Changes from 4 to get me to buy Halo 5

If these changes don’t happen from Halo 4 to Halo 5, I’m not buying Halo 5. I seriously doubt any one from 343 will even read this since they have shown they could care less about the fans, but I’m putting it here so that if by some chance someone DOES see it 343 might get the message they’re LOSING Halo fans around since CE launched.

So here are things that MUST happen for me to buy Halo 5:

  1. Online multiplayer playlists MUST be like Halo 2 and 3.
  • Ranked 1-50

Include all the basic default Halo play lists just like in 2 and 3, with the player getting a rank in each play list in the 1-50 system.

NOT one single play list that is ranked. NOT Arena ranking, it was strange, stupid, and made no sense. NOT some strange new ranking system, because it will NOT be as good as 1-50. There was nothing wrong with 1-50.

  • Social

Include all the basic default Halo play lists just like in 2 and 3, with no rank here so players can just play for fun. Just set it up like 2 and 3.

  1. Clans. It is insane we STILL don’t have Halo 2’s clans back. Fans have been screaming for clans from Halo 2 to return in 3, Reach, and 4, but STILL THREE GAMES LATER AFTER HALO 2 WE STILL DO NOT HAVE CLANS AGAIN! WHY?!?!

  2. Weapons must be on-map again.

If Halo 5 does not have weapons on map like ALL OTHER HALO GAMES I’m not buying it.

These are things that if most or all aren’t changed will make it very unlikely I will buy Halo 5:

  1. Loadouts removed.

Custom game type options allow for different starting weapons.

A new custom game type option to give different players different starting weapons can be added to Halo 5. This could just be an improved “Player Traits” system, where instead of altering all players’ traits together, players can be individually selected so that different players can be given different traits in a custom game.

Loadouts could be left as a custom game option too for people who do enjoy them, but they should never been seen in a matchmaking game ever again. EVER.

  1. Perks removed.

Just get rid of them from the default matchmaking game types.

They can be kept as a custom game option like loadouts. I don’t see a reason to take stuff away entirely when it can be kept as a custom game option.

I would actually like to see custom game perk options improved too, so that players can add or subtract the total number of perks allowed in a gametype, and choose what perks they want their gametype to have if they don’t want people to choose their own perks. So theoretically, you could make a game type with only the Explosives perk, or you could make a game with ALL the perks on.

This would be very popular for custom games while at the same time would dramatically improve the matchmaking default core Halo 5 experience.

  1. Armor Abilities removed.

I would prefer to see armor abilities entirely removed for good.

Halo 3’s equipment system can return, with whatever AAs from 4 that get carried into 5 returning as equipment instead.

Equipment in Halo 5’s default core matchmaking game types would be okay with me, although I would prefer to not even have equipment.

I would like to see Halo CE and 2 style of no equipment or armor abilities, but can deal with equipment.

  1. Random weapon drops removed.

Remove them, and never talk about them again.

  1. Personal Ordnance removed.

This should definitely stay in the game as a custom game option though. It screws up games, but could be useful in weird custom games.

  1. Custom game options not only brought back to 3 and Reach’s level, but improved.

I already mentioned some things that can be added as custom game options to further improve custom games in Halo 5.

  1. Halo’s classic music must return.

Halo doesn’t feel like Halo without the style of music we had in CE and 2.

  1. Forge must be dramatically improved to compete with FC3/4.

Halo must step up its game with forge. It has serious, heavy duty competition with map making coming from Far Cry, and is not just losing right now, its getting stomped on.

We have seen forge carry Reach’s multiplayer and significantly help 4’s multiplayer, so at this point it is ignoring the obvious to say investing more of 5’s budget into improving forge is a waste.

4 also did not sell that many map packs either.

I suggest 343 consider making an entirely separate map maker development kit for $60 sold separately from Halo 5, that allows forgers to create Halo 5 maps. This would be more profitable than selling map packs I think, especially if mini-campaigns could be made.

Keep dreaming there bud

While I agree with almost all of these. Some of these are extremely improbably even if 343 intended to do any of these

All I read was that you basically want a re-skinned Halo 3. I understand that you want the roots of Halo to be more prevalent, but basically copying and pasting from previous games isn’t exactly going to work.

