I noticed in Halo 4 videos that the grenades didn’t have lights on them like they have in Reach. It’s a small thing that doesn’t always get noticed until it’s gone. In Reach when a grenade was flying towards you it had a tail and a light so you could see it. Now there’s just a tail and no light.
Not the biggest thing until you realize that a map like Adrift is darker than other past Halo maps (except perhaps Warlock). When a grey grenade comes flying towards you with a grey smoke tail and no light on a dark map, you’re not going to notice it as much. With the grenade indicator that now pops up, this will change things. It means you’re no longer actively dodging grenades that you can pretty easily see coming, but reacting to them. Where we once had 1-2 seconds to alter our plans, we now have a much shorter time with less warning to avoid grenades.
On the other hand, we have more warning against grenades we only hear but don’t see with the grenade indicator. This is a small thing, but I’m curious to see how this impacts Halo in the future.
Another thing of note is that the grenade indicator means you can no longer “mine” corners. One thing I’ll do if chased is duck around a corner and toss a sticky at the coner, hidden enough that from the other side you can’t see the glow. When this is timed correctly, the person chasing can be in trouble. With the new grenade indicator that pops up in Halo 4, this tactic won’t work.
Again, not a big deal, but still something to think about.
While I’m on the topic of grenades, how about that Sticky Launcher? I remember playing Goldeneye when it came out on N64, and if someone picked up timed mines or proximity mines, then they could get an easy kill by sticking one on the top of a doorway and waiting for someone to walk through. I wonder if this will be a viable tactic in Halo 4 (I hope not).
Does the Sticky Launcher activate the grenade indicator on your HUD? Either way, it seems ceilings and doorways are much higher in Halo 4 than they are in Goldeneye, so hopefully there won’t be the same issues.
Any thoughts?
Edited after being corrected on grenade lights by h0minid56 :
> You do know that Reach was the first Halo to have a light on the grenades right? You talk like they’ve all had it.
> And don’t add a tail to them. Why make it easier for people to dodge them, since they already have indicators. Assuming they aren’t ridiculously powerful.

