Classic Always has Low Population

I understand the desire to “Go back to Halo’s roots”. It was successful and popular back then. However in all the Halo’s the Classic playlists have had the smallest population count as far as I’ve noticed.

After I heard the “going back to basics” about the beta. I loaded up my Halo 4 and checked the Classic playlist. The population was 99. Not even a triple digit? I am at a loss as to why 343 would make a multiplayer focused on what people don’t ACTUALLY play.

There’s a lot more gamers out there that don’t play Halo than do because its so whatever… That’s the audience 343 NEEDS to get to play and KEEP playing Halo if it wants to be successful.

I’ll keep playing Campaign and Spartan Ops because I’ve enjoyed the story and the extended fiction. However, the multiplayer needs to go forward not backward to KEEP me interested.

Classic offerings did not ship with Reach and Halo 4, so the target audience ditched before they could be implemented. What’s obvious (or should be obvious) is that basing multiplayer off of those games is certainly not “forward”.

I do agree that giving players compelling reasons to stick around should be a top priority.

> After I heard the “going back to basics” about the beta. I loaded up my Halo 4 and checked the Classic playlist. The population was 99. Not even a triple digit? I am at a loss as to why 343 would make a multiplayer focused on what people don’t ACTUALLY play.
>
> There’s a lot more gamers out there that don’t play Halo than do because its so whatever… That’s the audience 343 NEEDS to get to play and KEEP playing Halo if it wants to be successful.

You’re basing your view on a playlist, in a game that no one really plays anyway. The reason that playlist has such a low population is because everyone that would play it is still playing Halo 2, 3 or even Reach.

Also, why do you think ‘going back to the basics’ means going backward? It’s not going to be a “Halo 2/3 v2.” It’s going to be Halo 5, with an Arena-Style multiplayer. Which is what Halo is built on and what Halo Reach and Halo 4 didn’t really do very well.

343i are going back to what people actually want to play and most Halo fans are excited for it.

That’s because Halo 4 at it’s core is not classic Halo, no matter how hard they try to make it seem.

Why play a bad illusion of classic Halo when you could play actual classic Halo (Halo 3)?

It should be noted but I forgot in the post that there were around 10,000 players combined in the playlists when I checked. 99 out of 10,000 players still playing Halo on a random day is still a very small community. Does anyone even know what percentage that is? Its less that 1% of the regular Halo community.

> It should be noted but I forgot in the post that there were around 10,000 players combined in the playlists when I checked. 99 out of 10,000 players still playing Halo on a random day is still a very small community. Does anyone even know what percentage that is? Its less that 1% of the regular Halo community.

Still does not help your argument considering Halo 4’s population =/= the total community. Most of the community is still playing the older games.

> Classic offerings did not ship with Reach and Halo 4, so the target audience ditched before they could be implemented. What’s obvious (or should be obvious) is that basing multiplayer off of those games is certainly not “forward”.
>
> I do agree that giving players compelling reasons to stick around should be a top priority.

Yeah there was. There was a “classic” gametype in Team Slayer for Halo: Reach. It was removed after several months because most people weren’t playing it.

Classic doesn’t have low population, mlg-esque playlists usually do. Halo 4 offered Infinity as their “new” take on classic. Reach offered just AAs. Whatever 343 tries to sale the most at the audience, they usually tend to gravitate towards it. Classic didn’t rule over a majority of playlists like in Halo 3 and before. That’s how I see the masses work…

Guardians should have classic settings as its core with no unbalanced alterations.

> multiplayer focused on what people don’t ACTUALLY play.

Vast majority of people don’t ACTUALLY play Halo 4.

I too would like Halo to go forward, but what you enjoy with Reach and 4 isn’t forward so much as…sideways. Building off the classic core is what will keep Halo 5 from avoiding a colossal fail of a MP that was H4(popularity wise)

> It should be noted but I forgot in the post that there were around 10,000 players combined in the playlists when I checked. 99 out of 10,000 players still playing Halo on a random day is still a very small community. Does anyone even know what percentage that is? Its less that 1% of the regular Halo community.

You don’t understand. You’re making the assumption that most, if not all players who enjoy the classic Halo experience are still playing Halo 4. Anybody who would enjoy those classic playlists have stopped playing Halo 4 months before any traditional gametype was even announced. They have no reason to come back to Halo 4, not even for a playlist that’s a mere shadow of Halo’s former greatness.

Basically, the population of this playlist tells us that only 1% of the people who enjoy Halo 4 and the new Halo style are willing to play Legendary Slayer or whatnot. That doesn’t say a single thing about the Halo community as a whole. Plus, it doesn’t help that the playlist’s population is so low that anybody who would enjoy it would be forced to wait 5-10 minutes just to find a game. Might as well play something else in that case.

