Changes that NEED to be made to infinite

First off this is just my and the group that I played with opinions. You may agree or disagree but nonetheless these need to be fixed and/or tweaked.

  1. The AR need a BIG NERF. The AR beats the BR in ttk at almost every range. Close range I’d be fine with but I shouldn’t get lazered cross map with it. The damage either needs to be nerfed or the spread needs to be expanded.

  2. Weapons despawn really fast when dying with them. I killed multiple bot/players that picked up a power weapon and found it despawning before I could retrieve it.

  3. The lights on the nades laying on the ground need to be turned off. It’s a nice touch but I spent more time thinking it was a live nade instead of it just being dropped.

  4. Weapons in training mode were kinda glitching. Like skipping. Nothing that hurt the actual gameplay.

  5. Spartan customization should just be in the pause screen.

  6. Idk if it was just me but the aim assistance on console felt off. It wasn’t to to bad once I kept playing. But in the future it could prove to be a big nerf when a console controller player vs a keyboard player. If that’s not changed then the MM needs to be strictly controller vs controller or vice versa only.

  7. I feel that the pistol need a buff. It shouldn’t take almost a hole clip to kill a single target. Or maybe it wouldn’t seem as bad if the AR wasn’t so OP.

  8. The Plasma pistol over charge lock on is TERRIBLE and 50% on the time it didn’t even break the enemies shield.

  9. Skewer jumping while this was a cool find it lead me wondering why friendly fire wasn’t on. The fact that it was turned off just promotes less skilled game play and more nade spamming in general.

  10. Alot of the time I joined a game in progress I had no ambient sound. Furthermore there should be an option the opt out of join in progress games. Let’s be honest 95% of them are games where the game is going very bad for one team. And idk about you but I don’t want to join a game the is 12 to 47 for it to end as soon as I load in. It’s kind of annoying.

  11. The drop wall deploys sooooooo slow. It definitely needs to be tweaked.

I agree with most of these, good constructive criticism.

Agreed. The TTK of the AR disincentivizes the use of other weapons.

All of the weapons in the flight are extremely accurate, which leads to ridiculously fast kill times in real world gameplay. Weapons need to be less accurate. TTK needs to be higher in general.

Weapon despawns have are very fast in Halo 4 and 5, and now Infinite commits the same sin to a greater degree.

Well said.