Chopper idea

I think the chopper having guns and being basically a different version of a ghost doesn’t make sense. There’s so much opportunity for it to not even have a weapon, besides the exposed blades it drives on up front and making it slightly faster than other vehicles with a sole advantage of immediate or close to immediate vehicle destruction by ramming. Would make for interesting BTB in a warthog being chased by a chopper trying to clip you with it’s front blades for a triple kill while your gunner desperately tries to kill them first.

I like the idea of it having brute shot rounds with push back so landing shots behind a foe facing the the oncoming chopper is propelled into its bladed wheel.
Also wod like if boost left flaming skid marks. Feels like thats distinct enough without neutering the vehicle.
Also the fact we don’t have a brute gravity hammer mobile is baffling to me.

I just want it to insta kill vehicles when rammed

maybe there will be several versions of the chopper in infinite.

That would be lame if they took that from the chopper, since it already had the ability to instakill ram in H3

> 2535434353309891;3:
> I just want it to insta kill vehicles when rammed

I’m gonna get flack for this prob but no vehicle should ever be instantly killed by one thing. It’s why the spartan laser is destructive to the btb sandbox and the skewer does not instantly kill but instead impacts and throws (the hog does not explode when it, it gets yeeted by the momentum). If a vehicle does instant kill it has to be balanced accordingly, hence why the scorpion’s shot is slower and it in general in cumbersome to move.

I do like the idea of the chopper’s main power being behind its ram, and generally, that is still true. However, don’t think it should instantly kill any vehicle. As for the spikes you mentioned, there is an issue with that design, and it’s one that explains why there are no spikes on the front of the banished wraith. Its effect on the player experience. Adding spikes/blads on the front or sides can actually make driving the vehicle a pain given the collision those objects need to have. Nothing would be more annoying than you chasing something and just happen to get it caught on a rock or tree. I think the design the chopper has had in which its main power is its ram with some secondary damage behind its guns is fine. The ghost is essentially all about its guns, the chopper, while does have its guns, can be an anti-vehicle device given its ram. Its ram though, while doing good damage, should never instant kill.

> 2533274848663644;5:
> That would be lame if they took that from the chopper, since it already had the ability to instakill ram in H3

Not vehicles

Porcin3 Proph3tYou are 100% on the money, undeniably correct and I would use my bubble shield to stop an flack. Fact

> 2533274840624875;6:
> > 2535434353309891;3:
> > I just want it to insta kill vehicles when rammed
>
> I’m gonna get flack for this prob but no vehicle should ever be instantly killed by one thing. It’s why the spartan laser is destructive to the btb sandbox and the skewer does not instantly kill but instead impacts and throws (the hog does not explode when it, it gets yeeted by the momentum). If a vehicle does instant kill it has to be balanced accordingly, hence why the scorpion’s shot is slower and it in general in cumbersome to move.
>
> I do like the idea of the chopper’s main power being behind its ram, and generally, that is still true. However, don’t think it should instantly kill any vehicle. As for the spikes you mentioned, there is an issue with that design, and it’s one that explains why there are no spikes on the front of the banished wraith. Its effect on the player experience. Adding spikes/blads on the front or sides can actually make driving the vehicle a pain given the collision those objects need to have. Nothing would be more annoying than you chasing something and just happen to get it caught on a rock or tree. I think the design the chopper has had in which its main power is its ram with some secondary damage behind its guns is fine. The ghost is essentially all about its guns, the chopper, while does have its guns, can be an anti-vehicle device given its ram. Its ram though, while doing good damage, should never instant kill.

So a Chopper shouldn’t insta-kill a mongoose by ramming? That just makes ramming pointless and makes the Chopper even less different than the Ghost. If a Chopper can get close enough to ram a Warthog, Ghost, or Mongoose, they should be rewarded with the kill because the driver/passengers of those vehicles aren’t attempting to evade or counter the Chopper. In the mongoose case, it’s not meant to counter the Chopper and serves more for quick transport rather than being used for offense.

