Changes to the Motion Tracker

So I’ve noticed from watching various streams that players do not appear on the motion tracker unless they are sprinting or shooting their guns, but no one seems to be talking about it. I haven’t been able to play the game myself yet, but I am concerned about this change for a few reasons

  • Given that sprinting barely offers any benefit, it encourages people not to sprint so they don’t appear on tracker. - Crouch walking serves little to no purpose anymore. - It feels like an unnecessary nerf to a series staple. - It sucks from an accessibility standpoint. I have hearing loss so being able to visually see if someone is running up behind me is a godsend. Now that someone can move full speed without appearing on tracker I am at a severe disadvantage because I can’t hear them.I’m really hoping that 343i changes this before launch. Or at the very least that it is gametype specific and that there are social gametypes where the tracker works like the old games.

EDIT: I should clarify that I am purely talking about social gametypes here. The motion tracker changes are totally fine in ranked, but I think that social gametypes should keep the classic tracker.

I’ve noticed that too, but the bots always seem to be on the radar regardless if they’re sprinting or walking and they still notice you if you’re walking behind them. Maybe that’s just an aesthetic thing even though you’re still on the radar

dude who the heck wants to crouch walk around the entire map man? BmS not showing up on motion tracker is really good. Opens up so much room for high IQ plays, more playability, less staring at a radar ping and having these extremely predictable moments in your encounters and stand off gun fights.

Crouch walking will always serve a purpose. That purpose Is to quiet your foot steps. It sucks that you have a hearing issue, but my buddy has the same issue and wear a hearing aid and the dude is a beast at halo still.

> 2533274842046585;3:
> dude who the heck wants to crouch walk around the entire map man? BmS not showing up on motion tracker is really good. Opens up so much room for high IQ plays, more playability, less staring at a radar ping and having these extremely predictable moments in your encounters and stand off gun fights.
>
> Crouch walking will always serve a purpose. That purpose Is to quiet your foot steps. It sucks that you have a hearing issue, but my buddy has the same issue and wear a hearing aid and the dude is a beast at halo still.

No one is crouch walking around an entire map, but having the option to stealth at a cost is more interesting than just being stealth by default. And higher IQ plays how? In previous games stealth involved staying out of sight, judging distance, and balancing speed vs stealth to successfully approach someone without them noticing. Now it is as simple of walking up when they aren’t facing you.

Not all hearing loss is the same. In my case I can hear certain frequencies fine, but others just aren’t detectable.

> 2535455681930574;2:
> I’ve noticed that too, but the bots always seem to be on the radar regardless if they’re sprinting or walking and they still notice you if you’re walking behind them. Maybe that’s just an aesthetic thing even though you’re still on the radar

I’m hoping that is the case. I’ve loved pretty much everything else I’ve seen in the game thus far, but this is kind of a sticking point for me unfortunately.

> 2533274846307559;4:
> > 2533274842046585;3:
> > dude who the heck wants to crouch walk around the entire map man? BmS not showing up on motion tracker is really good. Opens up so much room for high IQ plays, more playability, less staring at a radar ping and having these extremely predictable moments in your encounters and stand off gun fights.
> >
> > Crouch walking will always serve a purpose. That purpose Is to quiet your foot steps. It sucks that you have a hearing issue, but my buddy has the same issue and wear a hearing aid and the dude is a beast at halo still.
>
> No one is crouch walking around an entire map, but having the option to stealth at a cost is more interesting than just being stealth by default. And higher IQ plays how? In previous games stealth involved staying out of sight, judging distance, and balancing speed vs stealth to successfully approach someone without them noticing. Now it is as simple of walking up when they aren’t facing you.
>
> Not all hearing loss is the same. In my case I can hear certain frequencies fine, but others just aren’t detectable.

It’s the difference of literally staring at your radar the entire match… or worrying about the dumb radar making you SUCH a predictable target…vs flowing through the map opening up some good room for flank plays, becoming more unpredictable, and more unique player expression.

