Chris Lee: Infinite is the last standalone release

IGN recently spoke with Chris Lee here. In this article, Chris Lee told IGN that Infinite will be the last traditional standalone release for the foreseeable future:

> Halo Infinite is the start of our platform for the future. We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.

How do you feel feel about Infinite becoming the platform/hub for future content for the next 10 years?

Bad because it has sprint and clamber as core mechanics, and it means that now I know for sure 343 is never going to make the Halo game I wanted.

> 2533274840469109;1:
> IGN recently spoke with Chris Lee here. In this article, Chris Lee told IGN that Infinite will be the last traditional standalone release for the foreseeable future:
>
>
> > Halo Infinite is the start of our platform for the future We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.
>
> How do you feel feel about Infinite becoming the platform/hub for future content for the next 10 years?

I think that means we might be able to have more development than just mainline games. MS must think that they can pump out more games that are in the Halo EU.

Yeah, and in theory this is all well and good. But I have a distinct bunch that MS and 343i will change their minds about this in something like four or five years. Could be wrong, but let’s remember that the “Reclaimer Trilogy” became the “Reclaimer Saga” before Halo 4 even came out. I just don’t think 343i has a great track record for long term planning.

If this is how it will look at launch I doubt MS will give this Chris Lee much say on what happens next

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

Im gonna hibernate on Halo for the next 10 years if that’s the case lmao, this whole game looks total garbo,

https://twitter.com/SneakersSO/status/1286353960891305986/photo/1

> 2533274881534340;5:
> If this is how it will look at launch I doubt MS will give this Chris Lee much say on what happens next

If you mean graphically, they also said that what they showed was pre-beta and were still polishing the visuals.

> 2533274850869596;7:
> > 2533274881534340;5:
> > If this is how it will look at launch I doubt MS will give this Chris Lee much say on what happens next
>
> If you mean graphically, they also said that what they showed was pre-beta and were still polishing the visuals.

Yes I only mean graphically. I’m sure it will be a bit better but some assets like all the forerunner pillars and all banished ones, or at the very least the phantom, are way wrong, as are all the effects, fire explosions and shots, and I doubt they’ll change all that. Best case they will apply some better filtering so it won’t look as weird.

> 2533274840469109;1:
> IGN recently spoke with Chris Lee here. In this article, Chris Lee told IGN that Infinite will be the last traditional standalone release for the foreseeable future:
>
>
> > Halo Infinite is the start of our platform for the future. We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.
>
> How do you feel feel about Infinite becoming the platform/hub for future content for the next 10 years?

I find it perfect, instead of having several Halo trought these 10 years, but only just these years, because the game stuff will be outdated.
But I still can’t understand how the game will launch with lack polishment. It should look good at the start of this gen, not “incomplete” that will receive update trought time.

Highly doubtful. Not a fan of wait for 10 year wait for sales. I still remember when Bungie claimed the same about Destiny, now there on Destiny 2 with just as many predatory systems. Forcing a ‘live service’ concerns me since I don’t want a 10 year old game that is kept alive by ‘MT’.

I’m gonna copy and paste a response I made to another topic since it specifically pertains to this topic:

> I’m concerned about that last article. To what extent will the game change over the course of the next ~10 years? How will new stories be implemented into the game? What if the multiplayer doesn’t have the longevity that some other games like Rainbow Six Siege have and people want something new eventually? Will they continuously change Halo Infinite’s multiplayer and gameplay over time and if so, what about those who like the gameplay style that was there at launch? Will there eventually be “Halo Infinite Classic” playlists for those people? What about graphics? Like them or not, is this the graphics we will have for the foreseeable future (with the exception of the ray tracing update)?
>
> These are some of the biggest questions off the top of my head and there are plenty more. I’m really curious how they plan to carry out their vision for this game

Also, in terms of graphics, they would have to make a major graphical update at some point during the next ~10 years or else Halo Infinite’s graphics will be dated at some point. Does this mean that at some point during Halo Infinite’s lifespan, the game will eventually become an entirely different game visually than what it was at launch?

I wonder that about the game as a whole too. Will there be a time within the next, say, 5 or 6 years where Halo Infinite is basically an entirely different game than it was at launch like going from one entry in the series to the next? And unless there is a way to play the “classic” Halo Infinite, how will fans of the game play the original game they enjoyed before all the massive updates?

So many questions, so few answers at the moment

> 2533274840469109;1:
> IGN recently spoke with Chris Lee here. In this article, Chris Lee told IGN that Infinite will be the last traditional standalone release for the foreseeable future:
>
>
> > Halo Infinite is the start of our platform for the future. We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.
>
> How do you feel feel about Infinite becoming the platform/hub for future content for the next 10 years?

They said the same for Destiny 1… Guess what.
There can not be a halo with 10+ years without another big launch in that time because
After what they showed in the demo, the is no way the game is that good so it can hold a masive player base for over 10 years
High executives want money and unless they turn infinite into a full time casino with lootboxes, they will order the production of a new game

> 2533274905538536;2:
> Bad because it has sprint and clamber as core mechanics, and it means that now I know for sure 343 is never going to make the Halo game I wanted.

I hate to tell you my friend but while you stood still the rest of the entire video game industry has blown right by you.

If you want 2007 style mechanics feel free to play Halo MCC. It will tickle your fancy.

In order for Halo to stay relevant and push the boundaries, they have to change. It is why Call of Duty blew right past Halo in the late 2000s.

Many people blame 343 for the demise of the Halo franchise with Halo 4, but it was Bungie that started that with the game nobody wanted in Halo 3 ODST, and the underwhelming Halo Reach (yes at launch it was not well received).

