Class based system idea for Halo 4 multiplayer.

This option can be available in playlists like BTB, Team slayer, Invasion, team doubles.

I’m going to use halo 3 as an example not because I hate reach but because it has more wepon options.

Have you ever wanted to use a wepon instead of the BR? Ex: The carabine? Or do you want the secondary to be a pistol instead of an ar? You’ll be able to choose the wepons that you would want in your class in the options screen. You can only have one class per game.

Class Example
Class Name: Assault
Primary wepon: SMG
Secondary wepon SMG(basiclly means your dualwielding.)
Grenades: 2 frag grenades as usual(unchangable.)

That way you can get similar starting wepons.

Wepons that can be in the classes- Smg, plasma rifle, BR, Carabine, spiker. AR, Needle Rifle, Plasma repeater, DMR
Wepons that cannot be in the classes- shotgun, sniper, rocket or any wepon you have to go around the map to pick up
It would be cool if we had every wepon from every halo game

So in the end you’ll be able to replace the regular wepons you have with almost the same wepons but there are no balance issues.I don’t know howthis could be abused. This is just an idea, so tell me what you think.

You just described what Invasion essentially is.

The loadouts have different weapons and different abilities, what you’ve stated is merely the same thing.

Essentially, what you are proposing has already been applied in Invasion. The idea in theory sounds good, but the game play of Halo has always had players spawn with the same weapons, with no gimmicks.

Any weapon combo besides the classic AR/Mag or BR/Mag will turn off Halo players.

It’s a nice thought just as long as we’re not making a CoD restructure adding perks and what-not. But different weapon starts, except power weapons, would be cool.

> Essentially, what you are proposing has already been applied in Invasion. The idea in theory sounds good, but the game play of Halo has always had players spawn with the same weapons, with no gimmicks.
>
> Any weapon combo besides the classic AR/Mag or BR/Mag will turn off Halo players.

Well the same similar wepons to the ar/mag/br always near the spawn. Theres no realy point of them being there so why can’t they just be in the class system? I don’t get how this will turn of halo players though. But I’m not asking this to be in the rated playlisted like mlg or playlists like rumblepit but im asking it to be in social playlists.

> It’s a nice thought just as long as we’re not making a CoD restructure adding perks and what-not. But different weapon starts, except power weapons, would be cool.

Yeah only different staring wepons. Halo 3 actually nailed it, the wepon counterparts like the br/carabine and smg/plasmarifle were pretty equal.

No. That’s not halo. That’s CoD. Loadouts were bad enough. AA’s would have worked perfectly if there were no Loadouts.

> > Essentially, what you are proposing has already been applied in Invasion. The idea in theory sounds good, but the game play of Halo has always had players spawn with the same weapons, with no gimmicks.
> >
> > Any weapon combo besides the classic AR/Mag or BR/Mag will turn off Halo players.
>
> Well the same similar wepons to the ar/mag/br always near the spawn. Theres no realy point of them being there so why can’t they just be in the class system? I don’t get how this will turn of halo players though. But I’m not asking this to be in the rated playlisted like mlg or playlists like rumblepit but im asking it to be in social playlists.

It will turn off players because it’s “innovation”. Most Halo players scorn the idea of pressing a game forward, adding new things to it

Anyways, I like the idea. I want weapon choices at spawn that are EQUALLY BALANCED. I’ve always wanted different options when it comes to weapons. Halo 3 has the AR/Spiker/Plasma Rifle weapon type and the BR/Carbine class.

I would like to have options to select. For example, One day I want to use the BR, so I pick a class that has a BR in it. The next day I want to use the Carbine, so I can pick a class that has it. Those two weapons are almost perfectly balanced, the gap is barely noticeable.

But in the Rapid fire weapon type, there are some weapons there that are not balanced. The AR dominates that section. Even the Plasma Repeater doesn’t compete thanks to the projectile system it has. Most players will pick the AR because it’s hitscan.

So in a nutshell, I want a different number of weapons within the same class. That way I have variety to pick from, whether it’s a side arm, rapid fire weapon, or a long range rifle.

> No. That’s not halo. That’s CoD. Loadouts were bad enough. AA’s would have worked perfectly if there were no Loadouts.

How could you have AA’s without loadouts…?

Pick them up on the map?

Isn’t that essentially equipment?

No? It’s called MLG settings.

Yes,but at certain playlist or game types,not all.

