It’s not an uncommon magic trick in games that animations become less fluid at long distances, presumably as an attempt to maintain frame rate. For Halo Infinite however, this is extremely prevalent at almost any distance, and is extremely jarring when playing Big Team Battle. Seeing a driver of a Mongoose effectively “warp” minor distances at quarter second intervals feels like a significant downgrade and doesn’t feel remotely close to next-gen.
This game is not graphically intensive from a resource consumption standpoint (in comparison to competitors like Battlefield and Call of Duty), and yet this compromise is introduced regardless, making what I feel is an ironic sacrifice of visual quality, for the sake of preserving frame rate.
You’ve probably noticed this prominently in games like Bloodborne, but those games play with line of sight to prevent you from noticing it too much and have idle animations that are very subtle. With Halo Infinite, especially when it comes to multiplayer, this feels like an unacceptable compromise, especially in big team battle where long range battles come with an expectation of precision shooting.
For reference, this is observable on PC, at the highest quality settings.