Larger vehicles like the Scorpion and Wraith obviously shouldn’t be one-shotted by the Chopper since they are higher tier vehicles and don’t have the mobility to evade a Chopper ram. Chip damage maybe though, that could make sense. Insta-kills against (certain) vehicles isnt bad if there is skill and positioning required to pull it off. Most of the Halo Sandbox mostly adheres to this except for the Spartan Laser, but that’s for a different discussion

> 2535436188730137;8:
> > 2533274840624875;6:
> > > 2535434353309891;3:
> > > I just want it to insta kill vehicles when rammed
> >
> > I’m gonna get flack for this prob but no vehicle should ever be instantly killed by one thing. It’s why the spartan laser is destructive to the btb sandbox and the skewer does not instantly kill but instead impacts and throws (the hog does not explode when it, it gets yeeted by the momentum). If a vehicle does instant kill it has to be balanced accordingly, hence why the scorpion’s shot is slower and it in general in cumbersome to move.
> >
> > I do like the idea of the chopper’s main power being behind its ram, and generally, that is still true. However, don’t think it should instantly kill any vehicle. As for the spikes you mentioned, there is an issue with that design, and it’s one that explains why there are no spikes on the front of the banished wraith. Its effect on the player experience. Adding spikes/blads on the front or sides can actually make driving the vehicle a pain given the collision those objects need to have. Nothing would be more annoying than you chasing something and just happen to get it caught on a rock or tree. I think the design the chopper has had in which its main power is its ram with some secondary damage behind its guns is fine. The ghost is essentially all about its guns, the chopper, while does have its guns, can be an anti-vehicle device given its ram. Its ram though, while doing good damage, should never instant kill.
>
> So a Chopper shouldn’t insta-kill a mongoose by ramming? That just makes ramming pointless and makes the Chopper even less different than the Ghost. If a Chopper can get close enough to ram a Warthog, Ghost, or Mongoose, they should be rewarded with the kill because the driver/passengers of those vehicles aren’t attempting to evade or counter the Chopper. In the mongoose case, it’s not meant to counter the Chopper and serves more for quick transport rather than being used for offense.
>
> Larger vehicles like the Scorpion and Wraith obviously shouldn’t be one-shotted by the Chopper since they are higher tier vehicles and don’t have the mobility to evade a Chopper ram. Chip damage maybe though, that could make sense. Insta-kills against (certain) vehicles isnt bad if there is skill and positioning required to pull it off. Most of the Halo Sandbox mostly adheres to this except for the Spartan Laser, but that’s for a different discussion

one shotting a ongoose at least makes sense. Killing a ghosts driver makes sense. 1 shotting a hog makes 0 sense.

Didn’t the chopper already do some pretty massive vehicle damage when it boost rammed in halo 3? Its guns always kind of sucked.

A weaponless chopper? Who even thinks of this stuff? It’s fine as is and is a counter to a rampant warthog

> 2533274840624875;6:
> > 2535434353309891;3:
> > I just want it to insta kill vehicles when rammed
>
> I’m gonna get flack for this prob but no vehicle should ever be instantly killed by one thing. It’s why the spartan laser is destructive to the btb sandbox and the skewer does not instantly kill but instead impacts and throws (the hog does not explode when it, it gets yeeted by the momentum). If a vehicle does instant kill it has to be balanced accordingly, hence why the scorpion’s shot is slower and it in general in cumbersome to move.
>
> I do like the idea of the chopper’s main power being behind its ram, and generally, that is still true. However, don’t think it should instantly kill any vehicle. As for the spikes you mentioned, there is an issue with that design, and it’s one that explains why there are no spikes on the front of the banished wraith. Its effect on the player experience. Adding spikes/blads on the front or sides can actually make driving the vehicle a pain given the collision those objects need to have. Nothing would be more annoying than you chasing something and just happen to get it caught on a rock or tree. I think the design the chopper has had in which its main power is its ram with some secondary damage behind its guns is fine. The ghost is essentially all about its guns, the chopper, while does have its guns, can be an anti-vehicle device given its ram. Its ram though, while doing good damage, should never instant kill.