Instead…you’d have to hold crouch…SLOWLY make your way to the path you want…whoops. your entire team just died. Guess you were too slow. I mean you COULD have just walked over…but you’d more than likely eat a easy nade because of how dang predictable you just became because someone was literally watching you ping on their radar before you were even close enough to do anything. Or as you became the easily predictable target…you can’t even round the corner. Someone’s already pre aiming at you.

Extremely boring. Again, it sucks that you got a hearing issue. Perhaps if you didn’t then you could see my perspective differently. I enjoy halo 5s hcs settings for example. It plays extremely different not only because of some missing spartan abilities, but because it rewards your awareness WAY more. You have to be way more aware of the spawns, your map influence, and your flank points. Hearing is important obviously…and some players stutter step to bypass that.

If we’re strictly talking just social playlists then it doesn’t matter to me. I usually just play ranked, and for ranked the preferences are usually this styled radar…or no radar at all for the most part.

> 2533274842046585;6:
> > 2533274846307559;4:
> > > 2533274842046585;3:
> > > dude who the heck wants to crouch walk around the entire map man? BmS not showing up on motion tracker is really good. Opens up so much room for high IQ plays, more playability, less staring at a radar ping and having these extremely predictable moments in your encounters and stand off gun fights.
> > >
> > > Crouch walking will always serve a purpose. That purpose Is to quiet your foot steps. It sucks that you have a hearing issue, but my buddy has the same issue and wear a hearing aid and the dude is a beast at halo still.
> >
> > No one is crouch walking around an entire map, but having the option to stealth at a cost is more interesting than just being stealth by default. And higher IQ plays how? In previous games stealth involved staying out of sight, judging distance, and balancing speed vs stealth to successfully approach someone without them noticing. Now it is as simple of walking up when they aren’t facing you.
> >
> > Not all hearing loss is the same. In my case I can hear certain frequencies fine, but others just aren’t detectable.
>
> It’s the difference of literally staring at your radar the entire match… or worrying about the dumb radar making you SUCH a predictable target…vs flowing through the map opening up some good room for flank plays, becoming more unpredictable, and more unique player expression.
>
> Instead…you’d have to hold crouch…SLOWLY make your way to the path you want…whoops. your entire team just died. Guess you were too slow. I mean you COULD have just walked over…but you’d more than likely eat a easy nade because of how dang predictable you just became because someone was literally watching you ping on their radar before you were even close enough to do anything. Or as you became the easily predictable target…you can’t even round the corner. Someone’s already pre aiming at you.
>
> Extremely boring. Again, it sucks that you got a hearing issue. Perhaps if you didn’t then you could see my perspective differently. I enjoy halo 5s hcs settings for example. It plays extremely different not only because of some missing spartan abilities, but because it rewards your awareness WAY more. You have to be way more aware of the spawns, your map influence, and your flank points. Hearing is important obviously…and some players stutter step to bypass that.
>
> If we’re strictly talking just social playlists then it doesn’t matter to me. I usually just play ranked, and for ranked the preferences are usually this styled radar…or no radar at all for the most part.

I don’t stare at my radar the entire match personally. It’s just a good reference for my situational awareness in the same way that you listening for audio cues would be. Perhaps if you had hearing issues you could see my perspective differently.

And I’m not talking about ranked playlists here. I’m generally of the opinion that ranked shouldn’t have motion tracker at all because of the greater emphasis on teamwork and callouts. I’m talking about social playlists. The fact that the technical preview has a slayer gametype with auto starts tells me that this is the default slayer gametype.

