea.
Camouflage - Same as Reach. You can turn it on or off. And it has the funky radar that messes you up. But it also has Halo 5’s camo. It is still usable with how you move.
(Damage boost stays the same)
My Powerup:
Spartan Abilities: Mode not matter. The Halo 5 spartan abilities. Clamber, slide, sprint, thruster, stabilize, spartan charge, ground pound. All normal. Only weak things about it is that if you get shot while sprinting then you stop and you still dont recharge shields while sprinting.
Again, all these will be have strengths and weaknesses and once you die with it, its gone forever until respawn. And yes this means you start off the game off with Halo 3 mechanics…but still need to get those abilities/power ups. And there will only be one or two or more or none dependent on how it will work on the map.
And how it will effect Warzone is…they will all be a power ups besides the Spartan Abilities. I take it as the Spartan abilities are probably now lore effected for Spartans IIs and IVs and that Spartan abilities will only be for Warzone and Campaign but Arena teaches you on how to not trust tech but on yourself.
That pretty much is what I have to say. Im sorry that this isn’t about Halo 5 but more idea on how to combine each other for both people to enjoy old and new Halo together. This is about 6715 letters and hopefully not a waste of my time. But the idea popped in my head so well that I know 343i did work hard on the abilities and did not want to waste them. And hopefully this helps the company as well as it helps the community.
PS: Im not sure if I stole this idea from anyone but I thought of this like last week and made a big mind about it and decided to now share it with you all.
PPS: Im not counting the abilities in Spartan Strike. They just suck.