Changing warzone scoring would balance the mode

After cruising around forums and this sub, it seems a lot of people are frustrated with the points appropriated for the boss kills in warzone. One team can work the boss over and have one power weapon shot steal the kill and the points for the other team. This is frustrating. Several times I have been on the losing team, rallied to kill the boss, and had the kill taken with a snipe shot or rocket and lose the match.
What I suggest is tying the score earned from the defeat to the percentage of damage done by your team. If my team does 50 percent and your team does 50…we should each get 75 points with maybe a small kick for the actual kill shot.
I think this would increase the tension of these encounters, encourage team firing on the boss and make the end results of matches closer and more competetitive. Instead of a team at 850 auto winning for a lucky or well timed single shot, the scores would still be fairly close after the encounter encouraging late game scrambles to get the last few kills or caps.
What do you guys think?

I think it would be less tense. Since it would not matter as much because the points are guaranteed.

Putting all the damage into a boss then having an enemy come and take the kill at the end is pretty frustrating and I think it’s wrong. There’s no reason to go after a boss in the first place if it’s like that. There is no benefit to it. You just need to wait for someone else to take its health down, then go in for it. You get all the rewards whether you put 50 shots or 1 shot into it. All that matters is the final shot, and I think that’s ridiculous.

You need to use your head. There are multiple scenarios that can play out. Here is just one- If you have good teammates, they will be looking out for the enemy spartans to prevent them from doing that. I have gotten a lot of my kills this way. While they are focused on the boss, Im focused on them and they have no clue.
Additionally there are multiple bosses, the likelihood of it happening to all of them is very slim.

I think that kind of kills the point (heh) though. It’s meant to be tense, and maybe it teams focused on containing the area instead of just SHOOT BOSS BANG BANG BANG PEW PEW PEW we’d have less complaints. If someone’s able to infiltrate the boss area and steal the kill, that’s their success and your team’s failure, not 343’s.

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> Putting all the damage into a boss then having an enemy come and take the kill at the end is pretty frustrating and I think it’s wrong. There’s no reason to go after a boss in the first place if it’s like that. There is no benefit to it. You just need to wait for someone else to take its health down, then go in for it. You get all the rewards whether you put 50 shots or 1 shot into it. All that matters is the final shot, and I think that’s ridiculous.

This really irritates me during games.

Policing the area is good and all…and I agree if teams worked together it would be better. But…

There is no way to police an half map sniper round or the dude who reqs in a banshee right as the boss is about to topple, and kamikaze in for the kill…just no way.

When was the last time you had more than two or three people on your team, not in your party, who communicate. Hasn’t happened for me yet.

Splitting points by damage dealt would force both teams to be present for the figh…not just hiding on the outskirts to cherry pick a kill

I like the idea, it’s similar to how most of the objectives in Heroes of the Storm (MOBA) work, where the bonus is not all or nothing. On the maps (in Heroes) where it is all or nothing, people complain about snowballing, which is what is happening here. An alternative is for the boss to have a health bar for each team. Not as realistic, but it would be more fair if they choose to keep an all or nothing scoring system.

> 2703500133457797;8:
> I like the idea, it’s similar to how most of the objectives in Heroes of the Storm (MOBA) work, where the bonus is not all or nothing. On the maps (in Heroes) where it is all or nothing, people complain about snowballing, which is what is happening here. An alternative is for the boss to have a health bar for each team. Not as realistic, but it would be more fair if they choose to keep an all or nothing scoring system.

This guy gets it.

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> I think it would be less tense. Since it would not matter as much because the points are guaranteed.

I think you slightly missed my point possibly because I suck at explaining it. Points are not guaranteed…you still have to work for them, it’s just one team wouldn’t be awarded 150 points for waiting out the fight and cherry picking a kill.

I like the idea of giving percentage points.

Do 75% of the damage? Get 75% of the points. It would make the games last longer and ideally make them closer.

Would also like the idea of getting more personal points for damage dealt.

I’ve heard the counterargument that “stealing” is a huge part of MOBAs, but this isn’t a MOBA. One well-timed shot and you can almost completely change the ebb and flow of the match. Seems wrong, in my opinion.

> 2533274800339506;11:
> I like the idea of giving percentage points.
>
> Do 75% of the damage? Get 75% of the points. It would make the games last longer and ideally make them closer.
>
> Would also like the idea of getting more personal points for damage dealt.
>
> I’ve heard the counterargument that “stealing” is a huge part of MOBAs, but this isn’t a MOBA. One well-timed shot and you can almost completely change the ebb and flow of the match. Seems wrong, in my opinion.

This is my thought exactly. IMO this would make each match closer and put more emphasis on those closing moments after warden eternal is killed.

It won’t fix everything…poor teammates with no situational awareness and no mic will still be there…but it will allow a smaller group playing the objectives to still be competitive.

I love the mode…it is an awesome alternative to arena…and I’m sure 343 wants to maintain its longevity so they can keep selling req packs…I think this will stop blowouts and cheap feeling wins…making people more excited to play the mode.

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> You need to use your head. There are multiple scenarios that can play out. Here is just one- If you have good teammates, they will be looking out for the enemy spartans to prevent them from doing that. I have gotten a lot of my kills this way. While they are focused on the boss, Im focused on them and they have no clue.
> Additionally there are multiple bosses, the likelihood of it happening to all of them is very slim.

First off “if you have good teammates” already stretches your scenario. Very rarely do I have matches where I could even describe the lower half of my team as competant…or even understanding the basic structure of the mode.

Second you miss the point…sure you can pick off the other team while they focus on the boss…sure and then fight that boss yourself…then some guy spawns with a sniper and hits the boss from the top of the spire and wins…even though your team fought the boss…fought the other team and won…did everything right.

I don’t wanna be flammatory…but focusing on your personal number of kills is a lot of why this mode isn’t working…

I agree with op. Not necessarily that you change it in that specific way, but 343 needs to realize that the current system is very frustrating and needs to be changed. Even stealing an enemies hard fought kill isn’t fun or conducive to fair gameplay in any way.

Warzone is a mode with huge potential. Leaving your players feeling ripped off, or even with the feeling of a cheap kill isn’t how halo should be. Especially when our req points are at stake to unlock gear we previously got on a non random basis.

Whatever direction this takes (or doesn’t) players should be rewarded at least something for doing a significant amount of damage to the enemy bosses. Regardless if they die right before the boss falls or when it’s at 75%