I disagree on the instant kill. I think it was balanced quite well in halo 3 by being difficult to maneuver. 9 times out of 10 a warthog with a gunner would beat a chopper, remember the chopper also offers little protection from the sides for the driver. If a chopper manages to ram and blow up a warthog I think the driver earned that kill.

> 2606994427173702;12:
> > 2533274840624875;6:
> > > 2535434353309891;3:
> > > I just want it to insta kill vehicles when rammed
> >
> > I’m gonna get flack for this prob but no vehicle should ever be instantly killed by one thing. It’s why the spartan laser is destructive to the btb sandbox and the skewer does not instantly kill but instead impacts and throws (the hog does not explode when it, it gets yeeted by the momentum). If a vehicle does instant kill it has to be balanced accordingly, hence why the scorpion’s shot is slower and it in general in cumbersome to move.
> >
> > I do like the idea of the chopper’s main power being behind its ram, and generally, that is still true. However, don’t think it should instantly kill any vehicle. As for the spikes you mentioned, there is an issue with that design, and it’s one that explains why there are no spikes on the front of the banished wraith. Its effect on the player experience. Adding spikes/blads on the front or sides can actually make driving the vehicle a pain given the collision those objects need to have. Nothing would be more annoying than you chasing something and just happen to get it caught on a rock or tree. I think the design the chopper has had in which its main power is its ram with some secondary damage behind its guns is fine. The ghost is essentially all about its guns, the chopper, while does have its guns, can be an anti-vehicle device given its ram. Its ram though, while doing good damage, should never instant kill.
>
> I disagree on the instant kill. I think it was balanced quite well in halo 3 by being difficult to maneuver. 9 times out of 10 a warthog with a gunner would beat a chopper, remember the chopper also offers little protection from the sides for the driver. If a chopper manages to ram and blow up a warthog I think the driver earned that kill.

oneshotting any vehicle outside the smallest such as the mongoose is a no no imo (unless using something like a scorpion which has a slow moving round and a clunky mobility system). The goal is to not make medium sized vehicles feel like paper (the chopper and the hog are med sized vehicles). Choppers are heavily armored in the front, and have a massive burst of speed. When facing a hog it should take a considerable amount of fire to destroy a chopper when firing at its front. As such, the choppers charge should do massive damge, destroying multiple tires and flipping the hog. However, it should not one shot vehicles within its own weight class (med)

I Think that instantly destroying medium vehicles is only okay if whoever is doing it is saddled with significant downsides. One thing I can see being more fair is if chewing into a warthog massively slowed down the chopper for a while, which would make sense given that it’s chewing through a vehicle of similar size. The spartan laser is difficult to use and I think HALO:REACH did it best by forcing you to hit the entire laser on the vulnerable parts of the warthog to kill it in one go, and only giving you four chances to do so along with a long charge-up time. It’s a safer, but more difficult to use version of the rocket launcher.

> 2535436188730137;8:
> > 2533274840624875;6:
> > > 2535434353309891;3:
> > > I just want it to insta kill vehicles when rammed
> >
> > I’m gonna get flack for this prob but no vehicle should ever be instantly killed by one thing. It’s why the spartan laser is destructive to the btb sandbox and the skewer does not instantly kill but instead impacts and throws (the hog does not explode when it, it gets yeeted by the momentum). If a vehicle does instant kill it has to be balanced accordingly, hence why the scorpion’s shot is slower and it in general in cumbersome to move.
> >
> > I do like the idea of the chopper’s main power being behind its ram, and generally, that is still true. However, don’t think it should instantly kill any vehicle. As for the spikes you mentioned, there is an issue with that design, and it’s one that explains why there are no spikes on the front of the banished wraith. Its effect on the player experience. Adding spikes/blads on the front or sides can actually make driving the vehicle a pain given the collision those objects need to have. Nothing would be more annoying than you chasing something and just happen to get it caught on a rock or tree. I think the design the chopper has had in which its main power is its ram with some secondary damage behind its guns is fine. The ghost is essentially all about its guns, the chopper, while does have its guns, can be an anti-vehicle device given its ram. Its ram though, while doing good damage, should never instant kill.
>
> So a Chopper shouldn’t insta-kill a mongoose by ramming? That just makes ramming pointless and makes the Chopper even less different than the Ghost. If a Chopper can get close enough to ram a Warthog, Ghost, or Mongoose, they should be rewarded with the kill because the driver/passengers of those vehicles aren’t attempting to evade or counter the Chopper. In the mongoose case, it’s not meant to counter the Chopper and serves more for quick transport rather than being used for offense.
>
> Larger vehicles like the Scorpion and Wraith obviously shouldn’t be one-shotted by the Chopper since they are higher tier vehicles and don’t have the mobility to evade a Chopper ram. Chip damage maybe though, that could make sense. Insta-kills against (certain) vehicles isnt bad if there is skill and positioning required to pull it off. Most of the Halo Sandbox mostly adheres to this except for the Spartan Laser, but that’s for a different discussion