343 had a huge hill to climb because of the grave Bungie had dug.

The bottom line, that is the beauty of MCC the core games will always be there for people like yourself.

> 2533274829873463;10:
> Highly doubtful. Not a fan of wait for 10 year wait for sales. I still remember when Bungie claimed the same about Destiny, now there on Destiny 2 with just as many predatory systems. Forcing a ‘live service’ concerns me since I don’t want a 10 year old game that is kept alive by ‘MT’.

I’d advise you to read the full interview, not just commenting on this tiny statement,
mostly because Chris Lee also confirmed Infinite won’t be a live-service game.

> 2724945845976881;13:
> > 2533274905538536;2:
> > Bad because it has sprint and clamber as core mechanics, and it means that now I know for sure 343 is never going to make the Halo game I wanted.
>
> I hate to tell you my friend but while you stood still the rest of the entire video game industry has blown right by you.
>
> If you want 2007 style mechanics feel free to play Halo MCC. It will tickle your fancy.
>
> In order for Halo to stay relevant and push the boundaries, they have to change. It is why Call of Duty blew right past Halo in the late 2000s.
>
> Many people blame 343 for the demise of the Halo franchise with Halo 4, but it was Bungie that started that with the game nobody wanted in Halo 3 ODST, and the underwhelming Halo Reach (yes at launch it was not well received).
>
> 343 had a huge hill to climb because of the grave Bungie had dug.
>
> The bottom line, that is the beauty of MCC the core games will always be there for people like yourself.

This idea that sprint is a universal modern shooter mechanic and is needed for games to be successful is just a silly myth.

  • CSGO is the most played game on steam right now and it has no sprint, and actually retains the core gameplay of its earlier titles even to this day. - Valorant just released, sprint is not a core mechanic. - Overwatch released to massive success, sprint not a core mechanic.

Isn’t this exactly what Bungie said about the first Destiny? How did that work out?

If they mean a new platform such as say… Halo MCC, then HELL YEAH. OHH RAH.

> 2533274886490718;14:
> > 2533274829873463;10:
> > Highly doubtful. Not a fan of wait for 10 year wait for sales. I still remember when Bungie claimed the same about Destiny, now there on Destiny 2 with just as many predatory systems. Forcing a ‘live service’ concerns me since I don’t want a 10 year old game that is kept alive by ‘MT’.
>
> I’d advise you to read the full interview, not just commenting on this tiny statement,
> mostly because Chris Lee also confirmed Infinite won’t be a live-service game.

I’m stating that I don’t believe it. A game like this does not last 10 years without some form of strings attached. It’s concerning…just like when some dev’s like to lie and claim loot box’s aren’t gambling somehow despite the fact they are gambling. I still remember some people were researching ‘live service’ from 343i,

> 2724945845976881;13:
> > 2533274905538536;2:
> > Bad because it has sprint and clamber as core mechanics, and it means that now I know for sure 343 is never going to make the Halo game I wanted.
>
> I hate to tell you my friend but while you stood still the rest of the entire video game industry has blown right by you.
>
> If you want 2007 style mechanics feel free to play Halo MCC. It will tickle your fancy.
>
> In order for Halo to stay relevant and push the boundaries, they have to change. It is why Call of Duty blew right past Halo in the late 2000s.
>
> Many people blame 343 for the demise of the Halo franchise with Halo 4, but it was Bungie that started that with the game nobody wanted in Halo 3 ODST, and the underwhelming Halo Reach (yes at launch it was not well received).
>
> 343 had a huge hill to climb because of the grave Bungie had dug.
>
> The bottom line, that is the beauty of MCC the core games will always be there for people like yourself.

“Blown right by him”. Ever heard of CSGO? Overwatch? Doom? Plenty of games don’t have sprint or clamber and do just fine.

And for the record, Halo was at it’s height of popularity and financial success back when Bungie was at the helm.

> 2533274908070201;11:
> I’m gonna copy and paste a response I made to another topic since it specifically pertains to this topic:
>
>
>
>
> > I’m concerned about that last article. To what extent will the game change over the course of the next ~10 years? How will new stories be implemented into the game? What if the multiplayer doesn’t have the longevity that some other games like Rainbow Six Siege have and people want something new eventually? Will they continuously change Halo Infinite’s multiplayer and gameplay over time and if so, what about those who like the gameplay style that was there at launch? Will there eventually be “Halo Infinite Classic” playlists for those people? What about graphics? Like them or not, is this the graphics we will have for the foreseeable future (with the exception of the ray tracing update)?
> >
> > These are some of the biggest questions off the top of my head and there are plenty more. I’m really curious how they plan to carry out their vision for this game
>
> Also, in terms of graphics, they would have to make a major graphical update at some point during the next ~10 years or else Halo Infinite’s graphics will be dated at some point. Does this mean that at some point during Halo Infinite’s lifespan, the game will eventually become an entirely different game visually than what it was at launch?
>
> I wonder that about the game as a whole too. Will there be a time within the next, say, 5 or 6 years where Halo Infinite is basically an entirely different game than it was at launch like going from one entry in the series to the next? And unless there is a way to play the “classic” Halo Infinite, how will fans of the game play the original game they enjoyed before all the massive updates?
>
> So many questions, so few answers at the moment

Look at the extent MCC has changed in less than 10 years. In software development literally anything is possible.

And most of your concerns can be answered by having major DLC expansion drops akin to bigger versions of BF5’s Pacific expansion. Given the investment I think that’s pretty possible.

And I think the 4K updates studios have has practice with during the current gen will mean big graphical upgrades are possible (beyond just textures).