Should Firefight return (I seriously hope it does) I had the idea of a character selection, where each “class” has an unique abilitiy.
Your choices are:
ODST - AI ODST Drop (Number of AI equal to twice number of human players drops in, limited to one per set)
Marine - Ammunition/ordinance drop for group (Spawns in random area which creates a risk/tradeoff should it spawn in a dangerous location, regens after a round)
Technician - Deploy Vehicle (Choice of UNSC vehicle to be deployed, limited to one per firefight set)
Medic -Health Pack drop for group , (Spawns in same way as ammunition, regens after a round)
These abilities aren’t designed to be a freebee and aren’t designed to be spammed. With the ODST’s and Technicians deployables there is a great cost in deciding when to use it because its regen is a long time (One set is relativley long). With the Marine and Medic, their drops have the chance of appearing in a dangerous zone which may result in either having to fight for it or skip it entirely.
Making it so there can only be a maximum of 1 ability per round (across the group) used per round would increase the weighting of an abilities importance.
I see something like this as just adding an extra layer upon the core Halo combat experience. It gives the player a better sense of choice and encourages cooperation to maximise survival.
Thoughts?
EDIT:
I would like to make the abilities as contextual to the character you’ve selected so if you have any changes by all means list them