> 2533274846307559;1:
> So I’ve noticed from watching various streams that players do not appear on the motion tracker unless they are sprinting or shooting their guns, but no one seems to be talking about it. I haven’t been able to play the game myself yet, but I am concerned about this change for a few reasons
> - Given that sprinting barely offers any benefit, it encourages people not to sprint so they don’t appear on tracker. - Crouch walking serves little to no purpose anymore. - It feels like an unnecessary nerf to a series staple. - It sucks from an accessibility standpoint. I have hearing loss so being able to visually see if someone is running up behind me is a godsend. Now that someone can move full speed without appearing on tracker I am at a severe disadvantage because I can’t hear them.I’m really hoping that 343i changes this before launch. Or at the very least that it is gametype specific and that there are social gametypes where the tracker works like the old games.
>
> EDIT: I should clarify that I am purely talking about social gametypes here. Ranked is an entirely different beast that I’m not approaching in this topic.

It was like this in h5. Halo is much better without motion tracker but h5 used it the same way as infinite.

> 2533274846307559;7:
> > 2533274842046585;6:
> > > 2533274846307559;4:
> > > > 2533274842046585;3:
> > > > dude who the heck wants to crouch walk around the entire map man? BmS not showing up on motion tracker is really good. Opens up so much room for high IQ plays, more playability, less staring at a radar ping and having these extremely predictable moments in your encounters and stand off gun fights.
> > > >
> > > > Crouch walking will always serve a purpose. That purpose Is to quiet your foot steps. It sucks that you have a hearing issue, but my buddy has the same issue and wear a hearing aid and the dude is a beast at halo still.
> > >
> > > No one is crouch walking around an entire map, but having the option to stealth at a cost is more interesting than just being stealth by default. And higher IQ plays how? In previous games stealth involved staying out of sight, judging distance, and balancing speed vs stealth to successfully approach someone without them noticing. Now it is as simple of walking up when they aren’t facing you.
> > >
> > > Not all hearing loss is the same. In my case I can hear certain frequencies fine, but others just aren’t detectable.
> >
> > It’s the difference of literally staring at your radar the entire match… or worrying about the dumb radar making you SUCH a predictable target…vs flowing through the map opening up some good room for flank plays, becoming more unpredictable, and more unique player expression.
> >
> > Instead…you’d have to hold crouch…SLOWLY make your way to the path you want…whoops. your entire team just died. Guess you were too slow. I mean you COULD have just walked over…but you’d more than likely eat a easy nade because of how dang predictable you just became because someone was literally watching you ping on their radar before you were even close enough to do anything. Or as you became the easily predictable target…you can’t even round the corner. Someone’s already pre aiming at you.
> >
> > Extremely boring. Again, it sucks that you got a hearing issue. Perhaps if you didn’t then you could see my perspective differently. I enjoy halo 5s hcs settings for example. It plays extremely different not only because of some missing spartan abilities, but because it rewards your awareness WAY more. You have to be way more aware of the spawns, your map influence, and your flank points. Hearing is important obviously…and some players stutter step to bypass that.
> >
> > If we’re strictly talking just social playlists then it doesn’t matter to me. I usually just play ranked, and for ranked the preferences are usually this styled radar…or no radar at all for the most part.
>
> I don’t stare at my radar the entire match personally. It’s just a good reference for my situational awareness in the same way that you listening for audio cues would be. Perhaps if you had hearing issues you could see my perspective differently.
>
> And I’m not talking about ranked playlists here. I’m generally of the opinion that ranked shouldn’t have motion tracker at all because of the greater emphasis on teamwork and callouts. I’m talking about social playlists. The fact that the technical preview has a slayer gametype with auto starts tells me that this is the default slayer gametype.

It is default slayer. Like I said, to me the social aspect doesn’t matter. It could have god tier radar for all I care. Whatever helps people feel more relaxed and have fun without feeling overwhelmed by any particular thing. That being said, personally I like the playlists where radar does not function that way…or…where radar distance is reduced. So if the radar distance is reduced then I personally feel much better about it. Then you’re basically splitting the difference of being able to approach someone and then at a reasonable distance you’d then crouch walk to stalk your enemy before fully committing to your play.

