Do you think that they should change the old Halo difficulty settings formula? I do. You may ask, if it ain’t broke why fix it?
Here’s what I mean. Keep the names: Easy, Normal, Heroic, Legendary. But change the way those play.
Easy is useless. Anyone who has ever played any kind of shooter before can VERY EASILY go through the whole game without dying or trying. Therefore the current way that setting plays should be called VERY EASY or WAY TO BORING TO ANY NORMAL NOOB OR ANYONE EVER. Not EASY. Get rid of it.
Normal. Is it really? Or is Heroic the Normal way for everyone to play? For those with any decent amount of FPS experience, Normal is actually really EASY!!! You can mow through enemies with impunity, completely in disregard in the face of the “terrors” of the enemy, hardly ever bothering to take cover, or forcing the need to use mid-long range weapons. If I, a casual, normally skilled player would never play on NORMAL b/c its way too EASY, then it should be the skill level required to play the new easy.
Then what should the new normal be? Basically like Heroic is now, maybe slightly easier.
Heroic. With Normal being more akin to Heroic, the NEW HEROIC could be the best Heroic yet. Here’s why:
TWO FACTORS increase steadily with each difficulty level. 1) The damage done to you by enemy weapons 2) The reactions and abilities of the AI’s fighting style increase.
This usually results in frustration to me. I love dynamic enemies. Enemies that aren’t stupid. Enemies that don’t pause and just look at you, fire a few shots, wait for no reason, then fire some more. WHETHER OR NOT THEY ARE ANY GOOD AT IT, I like the enemies to seem to be TRYING their hardest to kill me. On legendary, and heroic to a lesser extent, the enemies seem to try, but they shoot back QUICKER, FASTER, and MORE OFTEN on legendary. When that is combined with the buff that all their weapons get on Legendary, it can go from relatively challenging on heroic, to a long slow grind fest. (Think jackal sniper forest on legendary H3).
So what I am suggesting is that the NEW HEROIC, no longer needing to be the old Heroic thanks to the NEW NORMAL, have enemies that try as hard as legendary (fire as often, move as much) but retain their heroic level of base accuracy with their weapons AND their heroic level of weapon damage.
To me, this would then be the ideal way to play the game,
And then NEW LEGENDARY would be all that plus the weapons buff and its old extremely difficult slow grind self.
Agree, Disagree?
tsassi Posted:
when advancing from Heroic to Legendary, majority of the difficulty addition should come through increase in the amount of enemies. Where you once had one Elite Minor, you could now have two Majors or at least a Major accompanying the Minor. At some points where you may not have had enemies, you could have a group of them now. At the same time, the enemies would be more cunning and intelligent.
Or this.