Cheaters, aimbots, and very, very sus mechanics

If anyone here can tell me how these work, ill withdraw these comments.
First of all, fast net, no lag, on PC.

How the hell does it take me 2 headsets to kill someone with no overshield? And they IMMEDIATELY turn to face me?
How does it take me 3 hits with a brute hammer from behind, still no overshield, they hit me face-on once from a distance and dead?
How do they tank a full round of BR fire into their armour, then a melee, yet kill me in one melee hit, no fire taken, full shield, im facing them?
How do they fire ACROSS THE MAP in a big-team battle with a BR and HIT PLAYERS consistently?

343, you have a massive issue here with people aimbotting and cheating in your game and you seriously need to work it out. 4 days in and im already sick of these people.

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Large bandwidth doesn’t do much for gaming nowadays as much as it did back in the day.

As for lag, I would turn on the in game latency setting if you haven’t already. Ping varies wildly between matches for literally everyone, most likely due to weird region settings in the net code.

No overshield? Pretty quickly if they’ve already taken some damage. It could also be misplaced shots, lag or desync.

I assume you mean “no shield”, “overshield” is a power up that gives you an extra full bar of shield.

As for the turning, is a high sensitively controller setting/they’re on M/KB and reacting quickly.

Range most likely, and your FOV settings leading to a misunderstood depth perception. Grav hammer is kinda weak in this game, and has limited lunge capabilities.

As for the second part, could you elaborate a bit?

The first part is because a single burst and melee will only do enough damage to drop their shield. Simple, flat out, full stop.

The second part can be misunderstood and is misunderstood a lot. I dunno what weapon they were using, but there are several within the sandbox that allow for an ultra rapid one tap/melee combo that looks like an ordinary melee kill killed you, when it fact it was a shot followed by a melee:

  • Pulse Carbine (I think)
  • Mangler
  • Bulldog
  • Sniper
  • Plasma Pistol

Either that or you sustained damage without realizing it.

By seeing a player moving, aiming at that player, and shooting. It’s impractical and completely avoidable if you’re careful.

Well based on your stated issues, it seems like a misunderstanding of/lack of familiarity with input, setting and game mechanics as well as the weapon sandbox.

Make sure you turn on your ping/latency display, make sure your shots are accurate to where you want to fire, experiment with your video settings a bit, and mess around with the weapons for a better understanding of how they work.

Hackers certainly exist, but they’re very specific in their exploits. Damage tuning/invulnerability are currently not on the short list of ‘commonly’ seen hacks.

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I agree with what the first response is saying - Lot of these sound like unfamiliarity or networking issues (high latency or packet loss).

Keep in mind that just because you have a lot of bandwidth for download it doesn’t really matter much for games. You could still have lots of packet loss or high latency - both of which are much more impactful to your online experience than 20mbit vs gigabit. Packet loss is a real killer since I believe most games use UDP connections - fire and forget

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Yeah, no…I wish it was that simple.
I have very little loss and good ping. Have had issues before in MP, and thats what I originally thought was happening, so I turned it on to check and…no, unfortunately.

Now, let me elaborate. I know overshield is a power item, I meant what I said. HS with sniper should kill, simple. Yet it doesn’t. Thats an issue.
As for turning, its not a “switch and swap” swivel you see from an active player, its an immediate turn directly to me, so for eg I could hit them from behind once and theyre suddenly pointing a weapon at me…no scanning or looking or left/right/up/down to adjust aim, direct at me.

As for gravity hammer…im talking sneaking up behind, where a melee should one-shot them, hit with hammer. They should be dead. This is not a FOV issue, im literally behind them/on top of them/hit them with the stick, and nothing. Well, not nothing, they react and run ad jump and whatever, but they shouldve been dead.
These same players will take the hammer, and hit from a distance (and I mean a distance, like it shouldve just repulsed) and players die left and right.

As for the third, yes BR full round/Melee should drop shield for follow up melee, thats my usual combo. Never get to 2nd melee. They’ve already killed me with full shield. Not a “tap n drop” of a charged plasma pistol or a no-scope sniper…they have BR out, no fire, face on…its not a 1-hit-kill scenario.