If the radar range is too significant though…then yea man I feel like you have to crouch walk all over the damn place dude. Not fun at all especially if you use hold and release crouch. That’s just me though. At any rate…it’s good to have a difference in playlist settings because at the end of the day…social needs to feel social. The social players imo make up a huge percentage of the player population. So we want a good experience on both sides, and not over emphasis on 1 or the other. A good balance where both get to have a good experience.

I get your perspective. I acknowledge that such issues exist…I acknowledge that there are color blind players, and players playing with 1 hand even. (Sean W.) I’m sure there are disadvantages for some of these players. It’s unfortunately the cards that are dealt though. I’m sorry you have that issue and of course would wish no one to have any kind of issue. We all just want to enjoy some halo, and although perhaps I speak as though I totally don’t care…I actually do. Hopefully you get some good mid ground on what you’d like to see become the social experience settings for the game. I’d play it regardless, but just expressing how I personally feel with such settings involved.

> 2533274918359225;8:
> > 2533274846307559;1:
> > So I’ve noticed from watching various streams that players do not appear on the motion tracker unless they are sprinting or shooting their guns, but no one seems to be talking about it. I haven’t been able to play the game myself yet, but I am concerned about this change for a few reasons
> > - Given that sprinting barely offers any benefit, it encourages people not to sprint so they don’t appear on tracker. - Crouch walking serves little to no purpose anymore. - It feels like an unnecessary nerf to a series staple. - It sucks from an accessibility standpoint. I have hearing loss so being able to visually see if someone is running up behind me is a godsend. Now that someone can move full speed without appearing on tracker I am at a severe disadvantage because I can’t hear them.I’m really hoping that 343i changes this before launch. Or at the very least that it is gametype specific and that there are social gametypes where the tracker works like the old games.
> >
> > EDIT: I should clarify that I am purely talking about social gametypes here. Ranked is an entirely different beast that I’m not approaching in this topic.
>
> It was like this in h5. Halo is much better without motion tracker but h5 used it the same way as infinite.

It was like that in a specific gametype in H5. I’m fine with this change affecting ranked gametypes, but keep the classic motion tracker in social.