I’m not going to lie, I do not miss 1-50.

Do I miss a more competitive play list?

Yes, but I couldn’t stand 1-50. If you weren’t above staff sergeant, you automatically got trashed for it. There was a lot of social and competitive cliquish behavior that I was ecstatic got left behind when Reach came out. I didn’t like the lack of competitive play lists, but it felt good not to be judged purely by rank.

All the stuff you want removed has evolved game to game. Several of it was added in Reach, and more was added in Halo 4. Taking it back to the days of Halo 3 essentially de-evolves Halo from the many features that have been added over the past two games. Granted, ordinance kind of bothers me, but if it becomes part of the Halo universe, so be it as long as there are classic play lists that have power weapons spawn in set locations like the old Halo days.

I like Halo 4. It has it’s fair share of problems (no theater for campaign? wat.), but I enjoy the many things that have been added over the years.

The one thing you should be hoping for is a return of Halo 2 or 3 Multiplayer. To be honest after seeing what happened to Runescape, perhaps it is possible they once recreate it.

We all know that Halo has a decline in population.

Runescape set up their old servers again because of the much wanted OLD style RS (Just like the old Halo) so now there is a NEW RS(2013) and OLD RS(2007). NEW RS has updated features, graphics etc.

Old rs usually has daily peak population of 50k each day, while the new RS has about 100k. The thing is that to play the OLD RS servers you have to be a member and pay a fee each month. So OLD RS only consists of members. NEW RS consists of members and many free-members. Maybe the old RS would have higher population than the new RS if people were allowed to play it without paying?

Perhaps the old game (with old game mechanics, graphics etc) actually is more liked than the new one. The same can apply to Halo. The thing is that we have no statistics to find this out.

No!

Halo 5 should, at launch, cater to both social and competitive players.

For competitive:

-Ranked 1-50 visible in only completive play lists;
-Map placed power weapons and AAs;
-Set weapon starts (Primary BR, secondary Magnum, frags, no radar, ect); and
-Four or so Play lists such as Team Throwdown, Team Doubles, Team Objectives and Team Whatever).

For social:

-Social ranked Lance Corporal through to General or whatever;
-AAs as they exist with additions if possible;
-Ods;
-JIP for some game types/play lists but not others;
-All the current weapons are fine but feel free to add more 343i (don’t like the DMR, well, that’s what teh competitive area is for…no DMR);
-Current vehicles with more added,please 343i; and
-Surprise us with even more new game modes!

I don’'t believe that anything needs to be gotten rod of. Rather, there should be a dividing line between competitive and social.

If you don’t like the DMR, ODs, AAs, load-outs, JIP ect…go to the competitive list and be happy…

If you don’t like hard core settings etc, hang out in the social lists…

Everyone should be happy. That won’t happen if one group is favored over the other and 343i panics and goes one way or the other rather than having a fair and balanced list of options which can cater to all tastes.

> All I read was that you basically want a re-skinned Halo 3. I understand that you want the roots of Halo to be more prevalent, but basically copying and pasting from previous games isn’t exactly going to work.
>
> I’m not going to lie, I do not miss 1-50.
>
> Do I miss a more competitive play list?
>
> Yes, but I couldn’t stand 1-50. If you weren’t above staff sergeant, you automatically got trashed for it. There was a lot of social and competitive cliquish behavior that I was ecstatic got left behind when Reach came out. I didn’t like the lack of competitive play lists, but it felt good not to be judged purely by rank.
>
> All the stuff you want removed has evolved game to game. Several of it was added in Reach, and more was added in Halo 4. Taking it back to the days of Halo 3 essentially de-evolves Halo from the many features that have been added over the past two games. Granted, ordinance kind of bothers me, but if it becomes part of the Halo universe, so be it as long as there are classic play lists that have power weapons spawn in set locations like the old Halo days.
>
> I like Halo 4. It has it’s fair share of problems (no theater for campaign? wat.), but I enjoy the many things that have been added over the years.

“All I read is you want a re-skinned Halo 3.”

