Classic and Modern

Alright with halo infinite we will need a way to make sure both new and old fans are satisfied and what ive see so as the prevailing way to do so far is put spartan abilities as pickups and this isn’t right. It is completely biased towards old fans(I am one but I wanna see halo become modern in a unique way), since if you take out the pickup for said spartan abilities then the game is classic. The main problem is 343 arnt the best at making iconic maps they are best at making iconic character based movements, spartan charge will go down in halo history right next to armor lock. So why instead of putting all the pressure on making good maps we allow 343 to put some innate spartan abilities that can coexist with the classic formula. The best are stabalisers to give the chance for mid air gameplay and sick snipes, Thrusters are a good evolution and unique to halo its a short burst in any direction and only lasts a couple of seconds and allows epic ninjas and allowing your unfrigginbelievable to continue after the dude with 2-15 get rocket launcher and hones in on you, ground pound is one of the more unique things since unlike the other 2 this changes how you make the map however I think the pros outweigh the bad, it allows verticality, on sandtrap you have to fear the people jumping down from grav hammer spawn plus sniper spawn becomes a death trap. Construct goes from being a subpar map since once u get top you proceed to stomp the other team now with ground pound you risk a ground pound to kill a dude and your teammates loosing top. 343 can add a new ability of whatever they choose for another innate ability. Everything else is a pickup like promethean shield, bubble shield, regenerator, blinding,heck add spartan charge as a pickup, and have it infinite so we get h2 ivory tower energy sword levels of entertainment.
Thoughts on this so we can have the best of both worlds?

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