Hi I just wanted to discuss some critical topics on halo 4 mp, first of all I’ve
been enjoying the game for what it is,343 brings back the feeling of precision
rifles and dumps the stupidity of dmr of halo reach, but i just feel that halo 4
has missed some critical gameplay mechanics in the game:
1.-fixed spawns for power weapons: players needed to fight for power
weapons, they also needed to be wary of the spawn timer which was very strategic
and fun imo, fixed spawns didnt break the balance of the game giving tons of
advantage to one team which H4 already kinda have but are -Yoink- and needs to be
fixed now with killstreaks or powerups you can get
shotguns, rocket launchers,shield speed without even working for it, you just need
to kill someone and you get it which is very cod like and doesnt fit in this game
IMO. so bringing back those power weapon spawn will be a much needed fix, another
way to fix this is to create a classic team slayer gametype
2.-maps: whats up with maps for team slayer??? we have like 4 maps only?
thats not a good thing, its cool that there are more maps for big team slayer, but
3-4 maps rotating in the same playlist endlessly is not a good thing at all, 343
needs to give us like 3-4 more maps in the next map dlc for team slayer or
ffa,halo 3 had amazing team slayer maps and a good amount of them so this needs to
be applied for H4.
3.-classic gametype playlist: where are the gametypes like multi team,
classic team slayer, team snipers, griffball, team doubles, we need those
gametypes for H4.
what do you guys think?