Yeah. Its obvious that’s all you read judging from what you said.

Did you not comprehend the part where I said I DO NOT LIKE 3’S EQUIPMENT???

Did you see me say any where default sprinting should be taken out???

And so on.

You’re just one of those people who say any one who rejects 4’s absolute crap just wants Halo 3 (CE and 2 were better so idky your type always say 3) re-skinned out of nostalgia.

Well, I’m telling you right here right now that is NOT what we want just because we recognize the miserable game design in Halo 4.

“I can’t stand 1-50.”

OKAY?!?! What the hell is your point? Did you not comprehend the SOCIAL HALF of how I said match making should be? If you dislike being ranked there would definitely be an experience system working too like in 4 of some sort, AND you have SOCIAL to play.

If I want to play 1-50 ranked, HOW DOES THAT EFFECT YOU PLAYING SOCIAL???

You people opposing 1-50 being put back in are truly mind-boggling.

I could care less about social. I barely played it in 3. But I don’t go around saying “OH NO, WE CAN’T HAVE SOCIAL IN HALO!”

“All the stuff I want removed has evolved game to game.”

If by evolved you mean improved, no, that is dead wrong.

Load outs simply devolved Halo from an even playing field starting players with the same weapons to some players starting with an advantage and others with a disadvantage.

Armor abilities are simply equipment items with infinite ammo that cannot be swapped. That makes no sense. That’s like having weapons with infinite ammo that can’t be swapped. o.O

And so on. The things I said need to be removed have EXPLANATIONS with them, explaining WHY THEY NEED TO BE REMOVED AND WHAT NEEDS TO CHANGE IN THAT PARTICULAR DESIGN FEATURE.

You add things the way 2 added to CE, and the way 3 added to 2.

You don’t devolve things the way Reach did to 3, and the way 4 did to Reach.

TRY to understand this. There ARE other ways to implement NEW things aside from how Halo 4 implemented new things. And 2 and 3 used the best ways to implement new things, while Reach and 4 did not.

hey OP you sound a bit mad.

Sorry, 343 won’t compromise. We’re stuck with the current results. 343 is on a break and spooling up for halo 5, wayward without community opinion.

It seems halo is stuck on a dead course to oblivion. Halo doesn’t have the population of XBL arcade games.

I’d like to add to something the OP said, on the topic of perks. They should be tied into existing custom options, like being able to add a specific perk to a player each time they kill someone, or being able to set perks as pickups on the map, in which case they would appear in some form on the armor of whatever player picked them up. These players can then be looted for their perks after they’re killed, which can be turned off in customs

Personal ordinance in customs should have 3 different “layers”, with options for certain actions to provide points toward each layer. Imagine you could set points for one layer to be awarded for team playing, like assists, driving, or objective assisting; another could provide points for kills, and yet another could provide points for objectives, like extracting a site or personally capturing a flag. In turn, each layer would have its own ordinance options to choose from. Players would also be able to customize where personal ordinance spawns on a map, instead of it spawning near where a player aims.

Everything listed here would lead to greatly expanded custom options, and the possibility for competitive implementation of perks and personal ordinance through custom options.

> No!
>
> Halo 5 should, at launch, cater to both social and competitive players.
>
> For competitive:
>
> -Ranked 1-50 visible in only completive play lists;
> -Map placed power weapons and AAs;
> -Set weapon starts (Primary BR, secondary Magnum, frags, no radar, ect); and
> -Four or so Play lists such as Team Throwdown, Team Doubles, Team Objectives and Team Whatever).
>
> For social:
>
> -Social ranked Lance Corporal through to General or whatever;
> -AAs as they exist with additions if possible;
> -Ods;
> -JIP for some game types/play lists but not others;
> -All the current weapons are fine but feel free to add more 343i (don’t like the DMR, well, that’s what teh competitive area is for…no DMR);
> -Current vehicles with more added,please 343i; and
> -Surprise us with even more new game modes!
>
> I don’'t believe that anything needs to be gotten rod of. Rather, there should be a dividing line between competitive and social.
>
> If you don’t like the DMR, ODs, AAs, load-outs, JIP ect…go to the competitive list and be happy…
>
> If you don’t like hard core settings etc, hang out in the social lists…
>
> Everyone should be happy. That won’t happen if one group is favored over the other and 343i panics and goes one way or the other rather than having a fair and balanced list of options which can cater to all tastes.