> 2533274842046585;9:
> > 2533274846307559;7:
> > > 2533274842046585;6:
> > > > 2533274846307559;4:
> > > > > 2533274842046585;3:
> > > > > dude who the heck wants to crouch walk around the entire map man? BmS not showing up on motion tracker is really good. Opens up so much room for high IQ plays, more playability, less staring at a radar ping and having these extremely predictable moments in your encounters and stand off gun fights.
> > > > >
> > > > > Crouch walking will always serve a purpose. That purpose Is to quiet your foot steps. It sucks that you have a hearing issue, but my buddy has the same issue and wear a hearing aid and the dude is a beast at halo still.
> > > >
> > > > No one is crouch walking around an entire map, but having the option to stealth at a cost is more interesting than just being stealth by default. And higher IQ plays how? In previous games stealth involved staying out of sight, judging distance, and balancing speed vs stealth to successfully approach someone without them noticing. Now it is as simple of walking up when they aren’t facing you.
> > > >
> > > > Not all hearing loss is the same. In my case I can hear certain frequencies fine, but others just aren’t detectable.
> > >
> > > It’s the difference of literally staring at your radar the entire match… or worrying about the dumb radar making you SUCH a predictable target…vs flowing through the map opening up some good room for flank plays, becoming more unpredictable, and more unique player expression.
> > >
> > > Instead…you’d have to hold crouch…SLOWLY make your way to the path you want…whoops. your entire team just died. Guess you were too slow. I mean you COULD have just walked over…but you’d more than likely eat a easy nade because of how dang predictable you just became because someone was literally watching you ping on their radar before you were even close enough to do anything. Or as you became the easily predictable target…you can’t even round the corner. Someone’s already pre aiming at you.
> > >
> > > Extremely boring. Again, it sucks that you got a hearing issue. Perhaps if you didn’t then you could see my perspective differently. I enjoy halo 5s hcs settings for example. It plays extremely different not only because of some missing spartan abilities, but because it rewards your awareness WAY more. You have to be way more aware of the spawns, your map influence, and your flank points. Hearing is important obviously…and some players stutter step to bypass that.
> > >
> > > If we’re strictly talking just social playlists then it doesn’t matter to me. I usually just play ranked, and for ranked the preferences are usually this styled radar…or no radar at all for the most part.
> >
> > I don’t stare at my radar the entire match personally. It’s just a good reference for my situational awareness in the same way that you listening for audio cues would be. Perhaps if you had hearing issues you could see my perspective differently.
> >
> > And I’m not talking about ranked playlists here. I’m generally of the opinion that ranked shouldn’t have motion tracker at all because of the greater emphasis on teamwork and callouts. I’m talking about social playlists. The fact that the technical preview has a slayer gametype with auto starts tells me that this is the default slayer gametype.
>
> It is default slayer. Like I said, to me the social aspect doesn’t matter. It could have god tier radar for all I care. Whatever helps people feel more relaxed and have fun without feeling overwhelmed by any particular thing. That being said, personally I like the playlists where radar does not function that way…or…where radar distance is reduced. So if the radar distance is reduced then I personally feel much better about it. Then you’re basically splitting the difference of being able to approach someone and then at a reasonable distance you’d then crouch walk to stalk your enemy before fully committing to your play.
>
> If the radar range is too significant though…then yea man I feel like you have to crouch walk all over the damn place dude. Not fun at all especially if you use hold and release crouch. That’s just me though. At any rate…it’s good to have a difference in playlist settings because at the end of the day…social needs to feel social. The social players imo make up a huge percentage of the player population. So we want a good experience on both sides, and not over emphasis on 1 or the other. A good balance where both get to have a good experience.
>
> I get your perspective. I acknowledge that such issues exist…I acknowledge that there are color blind players, and players playing with 1 hand even. (Sean W.) I’m sure there are disadvantages for some of these players. It’s unfortunately the cards that are dealt though. I’m sorry you have that issue and of course would wish no one to have any kind of issue. We all just want to enjoy some halo, and although perhaps I speak as though I totally don’t care…I actually do. Hopefully you get some good mid ground on what you’d like to see become the social experience settings for the game. I’d play it regardless, but just expressing how I personally feel with such settings involved.

I totally acknowledge that my situation is very specific. The main reason I care as much as I do about this as much as I do is that Halo has the opportunity for both competitive and casual play, so seeing it prioritize one over the other rubs me the wrong way. Halo is at its best when it can accommodate both style of gameplay. I’m totally fine with this change being applied in ranked, but I feel like social should stick with the classic tracker.

