If these changes don’t happen from Halo 4 to Halo 5, I’m not buying Halo 5. I seriously doubt any one from 343 will even read this since they have shown they could care less about the fans, but I’m putting it here so that if by some chance someone DOES see it 343 might get the message they’re LOSING Halo fans around since CE launched.
So here are things that MUST happen for me to buy Halo 5:
- Online multiplayer playlists MUST be like Halo 2 and 3.
- Ranked 1-50
Include all the basic default Halo play lists just like in 2 and 3, with the player getting a rank in each play list in the 1-50 system.
NOT one single play list that is ranked. NOT Arena ranking, it was strange, stupid, and made no sense. NOT some strange new ranking system, because it will NOT be as good as 1-50. There was nothing wrong with 1-50.
- Social
Include all the basic default Halo play lists just like in 2 and 3, with no rank here so players can just play for fun. Just set it up like 2 and 3.
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Clans. It is insane we STILL don’t have Halo 2’s clans back. Fans have been screaming for clans from Halo 2 to return in 3, Reach, and 4, but STILL THREE GAMES LATER AFTER HALO 2 WE STILL DO NOT HAVE CLANS AGAIN! WHY?!?!
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Weapons must be on-map again.
If Halo 5 does not have weapons on map like ALL OTHER HALO GAMES I’m not buying it.
These are things that if most or all aren’t changed will make it very unlikely I will buy Halo 5:
- Loadouts removed.
Custom game type options allow for different starting weapons.
A new custom game type option to give different players different starting weapons can be added to Halo 5. This could just be an improved “Player Traits” system, where instead of altering all players’ traits together, players can be individually selected so that different players can be given different traits in a custom game.
Loadouts could be left as a custom game option too for people who do enjoy them, but they should never been seen in a matchmaking game ever again. EVER.
- Perks removed.
Just get rid of them from the default matchmaking game types.
They can be kept as a custom game option like loadouts. I don’t see a reason to take stuff away entirely when it can be kept as a custom game option.
I would actually like to see custom game perk options improved too, so that players can add or subtract the total number of perks allowed in a gametype, and choose what perks they want their gametype to have if they don’t want people to choose their own perks. So theoretically, you could make a game type with only the Explosives perk, or you could make a game with ALL the perks on.
This would be very popular for custom games while at the same time would dramatically improve the matchmaking default core Halo 5 experience.
- Armor Abilities removed.
I would prefer to see armor abilities entirely removed for good.
Halo 3’s equipment system can return, with whatever AAs from 4 that get carried into 5 returning as equipment instead.
Equipment in Halo 5’s default core matchmaking game types would be okay with me, although I would prefer to not even have equipment.
I would like to see Halo CE and 2 style of no equipment or armor abilities, but can deal with equipment.
- Random weapon drops removed.
Remove them, and never talk about them again.
- Personal Ordnance removed.
This should definitely stay in the game as a custom game option though. It screws up games, but could be useful in weird custom games.
- Custom game options not only brought back to 3 and Reach’s level, but improved.
I already mentioned some things that can be added as custom game options to further improve custom games in Halo 5.
- Halo’s classic music must return.
Halo doesn’t feel like Halo without the style of music we had in CE and 2.
- Forge must be dramatically improved to compete with FC3/4.
Halo must step up its game with forge. It has serious, heavy duty competition with map making coming from Far Cry, and is not just losing right now, its getting stomped on.
We have seen forge carry Reach’s multiplayer and significantly help 4’s multiplayer, so at this point it is ignoring the obvious to say investing more of 5’s budget into improving forge is a waste.
4 also did not sell that many map packs either.
I suggest 343 consider making an entirely separate map maker development kit for $60 sold separately from Halo 5, that allows forgers to create Halo 5 maps. This would be more profitable than selling map packs I think, especially if mini-campaigns could be made.