Cheating in Grifball

I did play a tiny bit of Grifball and found instantly in the first game I did play that there are a lot of players that don’t take the gamemode seriously.
I have seen few major flaws that makes that gametype exploitable and should get fixed.

Firstly and most importantly is that the opposite team can spawntrap your team and vise versa. The playlist is more like either kill or get killed instead of scoring.
Secondly, there are no penalty for betraying teammates that tries to play that game seriously and tries to score.

343 Industries should take a closer look and monitor that playlist so they can remove all these behaviors from that playlist. I know it has been a problem for a long time and it makes Grifball in Halo Reach less fun.
Do you agree that these behaviors should get removed and do you play the Grifball in Halo Reach?

> 2535469120778295;1:
> I did play a tiny bit of Grifball and found instantly in the first game I did play that there are a lot of players that don’t take the gamemode seriously.
> I have seen few major flaws that makes that gametype exploitable and should get fixed.
>
> Firstly and most importantly is that the opposite team can spawntrap your team and vise versa. The playlist is more like either kill or get killed instead of scoring.
> Secondly, there are no penalty for betraying teammates that tries to play that game seriously and tries to score.
>
> 343 Industries should take a closer look and monitor that playlist so they can remove all these behaviors from that playlist. I know it has been a problem for a long time and it makes Grifball in Halo Reach less fun.
> Do you agree that these behaviors should get removed and do you play the Grifball in Halo Reach?

Cheating in Grifball in Reach unfortunately has been going on for quite some time by exploiting in one of several ways. If you enter a ‘Peace game’, where players are intentionally trying to keep the game lasting as long as possible to exploit the Performance Bonus Payout ;or people are spawncampkilling to statpad and boost, use the LIVE’s Report feature and Report the players doing so, cheating being the reason.

Then Submit a player review for the players, Avoiding them, Unsporting Conduct being the reason. If they are on the Xbox One at the time, it will lower their reputation and if they keeping cheating and being avoided by other players, they will eventually only be paired with others who have low reputation from doing the same thing.

> 2533274898831741;2:
> > 2535469120778295;1:
> > I did play a tiny bit of Grifball and found instantly in the first game I did play that there are a lot of players that don’t take the gamemode seriously.
> > I have seen few major flaws that makes that gametype exploitable and should get fixed.
> >
> > Firstly and most importantly is that the opposite team can spawntrap your team and vise versa. The playlist is more like either kill or get killed instead of scoring.
> > Secondly, there are no penalty for betraying teammates that tries to play that game seriously and tries to score.
> >
> > 343 Industries should take a closer look and monitor that playlist so they can remove all these behaviors from that playlist. I know it has been a problem for a long time and it makes Grifball in Halo Reach less fun.
> > Do you agree that these behaviors should get removed and do you play the Grifball in Halo Reach?
>
> Cheating in Grifball in Reach unfortunately has been going on for quite some time by exploiting in one of several ways. If you enter a ‘Peace game’, where players are intentionally trying to keep the game lasting as long as possible to exploit the Performance Bonus Payout ;or people are spawncampkilling to statpad and boost, use the LIVE’s Report feature and Report the players doing so, cheating being the reason.
>
> Then Submit a player review for the players, Avoiding them, Unsporting Conduct being the reason. If they are on the Xbox One at the time, it will lower their reputation and if they keeping cheating and being avoided by other players, they will eventually only be paired with others who have low reputation from doing the same thing.

I feel 343 Industries should try to update to avoid these behaviors. I know it has been there in a very long time but they should take some time to fix it.
I do actually enjoy Halo 4 and 5 Grifball much more because there are none or less of these behaviors (mainly because of more spawn points and larger maps).

> 2535469120778295;3:
> -Snip-I feel 343 Industries should try to update to avoid these behaviors. I know it has been there in a very long time but they should take some time to fix it.
> I do actually enjoy Halo 4 and 5 Grifball much more because there are none or less of these behaviors (mainly because of more spawn points and larger maps).

With Spawn Points, that in itself cannot be fixed. I have thrown out ideas on how to counter spawncampkilling, such as enabling betrayal, but set the count to 5-8 times instead of 2-3 (As realistically, if you’re betrayed 5 times, something is wrong with the player betraying you), or setting a timer on the Oddball that if a player holds it for a duration (It would have to be a good duration that shouldn’t be possible if playing the game legitimately), that player and any players in the party with that player are booted from the game for obvious cheating Same if a person gets an obnoxious amount of kills ( I was thinking 35+ in one round, not the entire game). Also removing the Performance Bonus altogether if possible (Or setting it to a hard 0 if it is hardcoded and cannot be removed, but the value can be changed) to prevent ‘Peace Games’.