No it should send it hurtling and render it immobile but not kill anyone imo. Chopper should maintain momentum when it rams not come to a halt like the ghost so it can lawnmower Spartans and turn on a dime on the front wheel as a pivot point.
DeadManUnderI agree and rather than saddle it with downsides I’d rather see it get little points of empowerment to make it feel more formidable. It can get these seeing as vehicles are more damagable and sprint is in the sandbox. If it can one shot small vehicles it’ll have to see significant downsides to balance it so focusing on anti Infantry like it does in halo wars 2 to me is the best option

> 2535411919953126;7:
> > 2533274848663644;5:
> > That would be lame if they took that from the chopper, since it already had the ability to instakill ram in H3
>
> Not vehicles
>
> Porcin3 Proph3tYou are 100% on the money, undeniably correct and I would use my bubble shield to stop an flack. Fact

You guys are wack you could instakill warthog, prowler and ghosts with the ram with the chopper. I’m 100% on this, its fact.

> 2533274848663644;16:
> > 2535411919953126;7:
> > > 2533274848663644;5:
> > > That would be lame if they took that from the chopper, since it already had the ability to instakill ram in H3
> >
> > Not vehicles
> >
> > Porcin3 Proph3tYou are 100% on the money, undeniably correct and I would use my bubble shield to stop an flack. Fact
>
> You guys are wack you could instakill warthog, prowler and ghosts with the ram with the chopper. I’m 100% on this, its fact.

At full health?

> 2535411919953126;17:
> > 2533274848663644;16:
> > > 2535411919953126;7:
> > > > 2533274848663644;5:
> > > > That would be lame if they took that from the chopper, since it already had the ability to instakill ram in H3
> > >
> > > Not vehicles
> > >
> > > Porcin3 Proph3tYou are 100% on the money, undeniably correct and I would use my bubble shield to stop an flack. Fact
> >
> > You guys are wack you could instakill warthog, prowler and ghosts with the ram with the chopper. I’m 100% on this, its fact.
>
> At full health?

No. Not at full health, it did dmg but not instakill. Which is why I think they should get rid of the guns and make it an instakill machine, maybe play with suicide/instakill or even set number of instakills, or even tweak it’s acceleration/handling and infinite instakills, but it’s a fun option that they’re missing out on. Imagine a prowler slowly gaining on you and knowing as soon as it’s teeth connect it’s over, while you’re in a warthog unloading hoping to destroy before it makes contact. It could def be worked out to a perfect level through flights.