> 2533274846307559;11:
> > 2533274842046585;9:
> > > 2533274846307559;7:
> > > > 2533274842046585;6:
> > > > > 2533274846307559;4:
> > > > > > 2533274842046585;3:
> > > > > > dude who the heck wants to crouch walk around the entire map man? BmS not showing up on motion tracker is really good. Opens up so much room for high IQ plays, more playability, less staring at a radar ping and having these extremely predictable moments in your encounters and stand off gun fights.
> > > > > >
> > > > > > Crouch walking will always serve a purpose. That purpose Is to quiet your foot steps. It sucks that you have a hearing issue, but my buddy has the same issue and wear a hearing aid and the dude is a beast at halo still.
> > > > >
> > > > > No one is crouch walking around an entire map, but having the option to stealth at a cost is more interesting than just being stealth by default. And higher IQ plays how? In previous games stealth involved staying out of sight, judging distance, and balancing speed vs stealth to successfully approach someone without them noticing. Now it is as simple of walking up when they aren’t facing you.
> > > > >
> > > > > Not all hearing loss is the same. In my case I can hear certain frequencies fine, but others just aren’t detectable.
> > > >
> > > > It’s the difference of literally staring at your radar the entire match… or worrying about the dumb radar making you SUCH a predictable target…vs flowing through the map opening up some good room for flank plays, becoming more unpredictable, and more unique player expression.
> > > >
> > > > Instead…you’d have to hold crouch…SLOWLY make your way to the path you want…whoops. your entire team just died. Guess you were too slow. I mean you COULD have just walked over…but you’d more than likely eat a easy nade because of how dang predictable you just became because someone was literally watching you ping on their radar before you were even close enough to do anything. Or as you became the easily predictable target…you can’t even round the corner. Someone’s already pre aiming at you.
> > > >
> > > > Extremely boring. Again, it sucks that you got a hearing issue. Perhaps if you didn’t then you could see my perspective differently. I enjoy halo 5s hcs settings for example. It plays extremely different not only because of some missing spartan abilities, but because it rewards your awareness WAY more. You have to be way more aware of the spawns, your map influence, and your flank points. Hearing is important obviously…and some players stutter step to bypass that.
> > > >
> > > > If we’re strictly talking just social playlists then it doesn’t matter to me. I usually just play ranked, and for ranked the preferences are usually this styled radar…or no radar at all for the most part.
> > >
> > > I don’t stare at my radar the entire match personally. It’s just a good reference for my situational awareness in the same way that you listening for audio cues would be. Perhaps if you had hearing issues you could see my perspective differently.
> > >
> > > And I’m not talking about ranked playlists here. I’m generally of the opinion that ranked shouldn’t have motion tracker at all because of the greater emphasis on teamwork and callouts. I’m talking about social playlists. The fact that the technical preview has a slayer gametype with auto starts tells me that this is the default slayer gametype.
> >
> > It is default slayer. Like I said, to me the social aspect doesn’t matter. It could have god tier radar for all I care. Whatever helps people feel more relaxed and have fun without feeling overwhelmed by any particular thing. That being said, personally I like the playlists where radar does not function that way…or…where radar distance is reduced. So if the radar distance is reduced then I personally feel much better about it. Then you’re basically splitting the difference of being able to approach someone and then at a reasonable distance you’d then crouch walk to stalk your enemy before fully committing to your play.
> >
> > If the radar range is too significant though…then yea man I feel like you have to crouch walk all over the damn place dude. Not fun at all especially if you use hold and release crouch. That’s just me though. At any rate…it’s good to have a difference in playlist settings because at the end of the day…social needs to feel social. The social players imo make up a huge percentage of the player population. So we want a good experience on both sides, and not over emphasis on 1 or the other. A good balance where both get to have a good experience.
> >
> > I get your perspective. I acknowledge that such issues exist…I acknowledge that there are color blind players, and players playing with 1 hand even. (Sean W.) I’m sure there are disadvantages for some of these players. It’s unfortunately the cards that are dealt though. I’m sorry you have that issue and of course would wish no one to have any kind of issue. We all just want to enjoy some halo, and although perhaps I speak as though I totally don’t care…I actually do. Hopefully you get some good mid ground on what you’d like to see become the social experience settings for the game. I’d play it regardless, but just expressing how I personally feel with such settings involved.
>
> That’s the thing. I totally acknowledge that my situation is very specific. The main reason I care as much as I do about this as much as I do is that Halo has the opportunity for both competitive and casual play, so seeing it prioritize one over the other rubs me the wrong way. Halo is at its best when it can accommodate both style of gameplay. I’m totally fine with this change being applied in ranked, but I feel like social should stick with the classic tracker.

Totally hear you on that one. I agree, especially since most returning players recall the experience of that traditional motion tracker.

If it’s just your teammates, that’s very low impacting IMO. It’d be better to see them coming up quick if they’re sprinting, but if they’re just moving BMS I don’t necessarily need them on my Tracker.

