> “Classic Halo for MLG mode; other modes are fine with or without advanced movement for me” ~ J HOVA 8
It once sounded like an idea that could be locked to the MLG portion for the Hardcore Classic Halo players. But then an idea popped like a headshot-killed grunt with the Grunt Birthday Party skull on, the idea that followed on the forum topic of Halo Infinite named “Halo 6 wishlist”, an idea that has potential to be beta tested among the Insiders and Flight Testers to see if it would be the cure of bringing a split video game community back together that was split upon the fall of Reach. The idea named; Classic and Modern Halo Options in Multiplayer.
Inspired by what J HOVA 8 said in the Halo 6 Wishlist forum post, and also looking at what we have in Halo MCC’s social multiplayer lobby customizer, I see a light of hope to restore a once lost balance (or maybe I’m beating a dead horse with a stick)…
It may sound simple but it might be harder for some to truly understand, but what I was wondering that 343 could provide in the upcoming infinite that can follow in MCC’s steps for online matchmaking customization. An option to allow players to be paired in games that have either the Classic Halo mechanics of the original trilogy, and or the Modern Halo mechanics of the later games upon personal choice in matchmaking.
Here’s what I’m thinking:
- The Classic Halo option will have the best basic gameplay components and behaviors such as movement, shield & health, death behaviors, scoring systems, etc. IE Classic Halo will have the original trademark player movements, jumping heights, shield strength, health behaviors, 1 point for kill/capture, -1 for suicide/betrayals, no death cams for those who just love to rub it in (not recommended, personally speaking), no game-over freezing so you can still go nuts in the aftermath, descoping when getting hit, and no aiming-down-the-sites Smart Scope thing. - The Modern Halo option will have the best basic gameplay components and behaviors from the newer games. IE Modern Halo will have the best modern elements of player movements like Halo 4’s sprinting that does NOT prohibit shield recharging while in motion and not getting hit, Reaches armor ability collection with a few of 4’s like the promethean vision and turret deployment (no hardlight shield because it was kinda useless along with H4’s nerfed jetpack), H5 Beta’s death-cam behaviors that fades in right after you die in multiplayer and shows how you got kill and then afterwards upon remaining respawn time you spectate other teammates that you can switch between, H4’s slayer scoring system that rewards small points to players for assistance that does attribute to the entire team overall, pressing a button to swap seats in a vehicle (its very handy), sliding and clambering (but leaving both the thruster packs and ground pounding out because many people didn’t like them that much), H4’s no descoping when getting hit (aim distortion is fine), and H4’s customized loadouts (either allowed or disallowed in various game mode variants).Since the community is known for arguing about every single Quality-of-Life changes that 343 continuously implements, either cosmetic or mechanical, and also with MCC’s social matchmaking options, I think that this can be used to help balance things out with the Hardcore players and the Common players (the ones who appreciate modern things in Halo).
Since Infinite is going to be massive (according to 343) and a public beta period seems likely (would make sense), I believe that this idea for matchmaking customization that follows in MCC’s wake would do wonders if the old school players agree on the Classic Halo option while the common players agree on the Modern Halo option. Imagine MCC’s social matchmakings system but replace the “Halo Games” with two options that say “Modern” or “Classic” that you choose either one of them or both along with the preexisting Game type selections and Maximum player count.
Game modes won’t change under this, but map’s may need tinkering to help balance the two extremes or something, same sorta thing with the “competitive” multiplayer part. The Campaign however should probably be left out of this thing, might cause potential inconsistencies…
At least that’s what I think about this…