CivaFlag slayer-
One of the players must hold the teams flag as representation providing a somewhat larger radius of 10% faster regen and a 30% bonus points
but the basics of the flag is to get it to the hill and claim it as your won doing so can activate spawned ammunitions, and some cover on 4 sides like a box sort of so it wouldn’t matter who claimed it.
kills will not register as 1 point but the score settings
owning a location and fighting from that fort gives more points
while fighting from the enemy fort gives even more
you would only be able to establish one fort of say 4 or more give or take
basically its a score game with a huge twist as we would have a gametype selection we can customize ourself
so we can have a good map that LITERALLY alters based on our claimed location that has advantages and disadvantages. Randomizing the original gameplay to some degree.
that would be usefull in forge and interesting in MM
points accumulation methods
solo = x1
flag carrier radius = x1.3
home fort = x1.5
enemy fort = x1.7
by this multiplyer I mean a score they set like 200
with that people can try to randomize things by pushing the enemy out of both so as one team is momentarily pushed out they can rush one base thats left the weakest like noobs and still comback unless the weaker side is mad up of a god professional player but this idea would balance the game in many ways.