Are you guys even reading what I said???

“Cater to both competitive and social players.”

I SAID THAT AND WENT REALLY IN DEPTH AS TO HOW TO DO THAT.

And why the hell are you talking about anyone disliking the DMR???

I said NOTHING about the DMR…

Also, your idea of 1-50 ranked only having about 4 playlists is terrible, and I won’t buy Halo 5 if they do that, because that’s almost what Reach did with Arena.

Halo 5’s online multiplayer has to be simply divided down the middle like you said between ranked and social…

JUST LIKE 2 AND 3 ALREADY DID.

I don’t get why we’re even talking about this stuff when it was already done in 2 and 3 honestly. I don’t understand why Bungie ever even questioned it with Reach and why 343 didn’t figure out it MUST come back. Its really pretty strange…

Edit:

I also said I don’t think things need to be entirely removed, just removed from online multiplayer, but left in custom game options for players who enjoy them. Things such as perks, loadouts, and armor abilities should be kept as custom game options for players who enjoy them, but not used in the default Halo 5 online multiplayer experience. That needs to use either equipment, item by item implementation, or just go back to CE/2 style with no equipment, armor abilities, or whatever else.

> I’d like to add to something the OP said, on the topic of perks. They should be tied into existing custom options, like being able to add a specific perk to a player each time they kill someone, or being able to set perks as pickups on the map, in which case they would appear in some form on the armor of whatever player picked them up. These players can then be looted for their perks after they’re killed, which can be turned off in customs
>
> Personal ordinance in customs should have 3 different “layers”, with options for certain actions to provide points toward each layer. Imagine you could set points for one layer to be awarded for team playing, like assists, driving, or objective assisting; another could provide points for kills, and yet another could provide points for objectives, like extracting a site or personally capturing a flag. In turn, each layer would have its own ordinance options to choose from. Players would also be able to customize where personal ordinance spawns on a map, instead of it spawning near where a player aims.
>
> Everything listed here would lead to greatly expanded custom options, and the possibility for competitive implementation of perks and personal ordinance through custom options.

Your first paragraph is genius. I fully agree.

Second paragraph is also good thinking. I agree with it too.

> hey OP you sound a bit mad.
>
> Sorry, 343 won’t compromise. We’re stuck with the current results. 343 is on a break and spooling up for halo 5, wayward without community opinion.
>
> It seems halo is stuck on a dead course to oblivion. Halo doesn’t have the population of XBL arcade games.

Sadly I feel certain you’re right that 343 won’t change direction. BUT, considering Halo 4 is being beat in popularity by Minecraft, maybe 343 will see the light.

