Hey all, it’s Dropship dude from BNet. Here’s wondering how much of the 343i community hails from BNet and recognises the name. Anyway, to the point.
I’m an oldskool Halo player. Since the days of Combat Evolved when I was a wee lad, to the chaotic matchmaking rampages of Halo 3 and Reach, I’ve stayed true to the franchise and bettered my skills in each and every game. I’ve welcomed changes with open arms, hoping to bring a new feel to the game series I follow so fanatically. However, there have been some changes I haven’t agreed with. Armour Lock, for one, was something which I was extremely displeased with, and still am. However, Halo 4 is now in the spotlight, and it’s time for me to raise my voice on the matter and address a few aspects I like and dislike.
Oddball:
As I mentioned, I’m an oldskool player who is used to the old ways of playing gametypes like Oddball, but it has to be said that I love the idea of throwing or “passing” the Oddball. It adds a whole new strategy to the game. Yes, people can now throw the ball out of play easier, but on closed maps like Exile where this is no “out of bounds”, it presents a challenge to both teams to hold onto the objective and play it to their advantage. Passing the ball up to a teammate with a better position? It’s something I’ve done countless times on Halo 3. Passing just makes the process easier. I’m all for it. It also allows for the creation of awesome custom games, and brings some welcome changes to gametypes which already have boots firmly on the ground.
Arming the Flag Carrier:
Moving onto Capture the Flag, I feel the idea of arming the flag carrier is “alright”. I’m looking forward to seeing how it turns out, as it’s a repalcement for being able to drop the flag at will. I’m pretty neutral on this aspect, as I feel the whole point of CTF was to be able to connect tactical routes with timing of dropping the flag for your weapons and giving you the opportunity to bunker down and repel defenders who are trying to stop you. Giving the carrier a weapon to use on the move with the flag eliminates the need for tactical defending by the attackers, and it’s something I’m unsure of.
Removing the ability to drop the Flag:
However, there is one thing I’m really not happy with, and that’s not being able to drop the flag. Why would 343i do this? I’m against juggling, yes, but this is not the way to solve it. As mentioned with Oddball, in CTF gametypes I would very often throw the flag up to a teammate so they could capture it with ease, such as on The Pit on Halo 3 and Zealot on Reach. It’s a mechanic I can’t see CTF working well without. I have to say it’s the first major disappointment. If a team is organised well enough, and able to communicate well with one another to co-ordinate a strategic lob of the objective, then they deserve to be able to try and pull it off. Getting that few extra feet on your opponents could be the difference between a win or loss, and removing this is something which I’m really not looking forward to.
Now, for all I know there could be an option that allows you to drop the flag in customs, but from what we’ve seen so far (and I haven’t seen everything), it seems that it’s a locked setting. What’s the deal? It’d be interesting to hear a developer’s standpoint on the change. Do you agree with the change, or do you wish 343i had kept the ability to drop the flag in the mix?