Reach is seven years old and unless the community stands together against it (Instead of isolated instances being reported), due to Reach no longer being a fully supported game outside of routine maintenance, 343i will do nothing, which is why I recommended you use LIVE’s Services, the Report feature in particular against those who spawncampkill or perform peace games. If they are reported enough by enough people for their actions, they can earn themselves a ban by violating Code of Conduct. Alternatively, I could recommend you find seven friends who like playing Reach Grifball the right way and play it that way.

> 2533274898831741;4:
> > 2535469120778295;3:
> > -Snip-I feel 343 Industries should try to update to avoid these behaviors. I know it has been there in a very long time but they should take some time to fix it.
> > I do actually enjoy Halo 4 and 5 Grifball much more because there are none or less of these behaviors (mainly because of more spawn points and larger maps).
>
> With Spawn Points, that in itself cannot be fixed. I have thrown out ideas on how to counter spawncampkilling, such as enabling betrayal, but set the count to 5-8 times instead of 2-3 (As realistically, if you’re betrayed 5 times, something is wrong with the player betraying you), or setting a timer on the Oddball that if a player holds it for a duration (It would have to be a good duration that shouldn’t be possible if playing the game legitimately), that player and any players in the party with that player are booted from the game for obvious cheating Same if a person gets an obnoxious amount of kills ( I was thinking 35+ in one round, not the entire game). Also removing the Performance Bonus altogether if possible (Or setting it to a hard 0 if it is hardcoded and cannot be removed, but the value can be changed) to prevent ‘Peace Games’.
>
> Reach is seven years old and unless the community stands together against it (Instead of isolated instances being reported), due to Reach no longer being a fully supported game outside of routine maintenance, 343i will do nothing, which is why I recommended you use LIVE’s Services, the Report feature in particular against those who spawncampkill or perform peace games. If they are reported enough by enough people for their actions, they can earn themselves a ban by violating Code of Conduct. Alternatively, I could recommend you find seven friends who like playing Reach Grifball the right way and play it that way.

Spawn point can be fixed if there are beg enough maps with so many spawn points that 1 team cannot lock down all spawn points.

> 2535469120778295;5:
> > 2533274898831741;4:
> > -snip-
>
> Spawn point can be fixed if there are beg enough maps with so many spawn points that 1 team cannot lock down all spawn points.

That is true, but then more maps would have to be created by forgers or 343i themselves for Grifball Matchmaking, which without support of the community and due to this game being seven years old and only being maintained (for routine maintenance). It can be done, but it most likely will not happen.

> 2533274898831741;6:
> > 2535469120778295;5:
> > > 2533274898831741;4:
> > > -snip-
> >
> > Spawn point can be fixed if there are beg enough maps with so many spawn points that 1 team cannot lock down all spawn points.
>
> That is true, but then more maps would have to be created by forgers or 343i themselves for Grifball Matchmaking, which without support of the community and due to this game being seven years old and only being maintained (for routine maintenance). It can be done, but it most likely will not happen.

I think there should at least be possible to fir some more spawn points in an very interesting way to make it harder. The distance should be right so it’s hard from a single point to lock down 2 different spawn points.

Yes, I hate when they do that, it’s frustrating, specially when the guys who kill you are from your own team. The only do it for easy credits, but they ruined the game for the others, that is why I never play Grifball, at least in Reach.

> 2535441628140975;8:
> Yes, I hate when they do that, it’s frustrating, specially when the guys who kill you are from your own team. The only do it for easy credits, but they ruined the game for the others, that is why I never play Grifball, at least in Reach.

I do like the fact that 343 Industries did solve that problem in Halo 4 and 5 which makes the Grifball a much more fun playlist than in Halo Reach.
343 Industries should really take a look at the Grifball playlist to remove most of the known exploits. A playlist should not get exploited in any way and first time players should not have to endure situations like that.

