Grenades are an integral part of the golden triangle and have remained generally the same throughout Halo. The only change being new grenade types and varying strengths and arcs at which they’re thrown. (speaking of which, damn why can’t they keep the arc and throw strength the same through every game?)
Other parts of the golden triangle have been altered through the years. Melee has had lunge added, weapons dedicated to melee. And shooting obviously has new guns every game. Grenades haven’t seen such new things added though. All that’s ever been changed were three new grenade types added to the fray, two of which aren’t even in the latest game.
So why not add a little flair? Modernize the mechanic a little, without changing how it’s always been.
I think it’d be neat if when the grenade button is HELD down, you would be able to hold the grenade and a visual indicator like a line would show where it would land. While you were doing this you would not be able to sprint, but you could be able to shoot. Now, with only one hand on your gun, and for balancing purposes, you’d logically have a harder time shooting. Your gun would have a recoil akin to something like x3 of the current BR recoil per burst. Of course it’d vary from gun to gun but that’d be the general idea.
With this being so, it could offer some interesting new combat strategy. Pumping two BR bursts into someone while having a pulse grenade lined up to hit their feet or any sort of weapon+held grenade strategy that could be used. Maybe someone would want to hit an unscoped body shot with the sniper and throw down a pulse grenade. Granted, these strategies would no more effective, maybe even less effective, than pairing a weapon damage with a normally thrown grenade, because of recoil. If someone tries the last strategy, they may get the body shot but their sniper would recoil up pretty wildly, preventing them from immediately looking down to drop the pulse grenade.
Or such tricky combinations could be ignored for the real sake of held grenade throwing, being able to more accurately know where your grenade will land (at the cost of forsaking the speed of normal throwing).
Now, these strategies and type of grenade throwing can be completely foregone by just tapping the grenade button, just like how tapping the melee button doesn’t cause an assassination, tapping the grenade button won’t cause the alternative throw style to happen.
Of course, just like how assassinations can often be triggered by accident when not wanted, the same could happen with the new type of grenade throwing. This would be an obvious con.
What are your thoughts on this?
Edit: Thanks for moving the thread, I forgot we had this section.