> > All I read was that you basically want a re-skinned Halo 3. I understand that you want the roots of Halo to be more prevalent, but basically copying and pasting from previous games isn’t exactly going to work.
> >
> > I’m not going to lie, I do not miss 1-50.
> >
> > Do I miss a more competitive play list?
> >
> > Yes, but I couldn’t stand 1-50. If you weren’t above staff sergeant, you automatically got trashed for it. There was a lot of social and competitive cliquish behavior that I was ecstatic got left behind when Reach came out. I didn’t like the lack of competitive play lists, but it felt good not to be judged purely by rank.
> >
> > All the stuff you want removed has evolved game to game. Several of it was added in Reach, and more was added in Halo 4. Taking it back to the days of Halo 3 essentially de-evolves Halo from the many features that have been added over the past two games. Granted, ordinance kind of bothers me, but if it becomes part of the Halo universe, so be it as long as there are classic play lists that have power weapons spawn in set locations like the old Halo days.
> >
> > I like Halo 4. It has it’s fair share of problems (no theater for campaign? wat.), but I enjoy the many things that have been added over the years.
>
> “All I read is you want a re-skinned Halo 3.”
>
> Yeah. Its obvious that’s all you read judging from what you said.
>
>
> Did you not comprehend the part where I said I DO NOT LIKE 3’S EQUIPMENT???
>
> Did you see me say any where default sprinting should be taken out???
>
> And so on.
>
> You’re just one of those people who say any one who rejects 4’s absolute crap just wants Halo 3 (CE and 2 were better so idky your type always say 3) re-skinned out of nostalgia.
>
> Well, I’m telling you right here right now that is NOT what we want just because we recognize the miserable game design in Halo 4.
>
>
>
> “I can’t stand 1-50.”
>
>
> OKAY?!?! What the hell is your point? Did you not comprehend the SOCIAL HALF of how I said match making should be? If you dislike being ranked there would definitely be an experience system working too like in 4 of some sort, AND you have SOCIAL to play.
>
> If I want to play 1-50 ranked, HOW DOES THAT EFFECT YOU PLAYING SOCIAL???
>
> You people opposing 1-50 being put back in are truly mind-boggling.
>
> I could care less about social. I barely played it in 3. But I don’t go around saying “OH NO, WE CAN’T HAVE SOCIAL IN HALO!”
>
>
>
> “All the stuff I want removed has evolved game to game.”
>
>
> If by evolved you mean improved, no, that is dead wrong.
>
> Load outs simply devolved Halo from an even playing field starting players with the same weapons to some players starting with an advantage and others with a disadvantage.
>
> Armor abilities are simply equipment items with infinite ammo that cannot be swapped. That makes no sense. That’s like having weapons with infinite ammo that can’t be swapped. o.O
>
> And so on. The things I said need to be removed have EXPLANATIONS with them, explaining WHY THEY NEED TO BE REMOVED AND WHAT NEEDS TO CHANGE IN THAT PARTICULAR DESIGN FEATURE.
>
>
>
> You add things the way 2 added to CE, and the way 3 added to 2.
>
> You don’t devolve things the way Reach did to 3, and the way 4 did to Reach.
>
> TRY to understand this. There ARE other ways to implement NEW things aside from how Halo 4 implemented new things. And 2 and 3 used the best ways to implement new things, while Reach and 4 did not.

Nope, I read your entire OP, but each thing I saw I could only think “Halo 3.” I couldn’t possibly care less about nostalgia. Halo 3 had good times; the customs were especially fun, and I enjoyed SWAT and Snipers. Social Slayer was great for when I was messing around with friends. Halo 3 infection was quite possibly the best double exp playlist ever and I was absolutely FURIOUS at how it was essentially ruined in Reach (in fact don’t get me started on that, I could go on a lengthy tirade).

However I feel that the old and the new can co-exist to please both old and new players.

Don’t mistake me for someone who goes from game to game not caring about the past. I believe Halo 3 had better implementations of some thing than future games had (for example, I much preferred the separate competitive and social playlists) but future games also took things and, at least in my opinion, improved them. Customs in Reach had a very wide variety of options, and the forge in Reach was also a lot less clumsy than Halo 3’s with the addition of frozen objects.

I also NEVER said that we can’t have a ranking system, but 1-50 just seemed like a breeding ground for hostility towards people who weren’t ranked. I apologize if that offends you, but that’s just how I feel about 1-50 =/ I’d like to see a ranking system that can be kept to competitive lists only, and leave social completely out of it.

As for evolved meaning improved, no, that is not what I meant. I meant that new things were introduced and other aspects essentially evolved (not always pleasantly). Pick up power-ups became varied AAs (well, camo did, but if you make one AA you have to come up with other ones). And now from Reach to 4, you’ve got new AAs, sprint is now something for everyone, and ordinance got added. Not improvements, but a further evolution of online gameplay. I don’t know how else to put that; I know what I’m TRYING to say, but it doesn’t come out right when I’m typing it.

No need to get aggressive though o_o Sheesh I’m only trying to understand where you’re coming from.

Halo is going forwards not backwards, AA perks and Loadouts are the newest thing to the halo series removing these things would not be a very good idea. With Halo 5 I would like to see a bigger 6 or 7 slot Loadout option with more AA perks to go with it I would not mind at all.