<mark>This post has been edited by a moderator. Please do not promote cheating or griefing.</mark>
*Original post. Click at your own discretion.

i get what your all saying, but 343 probably wont fix them, even though you get spawn killed, but best way not to get cheated on, is to cheat, spawn kill them, do everything to the opponent , they do it for the credit farming anyway

> 2535420210871347;10:
> i get what your all saying, but 343 probably wont fix them, even though you get spawn killed, but best way not to get cheated on, is to cheat, spawn kill them, do everything to the opponent , they do it for the credit farming anyway

I know. I think that group of player probably don’t enjoy playing Grifball at all.
Luckily, they won’t get credits from commendations when they reach silver so they cannot farm that playlist forever.

However, it’s way too hard to get credits on a Xbox Live account in Halo Reach because of few major flaws with the Credit system.

<mark>This post has been edited by a moderator. Please do not promote cheating or griefing.</mark>
*Original post. Click at your own discretion.

still do it to them, the reason i hate griftball, is because i get spawnkilled, once i was playing, my whole team quit, and the other team was just, credit farming on me

> 2535469120778295;3:
> > 2533274898831741;2:
> > > 2535469120778295;1:
> > > I did play a tiny bit of Grifball and found instantly in the first game I did play that there are a lot of players that don’t take the gamemode seriously.
> > > I have seen few major flaws that makes that gametype exploitable and should get fixed.
> > >
> > > Firstly and most importantly is that the opposite team can spawntrap your team and vise versa. The playlist is more like either kill or get killed instead of scoring.
> > > Secondly, there are no penalty for betraying teammates that tries to play that game seriously and tries to score.
> > >
> > > 343 Industries should take a closer look and monitor that playlist so they can remove all these behaviors from that playlist. I know it has been a problem for a long time and it makes Grifball in Halo Reach less fun.
> > > Do you agree that these behaviors should get removed and do you play the Grifball in Halo Reach?
> >
> > Cheating in Grifball in Reach unfortunately has been going on for quite some time by exploiting in one of several ways. If you enter a ‘Peace game’, where players are intentionally trying to keep the game lasting as long as possible to exploit the Performance Bonus Payout ;or people are spawncampkilling to statpad and boost, use the LIVE’s Report feature and Report the players doing so, cheating being the reason.
> >
> > Then Submit a player review for the players, Avoiding them, Unsporting Conduct being the reason. If they are on the Xbox One at the time, it will lower their reputation and if they keeping cheating and being avoided by other players, they will eventually only be paired with others who have low reputation from doing the same thing.
>
> I feel 343 Industries should try to update to avoid these behaviors. I know it has been there in a very long time but they should take some time to fix it.
> I do actually enjoy Halo 4 and 5 Grifball much more because there are none or less of these behaviors (mainly because of more spawn points and larger maps).

343 can’t even be bothered to update master chief collection doubt they will.bother with reach sadly

> 2533274873703637;13:
> > 2535469120778295;3:
> > > 2533274898831741;2:
> > > > 2535469120778295;1:
> > > > I did play a tiny bit of Grifball and found instantly in the first game I did play that there are a lot of players that don’t take the gamemode seriously.
> > > > I have seen few major flaws that makes that gametype exploitable and should get fixed.
> > > >
> > > > Firstly and most importantly is that the opposite team can spawntrap your team and vise versa. The playlist is more like either kill or get killed instead of scoring.
> > > > Secondly, there are no penalty for betraying teammates that tries to play that game seriously and tries to score.
> > > >
> > > > 343 Industries should take a closer look and monitor that playlist so they can remove all these behaviors from that playlist. I know it has been a problem for a long time and it makes Grifball in Halo Reach less fun.
> > > > Do you agree that these behaviors should get removed and do you play the Grifball in Halo Reach?
> > >
> > > Cheating in Grifball in Reach unfortunately has been going on for quite some time by exploiting in one of several ways. If you enter a ‘Peace game’, where players are intentionally trying to keep the game lasting as long as possible to exploit the Performance Bonus Payout ;or people are spawncampkilling to statpad and boost, use the LIVE’s Report feature and Report the players doing so, cheating being the reason.
> > >
> > > Then Submit a player review for the players, Avoiding them, Unsporting Conduct being the reason. If they are on the Xbox One at the time, it will lower their reputation and if they keeping cheating and being avoided by other players, they will eventually only be paired with others who have low reputation from doing the same thing.
> >
> > I feel 343 Industries should try to update to avoid these behaviors. I know it has been there in a very long time but they should take some time to fix it.
> > I do actually enjoy Halo 4 and 5 Grifball much more because there are none or less of these behaviors (mainly because of more spawn points and larger maps).
>
> 343 can’t even be bothered to update master chief collection doubt they will.bother with reach sadly

A playlist like that can build bad reputation for 1 franchise and that is why the issue is so big. No new players should experience in there first match.