And 4th, im talking big-round battle, normal Battle Rifle, across the map full round.
Ive used BR and scope to scatter enemies. The shots scatter in a radius, further out you are, less accurate it is. There is no way in hell a full round should make it across an entire BTB map to hit a spawning player at the start of the game, it just isn’t that accurate.

Now, I should also point out, these have all been seen by the same players, playing the same types of matches, on multiple rounds. Ive rewatched the footage…sometimes yeah, im just waaaay outclassed, it happens. But other times, theres some players that don’t die an entire match, no matter what hits them. Run them over with a warthog, rocket to the face, sniper to the face, hammer to the back, doesnt matter.

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I think the answer lies somewhere in my reply man.

Considering that having the ping display on doesn’t impact performance, I would keep it on. Unless you’re doing something to force favorable server connection and stabilize your latency, then you’re going to be seeing wildly different ping variables due to the strange netcode and open region system this game seems to use. Literally everyone is facing this issue.

It does though, headshots on regular non-overshielded targets kill in one hit, meaning two things:

  1. You didn’t land a headshot when you think you did
  2. You mentioned overshield, which makes leads me to believe OS was on the map and maybe even used by this target, and even with a tiny sliver of OS left, it’s possible to survive a sniper headshot.

This is going to be a trend with my responses, but if you have video of this incident I would love to see it. In many cases words alone don’t do a very good job of describing the situation you were in, no matter how descriptive they can be, video in these cases goes a very long way.

Like I had mentioned, it’s entirely possible to turn rapidly on both M/KB and controller. I was watching some pro gameplay the other evening and was amazed to see a player with a controller flick-shotting, which is a mechanic that I thought up to that moment could only be done on PC. If flick shots are possible on controller, then I have no doubt some controller players could turn on a dime if they needed to, because that’s entirely possible and easily done on M/KB.

It could also be an aim hack “snap”, which can be seen in Theater mode quite easily, but I’m gonna stick with my original explanation of reactionary rapid movement.

If you have video of this incident I would love to see it.

The Hammer is very inconsistent, but all I can say is if you have some form of video that shows this, I would like to see it. I simply cannot make any judgement on this without further evidence other than to say that the Grav Hammer is not a solid weapon.

Well you said initially “How do they tank a full round of BR fire into their armour, then a melee”. And I responded with “easily”. BR/Melee only takes them down to half health, just tested it for good measure. You never mentioned a follow up melee (though I’d recommend a headshot instead, much faster), but regardless that’s not the biggest issue here.

How they killed you in “one melee hit” can be described in a couple of ways, and aside from taking your word they had a BR, I have a hard time believing that.

  1. They used a weapon/melee combo (which is what I suspect is what happened)
  • Mangler, Bulldog, Sniper, Plasma Pistol all have this capability in some capacity with the Mangler being the fastest and easiest to pull off and most common in these scenarios.
  1. They managed to score an ‘assassination’ on you due to collision issues based on the fact you were face on with each other.

  2. You took a ton of damage in the split second before hand and didn’t realize it when the melee landed.

Since there really are no examples of damage tuning cheats/hacks, I have a hard time believing this is anything but a misunderstanding the situation or wacky example of how weird this game can be at times.

If you have video of this incident I would love to see it.

The spread of a BR burst isn’t as large as you think it is. It’s quite easy to land a full burst or several on players even at a tremendous distance. It’s not practical in any way, but it’s entirely possible to pull off.

This can be done more so with hacks, but using the logic that you wrote about a cheater would have to modify the core attributes of just their BR to pull this off, and that doesn’t exist in this title.

Invulnerability isn’t a cheat that’s going around though man, to my knowledge it doesn’t even exist in this game.

Again, I really think this is some sort of misunderstanding of desync, latency, or even just the situations as they happen. I’m not saying you’re wrong, but especially in these cases video of these scenarios would go a really long way if you have it.

If you don’t want to rack your brain out trying to understand if someone is cheating or not…get a clip of suspicious game play…and use this link to report the player.

If the player did nothing wrong, you’ll be told that nothing was wrong. If the player was cheating, it’s easily found. They’ll see the player, the clip, and investigate some of their game history If it at all does look suspicious.

https://aka.ms/HaloPlayerReport

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50% of the time what you are experiencing is desync. The game is plagued with cheaters but you should still have a match or 2 without any.