> Halo is going forwards not backwards

Opinion. Give me a good reason why this is not the case if so many people are complaining on the forums about one thing or another daily.

> AA perks and Loadouts are the newest thing to the halo series removing these things would not be a very good idea.

Again, explain WHY this wouldn’t be a good idea. You can’t make such a strong claim and then not give any reasons to support your opinion

> > >
> >
> > Nope, I read your entire OP, but each thing I saw I could only think “Halo 3.” I couldn’t possibly care less about nostalgia. Halo 3 had good times; the customs were especially fun, and I enjoyed SWAT and Snipers. Social Slayer was great for when I was messing around with friends. Halo 3 infection was quite possibly the best double exp playlist ever and I was absolutely FURIOUS at how it was essentially ruined in Reach (in fact don’t get me started on that, I could go on a lengthy tirade).
> >
> > However I feel that the old and the new can co-exist to please both old and new players.
> >
> > Don’t mistake me for someone who goes from game to game not caring about the past. I believe Halo 3 had better implementations of some thing than future games had (for example, I much preferred the separate competitive and social playlists) but future games also took things and, at least in my opinion, improved them. Customs in Reach had a very wide variety of options, and the forge in Reach was also a lot less clumsy than Halo 3’s with the addition of frozen objects.
> >
> > I also NEVER said that we can’t have a ranking system, but 1-50 just seemed like a breeding ground for hostility towards people who weren’t ranked. I apologize if that offends you, but that’s just how I feel about 1-50 =/ I’d like to see a ranking system that can be kept to competitive lists only, and leave social completely out of it.
> >
> >
> > As for evolved meaning improved, no, that is not what I meant. I meant that new things were introduced and other aspects essentially evolved (not always pleasantly). Pick up power-ups became varied AAs (well, camo did, but if you make one AA you have to come up with other ones). And now from Reach to 4, you’ve got new AAs, sprint is now something for everyone, and ordinance got added. Not improvements, but a further evolution of online gameplay. I don’t know how else to put that; I know what I’m TRYING to say, but it doesn’t come out right when I’m typing it.
> >
> > No need to get aggressive though o_o Sheesh I’m only trying to understand where you’re coming from.
>
> I don’t see why you thought Halo 3. I think over all Halo 2 is objectively the best all-around Halo, even though I personally enjoyed CE’s campaign story, atmosphere, and multiplayer a little better. So if my opinions reflect any game it should be CE or 2 I would think lol.
>
> Sure the new and old can co-exist, to some degree. I explained that, which is what made me wonder if you actually read my post. I explained how most things should remain as custom game options, and maybe be in a few odd types of play lists like Action Sack or maybe even keep an Infinity Slayer game type.
>
> If you preferred Halo 3’s ranked and social playlists why did you disagree with me about that then lol? o.O
>
> I am just saying that should return in Halo 5.
>
> As for 1-50 ranked breeding hostility, I never ran across that and I played ranked with the goal of getting a 50 in 3. Do you think maybe you were doing something in 3’s multiplayer to actually cause hostility towards you? Maybe taking stuff from other players or something? I just don’t think the 1-50 system caused hostility, and if it did, it would be contained to the ranked play lists anyway.
>
> And if by some weird chance it wasn’t, then make it where when you play in Social playlists you can’t see each others’ ranks at all, by any way. I don’t know why people would be trying to look at ranks if that was even possible in 3, but if it was and they were doing that, just make that impossible to do.
>
> That should eliminate any hostility, or at least contain it to actual ranked 1-50 playlists.
>
> And honestly, if you go into ranked 1-50 playlists, get in a game where someone is 3 or 4 ranks above you, they talk s*** to you just over that tiny difference, and it bothers you, you probably don’t really enjoy competitive 1-50 ranked anyway. I could care less IF that happened to me, but it never did.
>
>
> You didn’t offend me, but I thought you were opposed to having 1-50 in Halo 5, and that just boggles my mind when people oppose it. That was why I got annoyed too haha.
>
>
> As for evolution, power ups evolved into equipment in Halo 3. Active camo is an example of that, although we only used AC as equipment in the campaign, and as a power up in multiplayer.
>
> But it devolved into an Armor Ability because of the characteristics.
>
> Power up: Automatically works only 1 time, on map
>
> Equipment: Works 1 time, can be swapped, on map
>
> Armor Ability: Works infinite times, can’t be swapped, not on map
>
>
> The characteristics of AAs don’t make sense. Active camo should not be infinite, and players should be able to swap it if they want to. It should also be on map. That is equipment.
>
> Equipment is superior to AAs, so changing AC from equipment to an AA is not evolving AC, it is devolving it.