This is reposted from a thread in the multiplayer section about a similar topic:

You know how you can create your own classes in custom games? Just add a modifier for move speed, jump height, and damage resistance that gets applied on a per class basis (each class can have its own modifiers).

Then make a weapon modifying system.

It should be possible to change the color of a weapon.

For example, you could make your Magnum gold.

It should be possible to change the damage of a weapon.

For example make your Magnum do 700% damage.

The damage modifier could be tied to different colors.

For example the gold Magnum could do 700% damage while the black Magnum does 70% damage.

With modifiers for a Spartan’s movement speed, jump height and damage resistance as well as a weapon modifying system, class based gameplay could easily be created by the user.

A thread talking about weapon skins and damage modifier in more depth.

http://halo.xbox.com/343forumsaccess/games/f/9/p/23931/185129.aspx#185129

>

I don’t try to be negative. I just think, honestly, that loadouts were a bad idea. IMO they only work well in Invasion. If they were equipment on the map, they would have worked a lot better. Just because the people who make the MLG maps had a good idea doesn’t mean I’m conforming to “MLG settings”. And I’m not derailing a thread because the idea is like CoD. It’s like CoD. There are classes you can pick from after every death and before the game starts. That is a game mechanic of Call of Duty. Halo is a different type of game. It always has been.

IMHO conforming to the industry stereotype of making a game with sprint, classes (loadouts), and “realistic crosshair bloom” and things like that is not the direction Halo should be going in. I want the game to evolve. Obviously. I’m not one of the people who wants Halo 3 three more times but with a new story and new armor. Which evolutionary path it takes is obviously up to 343i. All I’m saying is the one it seems to be heading down as far as classes (loadouts) from the most recent game in the series (Reach) is not the one it should go in.

Edit: I’m assuming those other posts went away because it was an argument or “calling out specific members” but just so we’re clear, i’ll quote Enfinit’s other post so that it’s clear who this is @. :slight_smile:

BTW, sorry to the OP if I /thread’d with my rant. Just figured I’d give my opinion. Here, I’ll bump it with a legitimate response to a post because I feel badz.

> It will turn off players because it’s “innovation”. Most Halo players scorn the idea of pressing a game forward, adding new things to it

Players who don’t like loadouts/classes are not against innovation. This is not even innovation. This is taking an idea that worked in another FPS and implementing it in Halo. That in and of itself is not a bad thing. For example, sprint is a very useful armor ability when applied to almost all playlists and works very, very well. What these players dislike is this SPECIFIC change (“innovation”). Just because a player doesn’t like a specific change made in a game doesn’t mean that they don’t like change at ALL.

Now you point is not invalidated. People who discredit Reach as a legitimate entry into the Halo franchise because of all the change it underwent ARE most likely against “innovation” and your comments on the subject should be directed and would be better put to use towards THEM and not those specifically against Loadouts/Classes.

i dont really like that idea because then mainly people will just immidiately spawn with a rocket or something like that

> i dont really like that idea because then mainly people will just immidiately spawn with a rocket or something like that

Since the Rockets are a highly contested item on the map and there is only one, the damage they deal is great. In a class based version of Halo the weapons damage, Rockets for example, would be toned down since you could have your entire team spawn with them.

That being said the Solider in TF2 is still a very powerful class.

> > i dont really like that idea because then mainly people will just immidiately spawn with a rocket or something like that
>
> Since the Rockets are a highly contested item on the map and there is only one, the damage they deal is great. In a class based version of Halo the weapons damage, Rockets for example, would be toned down since you could have your entire team spawn with them.
>
> That being said the Solider in TF2 is still a very powerful class.

Yet not as powerful as the omnipresent SPY!!!

“I’ll gut you like a cornish game hen.”

And invisibility is already part of Halo! Let’s get the Medic’s healing gun and the Demoman’s gun in here!

> “I’ll gut you like a cornish game hen.”
>
> And invisibility is already part of Halo! Let’s get the Medic’s healing gun and the Demoman’s gun in here!

TF2 Thread?

TF2 thread.

I am the best scout you’ve ever seen. True story.

Any more of your “great ideas” that you copy/pasted from Cod?

I really don’t care if it’s Halo or Codish,i just want a fun game.

Anyways,But with diferences,for example,“Class Slayer” and “Slayer” As different variants in the same Playlists.

That would make me Happy