Hello all. I decided to make this so that I could post the things that I, (and hopefully others) believe could help fine tune things in the Halo Infinite Multiplayer. Please keep in mind that everyone is welcome to post in here as long as it is constructive. If your just going to post something like “the battle pass takes to long” then it will be deleted by myself. I want this post to actually help the dev team for halo to give them ideas on things that can be done to help the game.
The Battle Pass / Battle Pass Progression
Personally I am a huge fan of the structure of the battle pass. And I will agree that the grind can take a long time. In light of this, here is what I think can be done to change it to make it a little better and faster.
Daily - Weekly - Monthly Challenges
I like the idea of having the challenges, but I think that they should be more of an EXP bonus than anything else. As far as the progression of the battle pass. I think that an EXP system being put in place is the best option. The trick to this however is finding a system that grants enough EXP to make it worth it, while not giving to much to make it to easy. For this, I think that I may have a system that will help…
Completing a game = 50exp
Winning a game = 50exp
Losing a game = 25exp
Per Kill = 15exp
(During Slayer matches = 25exp)
Completing per game objectives (ie CTF, Stronghold, etc) = 35exp
Obtaining badges (ie Double kill, etc) = +2.15% of total EXP score
(Can stack a total of 5 times)
I believe that having a system like this in place would help stream line things in a much smoother way. I also believe that having something like this put in place would also allow you to be able to keep the battle pass tiers at 1000exp per tier, and not have the battle pass fly by too quickly. it would also allow players to feel as though their games mean more than hoping that they are able to complete a challenge and progress.
But then theres the possible issue of “What happens when a player finishes the battle pass?”
I believe that something that could be put into the game would be something like a “Spartan Shop”.
A Special shop that players can access ONLY AFTER the battle pass has been completed. Where their exp can be banked and used as a currency to obtain things like special color pallets, special armor pieces, limited banners, etc. But have the rotation happen every 24hours. This would help to give a since of urgency to players to grind out their matches to “buy” that special piece that they want before it leaves. This shop cannot be paid for using real currency. Only EXP banked AFTER the battle pass.
Weapons that I feel that need to be adjusted - and how
Now before i start this. i am not a developer. Ive tinkered, but nothing that I could claim is a be all end all. With that being said. These are my thoughts on the weapons.
–Assault Rifle - Im a big fan of the AR. I believe that this weapon is sitting a a great place right now. I personally wouldn’t touch this weapon.
Battle Rifle - I like this weapon a lot. Same as above, I would leave this weapon as it is currently.
–Commando - The commando is a killer or a weapon. the only thing I would change here is some form of visual indicator to highlight what weapon im holding. I have gotten confused a few times thinking that im holding the BR when I actually have the Commando. Nothing past that though.
–Sidekick - I like the weapon, but I would change the rate of fire. Currently it fires as fast as the player can pull the trigger. There have been matches where it feels like im going against someone with a rapid fire controller. I would personally add a fire gap of something close to .04sec per fire. This would force the using player to make each shot really count without allowing said player to just steam roll players in the event that they are using a rapid controller. It also forces players to learn other weapons that can work well in tandem with the sidekick to get those kills.
–Bulldog - The bulldog is really good as well. i would up the rate of fire slightly but .02sec while dropping the damage by .04%. Also raise the bass of the weapon by 7% to really give the player a feel of using a beast of a weapon.
–Sniper Rifle - No changes
–Rocket Launcher - No changes
–Hydra - The only thing I would change here it that the weapon looses its lock on when a player moves behind cover. Currently, the lock carries through cover making it easier to track players.
–Pulse Carbine - I would drop damage by 4%. Currently, ive seen this weapon chew through teams on its own. Being a plasma based weapon it should absolutely do more damage to shields then drop off when the shield is down. This would again force players to learn what weapons pair with the pulse carbine to get their kills.
–Needler - No changes
–Plasma Pistol - increase the tracking 1.15% and increasing slowly until max lock on has been reached. at which it stops completely.
–Energy Sword - no changes
–Gravity Hammer - I love the gravity hammer. But i do have issues with it. Currently it feels like the effective range of always shifting around. I do enjoy the small visual effect of the blast. What I would change would be to create an effective, active radius of damage and lock it to the model upon impact. along with the amount of damage. Both of which would completely drop off when the hammers power has been completely used.
–Mangler - Increase rate of fire by 3.13%
–Disruptor - No changes
–Stalker Rifle - No changes
–Ravager - Increase the time that a fully charged shot burns the terrain by 7%. This would give more of a sense of havok and a dire situation when a player has to run through an area of a map is on fire.
–Skewer - No changes (something i would like to see - When a player is shot near a plain, allow the skewer to "staple: them to the wall. But thats just me)
–Shock Rifle - Allow the player to charge their shot, allowing them to trade more ammo for more damage. But making the charge to increase one charge level per 1.18sec.
–Heatwave - No changes
–Sentinel Beam - No changes
–Cindershot - No changes
I love the possibilities and options that players have with their character. I only have a few things that I would change.
- I have paid for two of the team armor sets through the store (amongst other things) and while I am in love with them. I with that i could customize my spartan while allowing the application of the cloud nine or the space station color pallets and other parts. As it currently sits. Once you purchase one of these spartan sets, your locked to only use what is there. You cannot even change the emblem. I would even accept the color pallets and the emblems locked together. But Im not a fan of locking all of them together with no other options. Same with the armor set that is currently in the market. You currently are not able to buy the set of armor and have the pieces, color, visor and other parts added to your overall armory. You kinda have to deal with it. I would change this by unlocking each piece allowing the player to have a full armory to build the spartan that they want to.
I really like the small changes to the UI. The only change that I would like to see here, would be the fire team banner and icons moved to the bottom of the screen. This would allow players to completely see their team. I would also move and resize a few things but thats more personal tweaks than anything else.
Personal AI Units
I absolutly love the personal AI units. And honestly its probably one of my favorite things hands down. I cant count the amount of times my personal AI has made me laugh at the things she says. That being said. I have notices more than a few times when the game will randomly change my personal AI. But oddly enough, it always change it to butlr. Im not sure if its a bug or a line of the code that loads when a player finishes a match and jumps right back into matchmaking rather than going back to the MODE selection and the Play Button as these are the only times ive noticed it.
Modes and Game Selections
I understand that this is still in beta. But I would like to see the player being able to either choose what game types they want to play (ie Slayer, CTF, TDM, etc) or being able to give the player a list of the games types where they can check and uncheck the types of games they want to play. i think this makes more sense rather than forcing all player to play all games types. I personally dont like CTF games. So currently my only options are to either drop out of games, or to force myself to grind through them. Changing this would also allow players to customize their experience even more while building on the “play the way you want to” theme that halo infinite is known for.
While being lengthy, I hope that I have at least given some form of inspiration and hopefully some decent ideas to build on what is a god send of a game. And while it may look like its a lot of complaints, please know that I absolutely love this game and couldnt thank 343 for the work they do. And for someone that has fond memories and has been a die hard fan since the beginning, this whole thing has been amazing. and I look forward to everything coming in the future.