Changes to the Magnum

ive noticed many people have been asking about/complaining about the return of the BR, and a few have talked about the unknown UNSC weapon featured in the trailer. one or two have asked about sniper rifles, yet NO ONE has asked about the magnum.

if you think about it, Halo has changed the magnum in each and every game, Halo CE-Halo 2, no scope, a lot weaker, faster shot. Halo 2-Halo 3, slightly slower, stronger. Halo 3-Halo ODST, scope. Halo ODST-Halo:Reach, almost as strong as the original.

so what im wondering is, what changes will the magnum face? will it become slower and stronger? faster and weaker? scope or no scope?

personally, i would prefer it to come back as the Anniversary Slayer version, thats Reach’s but the power is equal to CE. however, i would want it slowed down.

thoughts?

Wait, did you say the CE pistol was weaker then halo 2s pistol?

Not sure but i think they are done working on that part of the game as there is an in house beta going …

But only time will tell how it plays in halo 4

I would love to be able to duel wield it like I could in Halo 3, with the obviously needed balance of not being able to zoom.

Of course, my opinion. I’m sure there are people who hated duel wielding - I liked it because in Halo 3 it wasn’t overpowered to the point where duel Magnums could oust something like the BR. And if it’s overpowered? Then I won’t like it.
Other than that I’ll just go with the flow.

> Wait, did you say the CE pistol was weaker then halo 2s pistol?

oh no no no no. i would never even question the CE pistol’s power compared to H2. i said the changes from CE to H2 were (insert the changes)

this is true if you watch the halo 4 first look and go to 1:47 you will see on the left screen master chief running with what looks exactly like the halo reach pistol HOWEVER like halo CEA this is probably just a placeholder

Im pretty sure they wont implement the exact CE magnum but something very similar.

The pistol should not be as powerful as it is. It’s stronger or just as strong as the DMR. That doesn’t make any sense. Think about it. A Pistol being stronger than a Rifle?

The Pistol should act as a sidearm, not a primary weapon.

> The Pistol should act as a sidearm, not a primary weapon.

There is no room for what you would traditionally call a “secondary weapon” in the halo sandbox. Even the Plasma Pistol has is uses (EMP). Unless you decide to restrict weapons to certain slots (only one “Primary” and only one “Secondary” weapon can be carried) the pistol would simply be dropped the moment you come across anything else. Personally I think even the “sidearms” in Halo should be powerful in their own way. The Reach pistol functions as a less accurate but more rapid-fire precision weapon than the DMR. That is why it is useful. Its not OP, it just has its own role (which it performs quite well)

> Not sure but i think they are done working on that part of the game as there is an in house beta going …
>
> But only time will tell how it plays in halo 4

Just because there is a beta doesn’t mean they won’t tweak stuff. The focus rifle went through a major overhaul after the Reach beta.

If custom loadouts appear, we might be able to choose between slow and powerful, or quick with less damage.

> The pistol should not be as powerful as it is. It’s stronger or just as strong as the DMR. That doesn’t make any sense. Think about it. A Pistol being stronger than a Rifle?

Not sure why you would think the Reach pistol is even close to being as useful as the DMR…maybe in zero bloom gametypes but that’s about it. Otherwise it has a bunch of random spread (vs. zero for DMR) and way more bloom.

> > The pistol should not be as powerful as it is. It’s stronger or just as strong as the DMR. That doesn’t make any sense. Think about it. A Pistol being stronger than a Rifle?
>
> Not sure why you would think the Reach pistol is even close to being as useful as the DMR…maybe in zero bloom gametypes but that’s about it. Otherwise it has a bunch of random spread (vs. zero for DMR) and way more bloom.

I liked Reach’s pistol. It was fast and great for CQC. If someone decided to come at you with the DMR, you could easily dispatch 'em with the pistol. The same could be done vs. the shotty if you had the distance right.

> The Pistol should act as a sidearm, not a primary weapon.

this this and this^^
Its annoying that some people still screaming for a OP Pistol… makes no sense to me

> > > The pistol should not be as powerful as it is. It’s stronger or just as strong as the DMR. That doesn’t make any sense. Think about it. A Pistol being stronger than a Rifle?
> >
> > Not sure why you would think the Reach pistol is even close to being as useful as the DMR…maybe in zero bloom gametypes but that’s about it. Otherwise it has a bunch of random spread (vs. zero for DMR) and way more bloom.
>
> I liked Reach’s pistol. It was fast and great for CQC. If someone decided to come at you with the DMR, you could easily dispatch 'em with the pistol. The same could be done vs. the shotty if you had the distance right.

I’d like it better without bloom and without spread, but add predictable and controllable recoil (ODST style) to balance out the rate of fire. Shots to kill should be the same as the primary utility weapon (Reach was 5sk, Halo 2-3 was 4sk).

Alternatively, slow down the rate of fire to CE level and forget about the recoil.

In both cases it would be nice to have a slightly larger magazine, 10-12 bullets. Would also be nice to carry more ammo in reserve. You can burn through two clips so quickly.

> > The Pistol should act as a sidearm, not a primary weapon.
>
> this this and this^^
> Its annoying that some people still screaming for a OP Pistol… makes no sense to me

Sidearms don’t fit the Halo sandbox. Why ever carry a “sidearm” if there’s no restriction forcing you to do so or benefit from doing so? In COD, the benefit of pistols is quick draw, and you are also forced to carry a primary and secondary weapon. Halo doesn’t work like that, so from a gameplay perspective there’s no reason to have a weaker set of “sidearm” class weapons.

I hope it is a 12 round mag with a higher rate of fire. I’m tired of slow ROF 8rd pistols.

Preferably I’d like to see an unsuppressed ODST Automag(12rd, 4x, recoil, high rof, low damage)

Hm either the CE magnum from Anniversary or a semi-automatic like ODST or Halo 2. Reach’s bothered me because it wasnt quite semi-automatic (as in it didnt shoot as fast as you pulled the trigger)

I think it should be similar to Halo 2, with a scope and a bit more power.

As we have the BR it could act in a niche similar to the DMR.

(Un)silenced pistol from ODST. And option for unable the scope for some gametypes.