> 2533274883849234;7:
> The idea of AI enforcing peace onto the galaxy by basically killing off anyone who doesn’t cooperate with them is totally aimed at children, committing mass murder on a galactic scale and all that fun stuff. Totally kid friendly.
>
> /s
>
> As for the blood, I don’t give a damn if it’s there or not. I’d rather focus on the lack of gametypes and stuff that affects the game’s replayability, not what comes out of the bodies when they die. Halo is not known for its blood and gore like GoW, Doom, or Mortal Kombat are
> 2533274826317859;8:
> To be honest ive always seen gore as childish, kind of a oxymoron I know.
>
> It can be used effectively but most of the time in games its exaggerated to the point of becoming a joke. Doom and MK are key examples of this, it exaggerated to the point that it stops being disgusting and difficult to watch and becomes almost humorous.
> 2533274828509198;12:
> 1) Story is not childish, hopefully they can explain things better in Halo 6
> 2) As for gore, it’s not necessary, but you can include it… I just think the Xbox One can’t handle depicting the gore due to its limited graphics capability. What do I mean? If you have so many enemies in Warzone Firefight, the game would lag if you had to create gore for each corpse. It sometimes even lags now without the gore. Gore might work in campaign, if you want to instill fear in players (like the flood in Halo CE)… as long as it doesn’t impact the performance or cause lagging
As I stated above in a follow up comment, I do not think that Halo 5 is childish, nor that gore is ultimately necessary for Halo 5. I had to make this post because of the ludicrousness of the two topics in question (Halo 5 is childish and needs more gore). As for what RUL MonkeyxMoo stated in regards to gametypes, I agree that they are a much higher priority than the supposed childishness of the story or the lack of blood and gore in the game.
> 2533274872013539;11:
> I don’t know about you guys… But I remember playing Halo and getting freaked out (more anxiety, than actual fear) when the flood was overwhelming… There hasn’t been any type of that in the new Halo games. No hordes of enemies. Seeing 10-20 marine flood combos coming for you, all grotesque, with little flood pods scattering behind… Now that is awesome.
>
> Maybe not “more” gore… But come on, give us something better than the cartoonish enemies we have now. Blood splatter… Would be cool.
I agree, instilling that sense of fear and terror would be useful in campaign, as both MrSir 1981 and Atlantis XD have mentioned. Some blood splatter would be nice (but still not a priority necessity).