Ah the lowly wraith. While the main heavy mobile artillery of a supposedly technologically superior Covenant, it has always sucked a big one in multiplayer, and been, in reality, equally garbage in single player.
We all know why. Its shot only does similar damage as a scorpion’s round. But unlike the near instant strait flight of the unsc’s beast, it has a dramatically slow arching shot that is difficult to land on the first try even if your target is immobile. (Not to mention super easy to dodge at a distance).
This gives the wraith 0 discernible combat advantage. It’s not fair!
There is a way to fix it. I’ll give two. Hopefully 343 feels this situation requires rectifying.
- you know the four dots under the tank reticule that indicate reloading time? what if the wraith could pull off four consecutive shots that then “reloaded” at that same pace? Same slow arching shot, but four to one firing ratio? At the rate that the first dot appears after shooting the scorpion round, you could fire again. or wait till 2, 3, or all four were dots were back and launch consecutive shots with little (.2 seconds) wait time between shots.
This would balance the two tanks out, as the wraith is putting a lot more plasma bombs downrange then the scorpion rounds. killing a scorpion before it could reload would be possible, but still difficult. and the wraith would be almost more useful against infantry. (to balance, you could consider removing the wraith’s secondary turret, but keep the scorpion’s, and reduce is bomb’s blast radius, but not its damage).
- or you could increase the plasma bomb’s blast radius, keep the same rof, and add an emp effect to the bomb if its a direct hit on a vehicle. That way if you struck the scorpion first, or exchange initial volleys, you’d have a better chance at hitting it again for the kill before it comes back to life.
SO DOES THE WRAITH NEED A BOOST? DO YOU LIKE MY SOLUTIONS? VOTE YOUR CONSCIENCE PLZ 
I say increase it’s RoF to what halo 3’s was, but keep Reach’s stats with everything else.
Saying the Wraith isn’t as good as the Scorpion King isn’t saying much since the latter is incredibly overpowered. The only thing as powerful as the tank is the Gause and Banshee.
Wraith is fine, Scorpion is ridiculous; your ideas would make it incredibly OP. Four shots at once? An EMP effect and a BIGGER AOE? What?
The Wraith in Reach is already super OP.
I usually go +50 with no deaths if I use the wraith.
The Wraith also has a major advantage against the Scorpion, since it can shoot its turret down, rendering the vehicle useless.
They are 2 unique vehicles with different roles, drawbacks, advanteges. They require different playstyles thats it.
What you are suggesting would make the Wraith undefeatable.
> Saying the Wraith isn’t as good as the Scorpion King isn’t saying much since the latter is incredibly overpowered. The only thing as powerful as the tank is the Gause and Banshee.
>
> Wraith is fine, Scorpion is ridiculous; your ideas would make it incredibly OP. Four shots at once? An EMP effect and a BIGGER AOE? What?
gah you have a point, but why is it ok that the scorpion be so beast? its so easy to knock banshees out of the air with it.
is the disparity nothing to you? or would you be fine if the wraith stayed as is, and the scorpion was nerfed somehow?
idk
I can’t say about mp but yeah, the campaign Wraith needs adjustment. Some ways to do it (besides giving it better health):
-updated HUD with Wraith’s health on the hud
-revert to H2 boost, with less waiting time
-better turning speed
-slightly bigger hover height
-always one way exit like in H2/H3
-AI pilots have limited visual (if there’s a large object in between them, they shouldn’t be able to spot the player so easily. I could never convince myself they were using some type of sensor to find me, given how badly they drive)
-some way of avoiding splattering friendly AI. With the Reach Wraith, it was easy to splatter allies by just driving at full speed. Maybe the Wraith could intelligently detect friendly heat signatures and bumping into them merely pushes them back
-revert to H2 or H3 boarding (because it sucks not having enough time to get to a nearby wall so you shoot your boarder off and having a -Yoink- gunner who can’t shoot him off), preferably H2 so I can get out when boarded
As for your ideas, your first point sounds familiar (CE rocket hog) but for the Wraith, it’d make it seem broken. On the other hand, enemy AI were notorious cheaters with RoF and if the player and enemy AI both had the same rof, I could see it working in campaign.