> 2533274898831741;2:
> > 2535469120778295;1:
> > I did play a tiny bit of Grifball and found instantly in the first game I did play that there are a lot of players that don’t take the gamemode seriously.
> > I have seen few major flaws that makes that gametype exploitable and should get fixed.
> >
> > Firstly and most importantly is that the opposite team can spawntrap your team and vise versa. The playlist is more like either kill or get killed instead of scoring.
> > Secondly, there are no penalty for betraying teammates that tries to play that game seriously and tries to score.
> >
> > 343 Industries should take a closer look and monitor that playlist so they can remove all these behaviors from that playlist. I know it has been a problem for a long time and it makes Grifball in Halo Reach less fun.
> > Do you agree that these behaviors should get removed and do you play the Grifball in Halo Reach?
>
> Cheating in Grifball in Reach unfortunately has been going on for quite some time by exploiting in one of several ways. If you enter a ‘Peace game’, where players are intentionally trying to keep the game lasting as long as possible to exploit the Performance Bonus Payout ;or people are spawncampkilling to statpad and boost, use the LIVE’s Report feature and Report the players doing so, cheating being the reason.
>
> Then Submit a player review for the players, Avoiding them, Unsporting Conduct being the reason. If they are on the Xbox One at the time, it will lower their reputation and if they keeping cheating and being avoided by other players, they will eventually only be paired with others who have low reputation from doing the same thing.

Sad that it still takes a while for that process to fully work, I got paired with the same cheater 10 times within a month

> 2533274950562445;15:
> > 2533274898831741;2:
> > > 2535469120778295;1:
> > > I did play a tiny bit of Grifball and found instantly in the first game I did play that there are a lot of players that don’t take the gamemode seriously.
> > > I have seen few major flaws that makes that gametype exploitable and should get fixed.
> > >
> > > Firstly and most importantly is that the opposite team can spawntrap your team and vise versa. The playlist is more like either kill or get killed instead of scoring.
> > > Secondly, there are no penalty for betraying teammates that tries to play that game seriously and tries to score.
> > >
> > > 343 Industries should take a closer look and monitor that playlist so they can remove all these behaviors from that playlist. I know it has been a problem for a long time and it makes Grifball in Halo Reach less fun.
> > > Do you agree that these behaviors should get removed and do you play the Grifball in Halo Reach?
> >
> > Cheating in Grifball in Reach unfortunately has been going on for quite some time by exploiting in one of several ways. If you enter a ‘Peace game’, where players are intentionally trying to keep the game lasting as long as possible to exploit the Performance Bonus Payout ;or people are spawncampkilling to statpad and boost, use the LIVE’s Report feature and Report the players doing so, cheating being the reason.
> >
> > Then Submit a player review for the players, Avoiding them, Unsporting Conduct being the reason. If they are on the Xbox One at the time, it will lower their reputation and if they keeping cheating and being avoided by other players, they will eventually only be paired with others who have low reputation from doing the same thing.
>
> Sad that it still takes a while for that process to fully work, I got paired with the same cheater 10 times within a month

There is something that has to be done about it. Cheating or exploiting in playlist is something that 343 has to remove. Not only will it cause bad reputation for new players in multiplayer, it do also reduce the chance that the fan will be a long time fan of the franchise.

I’m an avid player of Grifball and at the moment I see it this way. There are 3 types of games with Grifball. There’s normal matches, which is just when you play the game normally scoring and killing. Chill lobbies, which is when everyone just sits around and hangs out until the end of the game (which funny enough gives you more credits at the end of the game), and lastly we have sweat lobbies. Those are the ones where they’ll get the ball and just sit there and spawn camp you for for the entirety of the game.

> 2535426520848463;17:
> I’m an avid player of Grifball and at the moment I see it this way. There are 3 types of games with Grifball. There’s normal matches, which is just when you play the game normally scoring and killing. Chill lobbies, which is when everyone just sits around and hangs out until the end of the game (which funny enough gives you more credits at the end of the game), and lastly we have sweat lobbies. Those are the ones where they’ll get the ball and just sit there and spawn camp you for for the entirety of the game.

I would prefer the normal matches. What is the fun to spawn trap the enemy team or get spawn trapped in a full game of grifball.

Is prayer review how you report these boosters? I also have a video of these people doing peace of games.

its an 8 year old game… who cares…