> > Halo is going forwards not backwards
>
> Opinion. Give me a good reason why this is not the case if so many people are complaining on the forums about one thing or another daily.
>
>
>
> > AA perks and Loadouts are the newest thing to the halo series removing these things would not be a very good idea.
>
> Again, explain WHY this wouldn’t be a good idea. You can’t make such a strong claim and then not give any reasons to support your opinion

Well if they were to take away loadouts and perks, which they wont do, they will single handedly be alienating all of their new fans from Reach and halo 4, as well as stopping any new players to come to halo. This would probably reduce sales so much 343 wouldnt be able to afford to make better halo games. At this point, halo would slowly die out in a corner. Id rather not see that.

> > Halo is going forwards not backwards
>
> Opinion. Give me a good reason why this is not the case if so many people are complaining on the forums about one thing or another daily.
>
>
>
> > AA perks and Loadouts are the newest thing to the halo series removing these things would not be a very good idea.
>
> Again, explain WHY this wouldn’t be a good idea. You can’t make such a strong claim and then not give any reasons to support your opinion

Well like some are saying we can cater to both, for competitive community give them what they want there 1 - 50 , No ordinance , No DMR , AA perks spread out on the map and have the weapons like in halo 2 and 3 spread out balanced " Loadouts Disabled " and what ever else I left out.

But For social community, Let us have our Loadouts our AA perks , DMR , no 1 - 50 rank since I never really cared about rank anyways just another number " has no meaning " and what ever fun that 343i decides to add like forged maps from the community as well, Im sure there is more left out.

  • Balance the DMR and BR so both Competitive and Social will enjoy better gameplay.