> > After I heard the “going back to basics” about the beta. I loaded up my Halo 4 and checked the Classic playlist. The population was 99. Not even a triple digit? I am at a loss as to why 343 would make a multiplayer focused on what people don’t ACTUALLY play.
> >
> > There’s a lot more gamers out there that don’t play Halo than do because its so whatever… That’s the audience 343 NEEDS to get to play and KEEP playing Halo if it wants to be successful.
>
> You’re basing your view on a playlist, in a game that no one really plays anyway. The reason that playlist has such a low population is because everyone that would play it is still playing Halo 2, 3 or even Reach.
>
> Also, why do you think ‘going back to the basics’ means going backward? It’s not going to be a “Halo 2/3 v2.” It’s going to be Halo 5, with an Arena-Style multiplayer. Which is what Halo is built on and what Halo Reach and Halo 4 didn’t really do very well.
>
> 343i are going back to what people actually want to play and most Halo fans are excited for it.

here are some questions then:

why didn’t players come back to halo 4 with the “classic” playlist?

why would you not consider Halo 5,arena style multiplayer going backwards? Isn’t that what Halo was built on? BACK THEN.

If The arena style muliplayer is what players want, wouldn’t the master chief collection solve that issue? leaving 343 to progress multiplayer rather than backtracking to an outdated format.

> > Classic offerings did not ship with Reach and Halo 4, so the target audience ditched before they could be implemented. What’s obvious (or should be obvious) is that basing multiplayer off of those games is certainly not “forward”.
> >
> > I do agree that giving players compelling reasons to stick around should be a top priority.
>
> Yeah there was. There was a “classic” gametype in Team Slayer for Halo: Reach. It was removed after several months because most people weren’t playing it.

One gametype stowed away in one playlist does not count as a “classic offering”. It didn’t even have classic movement speed or jump height. It was just vanilla Reach with bloom and no armor abilities.

It’s because games like Reach and 4 were so fundamentally flawed at the core, that even classic playlists weren’t going to fix what was wrong with the game. Not to mention how most people including myself simply stopped playing the game very early on in the game’s life.

Sure Halo Reach had a classic playlist at launch, but it was still terrible. Slow as balls movement speed with low jumps and bloom were just as big of problems as Armour abilities and load outs. It wasn’t a truely classic playlist. BTB also didn’t have a classic playlist from what I remember, and even if it did, it wouldn’t have changed how useless vehicles were in the game.

> > > After I heard the “going back to basics” about the beta. I loaded up my Halo 4 and checked the Classic playlist. The population was 99. Not even a triple digit? I am at a loss as to why 343 would make a multiplayer focused on what people don’t ACTUALLY play.
> > >
> > > There’s a lot more gamers out there that don’t play Halo than do because its so whatever… That’s the audience 343 NEEDS to get to play and KEEP playing Halo if it wants to be successful.
> >
> > You’re basing your view on a playlist, in a game that no one really plays anyway. The reason that playlist has such a low population is because everyone that would play it is still playing Halo 2, 3 or even Reach.
> >
> > Also, why do you think ‘going back to the basics’ means going backward? It’s not going to be a “Halo 2/3 v2.” It’s going to be Halo 5, with an Arena-Style multiplayer. Which is what Halo is built on and what Halo Reach and Halo 4 didn’t really do very well.
> >
> > 343i are going back to what people actually want to play and most Halo fans are excited for it.
>
> here are some questions then:
>
> why didn’t players come back to halo 4 with the “classic” playlist?
>
> why would you not consider Halo 5,arena style multiplayer going backwards? Isn’t that what Halo was built on? BACK THEN.
>
> If The arena style muliplayer is what players want, wouldn’t the master chief collection solve that issue? leaving 343 to progress multiplayer rather than backtracking to an outdated format.

And I’ll ask you this: How is 343 progressing the MP? If anything, its been the opposite. Perks, custom loadouts, sprint, AA’s, etc. are generic add ons that have been played out with other shooters. If anything, that is an outdated format.

As for why people didn’t come back…ever heard the expression: “First impressions are everything?”

> > multiplayer focused on what people don’t ACTUALLY play.
>
> Vast majority of people don’t ACTUALLY play Halo 4.
>
> I too would like Halo to go forward, but what you enjoy with Reach and 4 isn’t forward so much as…sideways. Building off the classic core is what will keep Halo 5 from avoiding a colossal fail of a MP that was H4(popularity wise)

i would say more people play halo 4 than reach and halo 3, maybe not combined,but individually. which means that it does have the majority.

weekends draw the largest populations, it is then you see how many people choose there preference of halo. so this weekend get on and see the numbers for yourself. i will, and i’ll re-post then. i’ll even man up if i am wrong.