> 2533274918359225;8:
> > 2533274846307559;1:
> > So I’ve noticed from watching various streams that players do not appear on the motion tracker unless they are sprinting or shooting their guns, but no one seems to be talking about it. I haven’t been able to play the game myself yet, but I am concerned about this change for a few reasons
> > - Given that sprinting barely offers any benefit, it encourages people not to sprint so they don’t appear on tracker. - Crouch walking serves little to no purpose anymore. - It feels like an unnecessary nerf to a series staple. - It sucks from an accessibility standpoint. I have hearing loss so being able to visually see if someone is running up behind me is a godsend. Now that someone can move full speed without appearing on tracker I am at a severe disadvantage because I can’t hear them.I’m really hoping that 343i changes this before launch. Or at the very least that it is gametype specific and that there are social gametypes where the tracker works like the old games.
> >
> > EDIT: I should clarify that I am purely talking about social gametypes here. Ranked is an entirely different beast that I’m not approaching in this topic.
>
> It was like this in h5. Halo is much better without motion tracker but h5 used it the same way as infinite.

Seriously, did you only show up on the radar if running?

I haven’t played Halo 5 for years, but I have to say that crouch to disappear from the radar is a staple from the series. I am disappointed that it has gone away…

Actually playing the tech preview, I’ve noticed no such thing myself. Enemies show up all the time, stronger when they’re on your level, and teammate’s positions are marked on your motion tracker; at the very least around the edges. That’s a good thing, if that’s all it is, as it doesn’t clutter up the MT.

> 2533274804813082;15:
> Actually playing the tech preview, I’ve noticed no such thing myself. Enemies show up all the time, stronger when they’re on your level, and teammate’s positions are marked on your motion tracker; at the very least around the edges. That’s a good thing, if that’s all it is, as it doesn’t clutter up the MT.

Thats a good point. I have noticed that my own dot will only show up on my own motion tracker when I am sprinting, but maybe the enemy show up while walking and sprinting. I guess we have to wait until pvp is live to find out for sure

I do know for certain that enemies show up regardless of how quickly they’re walking. Actually now that it’s mentioned, I haven’t seen the bots sprint yet. I’m having trouble getting into a match currently (09:49 CST), but in the event that Allies aren’t on the MT, I still wouldn’t be bothered by that. It’s far less clutter, and something I actually prefer myself. It would be useful, though, to have one’s fireteam (players in a party or clan, from what I can gather) present on the MT.

> 2533274846307559;1:
> So I’ve noticed from watching various streams that players do not appear on the motion tracker unless they are sprinting or shooting their guns, but no one seems to be talking about it. I haven’t been able to play the game myself yet, but I am concerned about this change for a few reasons
> - Given that sprinting barely offers any benefit, it encourages people not to sprint so they don’t appear on tracker. - Crouch walking serves little to no purpose anymore. - It feels like an unnecessary nerf to a series staple. - It sucks from an accessibility standpoint. I have hearing loss so being able to visually see if someone is running up behind me is a godsend. Now that someone can move full speed without appearing on tracker I am at a severe disadvantage because I can’t hear them.I’m really hoping that 343i changes this before launch. Or at the very least that it is gametype specific and that there are social gametypes where the tracker works like the old games.
>
> EDIT: I should clarify that I am purely talking about social gametypes here. The motion tracker changes are totally fine in ranked, but I think that social gametypes should keep the classic tracker.

I like it the way it is. It was a very demanded ask for H5. I think that it coming to social wouldn’t stuff up casual players who’d like to dip their toes into the world of ranked. The game should feel the same throughout in my opinion with marginal changes.

Again this is my opinion you’re entitled to yours and I see what you’re saying I just view this particular topic differently.

After having played a few 4v4 matches against real people, you’re correct. You’re not on the radar at BMS. I’m not really a fan of this change. Lots of people are able to sneak up on me now relatively quickly.

Agreeing with the need for radar change. Not showing up on radar at base move speed in this game is proving to be a real pain in the butt having enemies pop up behind you that you can’t hear moving or differentiate between friend or foe. It’s also making crouching pointless when it comes to staying off radar.

Radar seemed fine with bots because bots are almost always shooting and seem like they’re always on the radar. For PvP there’s a lot of ambushing going on that’s hardly preventable because you can’t hear them coming.