> > > >
> > >
> > > Nope, I read your entire OP, but each thing I saw I could only think “Halo 3.” I couldn’t possibly care less about nostalgia. Halo 3 had good times; the customs were especially fun, and I enjoyed SWAT and Snipers. Social Slayer was great for when I was messing around with friends. Halo 3 infection was quite possibly the best double exp playlist ever and I was absolutely FURIOUS at how it was essentially ruined in Reach (in fact don’t get me started on that, I could go on a lengthy tirade).
> > >
> > > However I feel that the old and the new can co-exist to please both old and new players.
> > >
> > > Don’t mistake me for someone who goes from game to game not caring about the past. I believe Halo 3 had better implementations of some thing than future games had (for example, I much preferred the separate competitive and social playlists) but future games also took things and, at least in my opinion, improved them. Customs in Reach had a very wide variety of options, and the forge in Reach was also a lot less clumsy than Halo 3’s with the addition of frozen objects.
> > >
> > > I also NEVER said that we can’t have a ranking system, but 1-50 just seemed like a breeding ground for hostility towards people who weren’t ranked. I apologize if that offends you, but that’s just how I feel about 1-50 =/ I’d like to see a ranking system that can be kept to competitive lists only, and leave social completely out of it.
> > >
> > >
> > > As for evolved meaning improved, no, that is not what I meant. I meant that new things were introduced and other aspects essentially evolved (not always pleasantly). Pick up power-ups became varied AAs (well, camo did, but if you make one AA you have to come up with other ones). And now from Reach to 4, you’ve got new AAs, sprint is now something for everyone, and ordinance got added. Not improvements, but a further evolution of online gameplay. I don’t know how else to put that; I know what I’m TRYING to say, but it doesn’t come out right when I’m typing it.
> > >
> > > No need to get aggressive though o_o Sheesh I’m only trying to understand where you’re coming from.
> >
> > I don’t see why you thought Halo 3. I think over all Halo 2 is objectively the best all-around Halo, even though I personally enjoyed CE’s campaign story, atmosphere, and multiplayer a little better. So if my opinions reflect any game it should be CE or 2 I would think lol.
> >
> > Sure the new and old can co-exist, to some degree. I explained that, which is what made me wonder if you actually read my post. I explained how most things should remain as custom game options, and maybe be in a few odd types of play lists like Action Sack or maybe even keep an Infinity Slayer game type.
> >
> > If you preferred Halo 3’s ranked and social playlists why did you disagree with me about that then lol? o.O
> >
> > I am just saying that should return in Halo 5.
> >
> > As for 1-50 ranked breeding hostility, I never ran across that and I played ranked with the goal of getting a 50 in 3. Do you think maybe you were doing something in 3’s multiplayer to actually cause hostility towards you? Maybe taking stuff from other players or something? I just don’t think the 1-50 system caused hostility, and if it did, it would be contained to the ranked play lists anyway.
> >
> > And if by some weird chance it wasn’t, then make it where when you play in Social playlists you can’t see each others’ ranks at all, by any way. I don’t know why people would be trying to look at ranks if that was even possible in 3, but if it was and they were doing that, just make that impossible to do.
> >
> > That should eliminate any hostility, or at least contain it to actual ranked 1-50 playlists.
> >
> > And honestly, if you go into ranked 1-50 playlists, get in a game where someone is 3 or 4 ranks above you, they talk s*** to you just over that tiny difference, and it bothers you, you probably don’t really enjoy competitive 1-50 ranked anyway. I could care less IF that happened to me, but it never did.
> >
> >
> > You didn’t offend me, but I thought you were opposed to having 1-50 in Halo 5, and that just boggles my mind when people oppose it. That was why I got annoyed too haha.
> >
> >
> > As for evolution, power ups evolved into equipment in Halo 3. Active camo is an example of that, although we only used AC as equipment in the campaign, and as a power up in multiplayer.
> >
> > But it devolved into an Armor Ability because of the characteristics.
> >
> > Power up: Automatically works only 1 time, on map
> >
> > Equipment: Works 1 time, can be swapped, on map
> >
> > Armor Ability: Works infinite times, can’t be swapped, not on map
> >
> >
> > The characteristics of AAs don’t make sense. Active camo should not be infinite, and players should be able to swap it if they want to. It should also be on map. That is equipment.
> >
> > Equipment is superior to AAs, so changing AC from equipment to an AA is not evolving AC, it is devolving it.
>
> Sorry, I just felt like I was being eaten xD but I think I understand better; I’m not opposed to bringing back old things, just opposed to kicking out the new to replace it. I like new things; old things bore me if used to much. However I respect where you’re coming from, and I hope to the Halo gods that 343 brings back some fun ranked play lists. I missed Halo 3 SWAT (well, when it could be considered SWAT and not Nadefest).

> > > Halo is going forwards not backwards
> >
> > Opinion. Give me a good reason why this is not the case if so many people are complaining on the forums about one thing or another daily.
> >
> >
> >
> > > AA perks and Loadouts are the newest thing to the halo series removing these things would not be a very good idea.
> >
> > Again, explain WHY this wouldn’t be a good idea. You can’t make such a strong claim and then not give any reasons to support your opinion
>
> Well like some are saying we can cater to both, for competitive community give them what they want there 1 - 50 , No ordinance , No DMR , AA perks spread out on the map and have the weapons like in halo 2 and 3 spread out balanced " Loadouts Disabled " and what ever else I left out.
>
> But For social community, Let us have our Loadouts our AA perks , DMR , no 1 - 50 rank since I never really cared about rank anyways just another number " has no meaning " and what ever fun that 343i decides to add like forged maps from the community as well, Im sure there is more left out.
>
> + Balance the DMR and BR so both Competitive and Social will enjoy better gameplay.

That would be another possibility aside from what I proposed that I would be pretty happy with, although I would still much rather see equipment than AAs at least on the ranked side of the playlists, but I could definitely be pretty happy with what you suggested!