> 2533274840624875;13:
> > 2606994427173702;12:
> > > 2533274840624875;6:
> > > > 2535434353309891;3:
> > > > I just want it to insta kill vehicles when rammed
> > >
> > > I’m gonna get flack for this prob but no vehicle should ever be instantly killed by one thing. It’s why the spartan laser is destructive to the btb sandbox and the skewer does not instantly kill but instead impacts and throws (the hog does not explode when it, it gets yeeted by the momentum). If a vehicle does instant kill it has to be balanced accordingly, hence why the scorpion’s shot is slower and it in general in cumbersome to move.
> > >
> > > I do like the idea of the chopper’s main power being behind its ram, and generally, that is still true. However, don’t think it should instantly kill any vehicle. As for the spikes you mentioned, there is an issue with that design, and it’s one that explains why there are no spikes on the front of the banished wraith. Its effect on the player experience. Adding spikes/blads on the front or sides can actually make driving the vehicle a pain given the collision those objects need to have. Nothing would be more annoying than you chasing something and just happen to get it caught on a rock or tree. I think the design the chopper has had in which its main power is its ram with some secondary damage behind its guns is fine. The ghost is essentially all about its guns, the chopper, while does have its guns, can be an anti-vehicle device given its ram. Its ram though, while doing good damage, should never instant kill.
> >
> > I disagree on the instant kill. I think it was balanced quite well in halo 3 by being difficult to maneuver. 9 times out of 10 a warthog with a gunner would beat a chopper, remember the chopper also offers little protection from the sides for the driver. If a chopper manages to ram and blow up a warthog I think the driver earned that kill.
>
> oneshotting any vehicle outside the smallest such as the mongoose is a no no imo (unless using something like a scorpion which has a slow moving round and a clunky mobility system). The goal is to not make medium sized vehicles feel like paper (the chopper and the hog are med sized vehicles). Choppers are heavily armored in the front, and have a massive burst of speed. When facing a hog it should take a considerable amount of fire to destroy a chopper when firing at its front. As such, the choppers charge should do massive damge, destroying multiple tires and flipping the hog. However, it should not one shot vehicles within its own weight class (med)

If that’s the case I assume you hated the Spartan laser too then? Because that was way easier to kill vehicles with than the chopper boost. I think they did a great job balancing it all in Halo 3 though.

> 2606994427173702;19:
> > 2533274840624875;13:
> > > 2606994427173702;12:
> > > > 2533274840624875;6:
> > > > > 2535434353309891;3:
> > > > > I just want it to insta kill vehicles when rammed
> > > >
> > > > I’m gonna get flack for this prob but no vehicle should ever be instantly killed by one thing. It’s why the spartan laser is destructive to the btb sandbox and the skewer does not instantly kill but instead impacts and throws (the hog does not explode when it, it gets yeeted by the momentum). If a vehicle does instant kill it has to be balanced accordingly, hence why the scorpion’s shot is slower and it in general in cumbersome to move.
> > > >
> > > > I do like the idea of the chopper’s main power being behind its ram, and generally, that is still true. However, don’t think it should instantly kill any vehicle. As for the spikes you mentioned, there is an issue with that design, and it’s one that explains why there are no spikes on the front of the banished wraith. Its effect on the player experience. Adding spikes/blads on the front or sides can actually make driving the vehicle a pain given the collision those objects need to have. Nothing would be more annoying than you chasing something and just happen to get it caught on a rock or tree. I think the design the chopper has had in which its main power is its ram with some secondary damage behind its guns is fine. The ghost is essentially all about its guns, the chopper, while does have its guns, can be an anti-vehicle device given its ram. Its ram though, while doing good damage, should never instant kill.
> > >
> > > I disagree on the instant kill. I think it was balanced quite well in halo 3 by being difficult to maneuver. 9 times out of 10 a warthog with a gunner would beat a chopper, remember the chopper also offers little protection from the sides for the driver. If a chopper manages to ram and blow up a warthog I think the driver earned that kill.
> >
> > oneshotting any vehicle outside the smallest such as the mongoose is a no no imo (unless using something like a scorpion which has a slow moving round and a clunky mobility system). The goal is to not make medium sized vehicles feel like paper (the chopper and the hog are med sized vehicles). Choppers are heavily armored in the front, and have a massive burst of speed. When facing a hog it should take a considerable amount of fire to destroy a chopper when firing at its front. As such, the choppers charge should do massive damge, destroying multiple tires and flipping the hog. However, it should not one shot vehicles within its own weight class (med)
>
> If that’s the case I assume you hated the Spartan laser too then? Because that was way easier to kill vehicles with than the chopper boost. I think they did a great job balancing it all in Halo 3 though.

There has long been a contingent that claim the splaser ruins the halo sandbox.
The only caveat I would mention however is that the splaser doesn’t improve one’s odds of escape from a losing fight. You miss with the splaser and the likely outcome is death.