If you start up the best games out right now. Especially as a pc player you can see they all use the same one. That’s not counting there own in use which is called Arbiter.
Also I would like to add that was the biggest concern with the launch of this game. 343i employees announced the software they were going with and how they were combating against it.
We can talk all smoke but also on console I use to plug in a thumb drive and use mods.
How so? If we were going for “business model” we wouldn’t have A) the old art style B) the “Halo 3” gameplay loop.
We’d instead have “Halo 4’s” gameplay loop, a battle royale, Halo 5’s campaign and art style, and other things that are trending right now. Instead, we merely have a free to play game, with a shop included.
While I absolutely agree with this. Its not like we didnt see it coming they just tried to wait just long enough between releases that we may forget what they did or that others may not notice. I gave these fools 3 chances but out of those 3 chances i had no real interest in h5 outside of story which wasnt even that good and was pretty confusing played that through gamespass paid the full 60 for halo 4s midnight release and waited for halo infinite honesty after playing the flights i had high hopes for the game it felt like playing old halo again and that was amazing but once the multiplayer fully dropped and wasnt anything more than what we had in beta/flights i knew the game was toast for full replayability.
And then we had the clunker of a campaign def meant for multiple people as there is just so much open space it makes a full reach forge world feel small
Missing x amount of core features and a prgression systems that was bad at best not to mention almost every unlockable hiidden behind a paywall of some kind with no way to earn them outside of real cash.
The whole free to play model already had me throwing doubts when i heard about it all due to warzone and what happened there. cheaters were rampant there for sure and continued to be to this day the free to play model makes it hard to perma ban someone.
It’s funny that we’re taking this spin on it. After I got burned by Diablo Immortal, I started seeing so many similarities with them and 343i as far as hyper aggressive monetization goes.
How can you get burned by Diablo Immortal? I’m genuinely asking. I don’t think anyone expected Blizzard to produce anything worthwhile especially since they are on downward trend since the merger (2008 something iirc). All releases except SC2 have been lackluster and or predatory since then
Yeah I can agree with not too bad but still pretty shabby and hollow compared to Diablo 2. Their lastest release are also really puzzling. How can you mess up the remasters of StarCraft and Warcraft so insanely hard, it’s not even funny. They had the groundwork for 2 absolute legendary titles and still managed to screw everything up…
BattleEye and EasyAntiCheat are the two most popular in use. Valorant uses in house Vanguard which functions a little different from the previous two with similar payoff.
Infinite only uses it’s own developed Arbiter AI learning anticheat, and this has proven to be relatively ineffective.
It may have been the biggest concern, but trying a new untested approach while proven systems already exist (and in use by 343 with MCC) isn’t the wisest idea. Especially without the aid of an in game report system.
Console currently definitely has its own issue with undetectable retail ready aim assist hardware.
Strikepacks being available in most retail store video game aisles isn’t “rampant”?
I remember cheats running rampant across Xbox 360 titles quite vividly. Halo definitely had better QC (with the occasional cheater squeezing through the cracks) but it was almost every other match in CoD, and not even subtle either.
In fact, current R6S cheats are quite common across all platforms despite its price tag acting as a deterrent.
There is no data or metric to determine whether F2P titles attract more cheaters than paid titles do. Cheats will be present in titles no matter what, because there’s competition. Logically it makes sense, but statistically there is no proof.
Halo 3 was a game for Halo fans and it too was a business model. I remember being locked out of playlists because I didn’t have $10 to spend on the Legendary Map pack.
I don’t know if rampant is the right term but I have noticed stuff that I have not seen in past titles.
In a recent game I was working across a map and watched my whole team die ahead of me (seen the 3 x’s appear). I decided to hide well outside of radar range and sure enough the enemy team was travelling together. This was team slayer so I waited figuring I could surprise them and get maybe one or two of them, they all went above me and before I knew one dropped next to me and was shooting before they hit the ground. That one player knew I was hiding there and I was dead before I could react.
So the question then becomes was this a cheater, Desync, or luck. I lean towards wall hack only because there was no reason for that player to break from the pack and drop. And shooting at me while dropping when I was technically behind and to the side of his path of travel is what pushes me in this direction.
Repulsor works wonders for power seeds too. I’ve netted my team full sweeps with it when they spawn near the loot caves on Fracture multiple times.
Single repulsor push knocks em out of the open into cover, teammates make a run for it.
Im honestly not hearing cries of cheating here, Im hearing “the people Im playing against have mics”
And dont forget when ODST came out and you basically had to pay 60 bucks for 3 multiplayer maps with the “Mythic” deal…
I used to run into cheaters somewhat often (1-2 times a week) early on in it’s release, but haven’t noticed any for a good while, myself. Granted, I haven’t been playing as often and mainly play BTB.
Funny enough, I got hackused a few weeks ago for having a good Strongholds game in quickplay, 22-4. I think it’s my first time getting accused of cheating in Halo ever, so I thanked him for the compliment and then he blocked me.
I’ve been playing since day one and I’ve noticed the uptick in the past few weeks with the the wall hack being the most prominent by far. By faaarrrrrrrr…
but the real missing feature with infinite is anti cheat and an effective way to report people.
I’ve got the perfect clip of the perfect situation I want to report. I’m camoed not moving, across the courtyard and this guy just comes around a corner and just instantly starts to headshot me with the BR. Clips from his perspective is even more guilty.
But what’s the point of reporting him. New account, boom. What, 2 minute inconvenience?
The fact that 343 can’t stop that hack, infinite security must have holes so large you can drive a transport truck through or they were made by people who worked on the game.
I mean, their solution to the aimbots was to get rid of the red reticle, not to actually deal with the hack or use the power of Microsoft’s legal team to go after the hack creator.
I’ve come across several cheaters myself. All of which where using “wall hacks.” Noticed it when I grabbed active camo and a few minutes later got pre-grenaded when coming around a corner after taking a route in which I know none of this persons teammates would have seen me. Went back into theater to confirm and sure enough was never seen.