> > > multiplayer focused on what people don’t ACTUALLY play.
> >
> > Vast majority of people don’t ACTUALLY play Halo 4.
> >
> > I too would like Halo to go forward, but what you enjoy with Reach and 4 isn’t forward so much as…sideways. Building off the classic core is what will keep Halo 5 from avoiding a colossal fail of a MP that was H4(popularity wise)
>
> i would say more people play halo 4 than reach and halo 3, maybe not combined,but individually. which means that it does have the majority.
>
> weekends draw the largest populations, it is then you see how many people choose there preference of halo. so this weekend get on and see the numbers for yourself. i will, and i’ll re-post then. i’ll even man up if i am wrong.

Halo 3 had a peak population online at once of 1 000 000 players 2 years after launch. That is 2.5 times more than Halo 4’s peak population ever reached (was in the first week only, it could barely reach 20 000 players for the last year).

There’s also the fact that Halo 4’s “classic” playlist still had Sprint, on maps that were designed around Sprint, which as you might recall is one of the top things that people who hate Halo 4 complain about it having.

Considering the huge flop that was Halo 4, anything at this point will be considered moving forward.

> > > > After I heard the “going back to basics” about the beta. I loaded up my Halo 4 and checked the Classic playlist. The population was 99. Not even a triple digit? I am at a loss as to why 343 would make a multiplayer focused on what people don’t ACTUALLY play.
> > > >
> > > > There’s a lot more gamers out there that don’t play Halo than do because its so whatever… That’s the audience 343 NEEDS to get to play and KEEP playing Halo if it wants to be successful.
> > >
> > > You’re basing your view on a playlist, in a game that no one really plays anyway. The reason that playlist has such a low population is because everyone that would play it is still playing Halo 2, 3 or even Reach.
> > >
> > > Also, why do you think ‘going back to the basics’ means going backward? It’s not going to be a “Halo 2/3 v2.” It’s going to be Halo 5, with an Arena-Style multiplayer. Which is what Halo is built on and what Halo Reach and Halo 4 didn’t really do very well.
> > >
> > > 343i are going back to what people actually want to play and most Halo fans are excited for it.
> >
> > here are some questions then:
> >
> > why didn’t players come back to halo 4 with the “classic” playlist?
> >
> > why would you not consider Halo 5,arena style multiplayer going backwards? Isn’t that what Halo was built on? BACK THEN.
> >
> > If The arena style muliplayer is what players want, wouldn’t the master chief collection solve that issue? leaving 343 to progress multiplayer rather than backtracking to an outdated format.
>
> And I’ll ask you this: How is 343 progressing the MP? If anything, its been the opposite. Perks, custom loadouts, sprint, AA’s, etc. are generic add ons that have been played out with other shooters. If anything, that is an outdated format.
>
>
>
> As for why people didn’t come back…ever heard the expression: “First impressions are everything?”

This^.

Plus, why come back for a classic playlist on a flawed game when you can still play the classic games that most fans loved?

-The use of the word backwards was used in a negative context to say that going back was a bad thing, whereas in reality, moving forward in the direction 343i went with Halo 4 certainly IS a bad thing.

-Why leave the fans behind with the MCC? Classic fans want to play Halo 5 too so bringing it back into Halo’s prime, while moving forward by creating new and exciting features that still stick to the Arena gameplay (Spartan Abilities) would be the best thing for it, would it not?

> > > > After I heard the “going back to basics” about the beta. I loaded up my Halo 4 and checked the Classic playlist. The population was 99. Not even a triple digit? I am at a loss as to why 343 would make a multiplayer focused on what people don’t ACTUALLY play.
> > > >
> > > > There’s a lot more gamers out there that don’t play Halo than do because its so whatever… That’s the audience 343 NEEDS to get to play and KEEP playing Halo if it wants to be successful.
> > >
> > > You’re basing your view on a playlist, in a game that no one really plays anyway. The reason that playlist has such a low population is because everyone that would play it is still playing Halo 2, 3 or even Reach.
> > >
> > > Also, why do you think ‘going back to the basics’ means going backward? It’s not going to be a “Halo 2/3 v2.” It’s going to be Halo 5, with an Arena-Style multiplayer. Which is what Halo is built on and what Halo Reach and Halo 4 didn’t really do very well.
> > >
> > > 343i are going back to what people actually want to play and most Halo fans are excited for it.
> >
> > here are some questions then:
> >
> > why didn’t players come back to halo 4 with the “classic” playlist?
> >
> > why would you not consider Halo 5,arena style multiplayer going backwards? Isn’t that what Halo was built on? BACK THEN.
> >
> > If The arena style muliplayer is what players want, wouldn’t the master chief collection solve that issue? leaving 343 to progress multiplayer rather than backtracking to an outdated format.
>
> And I’ll ask you this: How is 343 progressing the MP? If anything, its been the opposite. Perks, custom loadouts, sprint, AA’s, etc. are generic add ons that have been played out with other shooters. If anything, that is an outdated format.
>
>
>
> As for why people didn’t come back…ever heard the expression: “First impressions are everything?”

its called catching up. you must catch the leader, to pass the leader, to win the race. this isn’t the turtle and the hare race. if that was the case they would wait even longer to release a game.