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> > > > Theres nothing wrong with sprint. All these so called halo fans just want halo 3 over and over again. Sprint doesnt slow down gameplay, it gives you tactical options for combat. In halo 3 the gun fights were decided on who had the better gun. No skill or thinking required, just shoot them till they die. Adding sprint will give you the ability to avoid attacks similar to cod mw. In any fps game, I want to be able to run across an ally without dying because I am too slow__. I want to be able to surprise attack people by rushing around the corner,__ startling them and out maneuvering their aim, giving me an advantage in the gun fight. Halo 3s gun fights were just shoot it out. There really was no point in strafing since we move so slowly. With sprinting gun fights have more variables. Aim, maneuverability, health, and dps.
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> > > > Speaking from a logical standpoint, halo without sprinting makes absolutely no sense. We are playing as a bio augmented super soldier, and youre saying they shouldnt sprint??? The whole no sprint argument baffles me.
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> > > I am sorry, I don’t usually call people out like this and have no intention in getting virtually combative, but you clearly have no real sense of what encapsulates effective combat in Halo 3. “No skill or thinking required”. Really? If anything Halo 3 is much more like a game of chess while Halo 5 affords players some additional liberties should they decide to just sprint into combat. In Halo 3 BR slayer, pit a skilled player against ~3 opponents in relatively close quarters and the outnumbered player can have a fighting chance if they know what they’re doing. Meanwhile in H5 they might be able to take out 2 of them but then die because moron #3 abruptly enters the picture with a sprint + spartan charge. I am not using this example to criticize how Halo 5 plays, just offering it up as a contrast given your egregious statement that lacks any sense of validity. The enhanced mobility (sprint + thrusters) in H5 can be a lot more forgiving to a player. Well placed grenades often times have less value in combat given the enemy has enough time to thruster away from devastating splash damange.
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> > > In both games, power weapons can have significant advantages depending on the situation. Turn the corner and face an enemy bearing a rocket launcher, shotgun or sword, there is a good chance your SOL regardless of which Halo game you’re playing. Only difference is in Halo 5 you might just be sprinting into a quicker death 
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> > Finally an actual discussion. From my experience in halo 3 I found that the gunfights had little to do with skill, mind you skill still played a part, but one of the main factors in if you win a gun fight was what gun you were using. Using any full auto gun was a disadvantage to you. Using the BR for instance, they deal much more damage per round, and have a decent rate of fire, which was completely unbalanced compared to the AR. I want an fps game to factor in more than just which gun is being used. Movement, positioning, aiming skill, AND gun. I just dont get most of that in halo 3. We move so slowly that strafing is basically pointless, and unless youre bunny hopping then you will get roflstomped by a rocket launcher.
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> First off there is a reason the competitive scene for Halo died after shortly after 3. 3 had way more skill involved then 5. 5 has ways to run away and disengage fights if you are losing. 3 has almost no way of running away, you have to control the map flow like weapon spawns and choke points on the map. In 5 I can damn near fly away and even a base weapon can compete with power weapons, both of those things kill map control.
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> Halo 5 is a twitch shooter, Halo 3 is a true arena shooter.
I have explained this in previous threads, but in the competitive scene sprint in H5 is as much an escape mechanic as strongsiding in H3.
Reason being, in both games a weak player who has run away still offers a massive advantage to the enemy. You have the chance to push, predict spawns and gain positional advantage. But, the repercussions of running away in H5 are more severe because the room for error is so small.
Also while escaping in H3, you and the enemy have the same movement speed (making it easier to predict their eventual push) + you have the ability to regen.
In h5, you have to choose between running away faster than your enemy is pushing vs letting your health regen. So as the weak player, I am not that heavily disadvantaged by running away in H3 compared to H5.
Lets take the map truth/midship. If I’m at my base at pink door and get a player weak on pink tower, in H3 i have to rely on my teammate to be positioned well to clean up that kill. I can choose to move up and kill him myself but that would not be a smart move. In h5 however, I have the mechanics that allow me to take advantage and finish off the kill myself or if the player chooses to run away, I now have pink tower control. See how I still have the advantages offered in H3 but also the added advantage of the movement in H5?
Watch any professional H5 game and you can see the aggression from just backing a player off let alone having them sprint away. I would assume you are playing in solo queue and at a relatively low skill level in H5 where a player who has decent movement mechanics can keep escaping and not be punished. That rarely happens against a decent team.
So if you jot down all the things you need to be skillful at between Classic halo and H5 to be good competitively…H5 has the longer list. just because of the depth in movement mechanics
*(inb4 press x to sprint take soo much skill response)*EDIT: Having said that, campaign and BTB/warzone were not at all designed around H5 mechanics. So im not excited that Infinites campaign has sprint. Looks like you will always have a Warthog which makes sprint redundant