But your second idea sounds kinda grotesque; I think the blast radius is already good enough. <mark>While increasing the blast radius does increase the threat level (Reach Hunters), it ruins the fun (CEA Boom skull, Reach Banshee).</mark> But I like the idea of being able to access EMP with a direct hit. It’d give the Wraith a chance to fend for itself without a gunner, especially if there are dozens of Ghosts like in H2.
Keep it the same as Reach’s Wraith, it wasn’t underpowered and you could get killing sprees in it. If anything, it’s overpowered, I don’t want it to be even more overpowered.
> Keep it the same as Reach’s Wraith, it wasn’t underpowered and you could get killing sprees in it. If anything, it’s overpowered, I don’t want it to be even more overpowered.
OP in only 2 aspects. Splatter and mortar. What about mobility? That’s what makes a vehicle useful. It’s why I like the Revenant better.
> > Keep it the same as Reach’s Wraith, it wasn’t underpowered and you could get killing sprees in it. If anything, it’s overpowered, I don’t want it to be even more overpowered.
>
> OP in only 2 aspects. Splatter and mortar. What about mobility? That’s what makes a vehicle useful. It’s why I like the Revenant better.
If they Wraith was fast, it’d be way too overpowered. That’s the exact reason why it’s so slow. But when you use the boost, it’s extremely fast, especially when going down a slope.
I don’t think it needs to be made anymore powerful than it is, if you’re skilled you can get some serious multikills with it - it’d just turn into a problem if it was made more powerful.
You guys complain that the scorpion is overpowered? am I the only one that realizes its a TANK… It’s supposed to command battlefield power. As far as defense. It really isn’t that hard to deal with as long as your tactis aren’t “charge straight at him”. Find a sniper, a rocket, spartan laser, plasma launcher, fuel rod, banshee, gauss hog, aerial drop on it, wait for it to get close STEATILY. It’s really not that hard to combat.
Reach’s wraith is ridiculously good for anyone who can use it.
I think my k/d is over 5 with it.
If you are complaining you obviously have no clue what you’re saying
The wraith has a massive mobility advantage over the scorpion. This is very useful as long as the map isn’t too open and flat.
I’ve done entire levels on reach using a wraith…but if you reeeeeally want to un-nerf it then why not just add shielding to it?
I’d rather not have my Scorpion/vehicle EMP’d and then blown up within four shots of being EMP’d. That makes the Wraith beyond over-powered and very newb friendly, as it reduces all of the enemies vehicles to fodder if the orb lands within EMPing distance of the vehicle.
Give it a little bit more speed and maybe increase the overall dexterity, but don’t make it to where that any blast from it is an EMP and within four blasts if blows you up.
It’s already powerful enough. I have a friend who constantly dropped double-digit K/D bombs with the Wraith.
It always looked overpowered for me but maybe I only got that impression because the majority of Reach players lack the skill to take it out.
Personally, all I think they need to do is tweak the damage each vehicle does to one another.
For instance:
I think it should take the Scorpion Tank 3 shots to destroy a Wraith when it’s shooting the Armour in the front. However, I think if it is shooting the weak point at the back of the Wraith, it should take it out in one. And one perfectly aimed shot at the Turret of the Wraith should render it incapable of firing back.
The Wraith, on the other hand, should be able to destroy the Scorpion in 2 shots to anywhere. But one perfectly aimed shot at the Gun should leave the Tank crippled, and unable to fight back.
Also, the Wraith needs to be a bit more mobile and agile than it is now. In Halo 2 for instance, without boosting it was still able to move at a respectable rate. The boost gave it an extra “umph” of forward momentum. I’d like to see the Wraith become much more maneuverable than the Tank is again.
Weak? I go nuts with the Wraith in multiplayer. They make it any stronger and it could really rival the Scorpion (which is typically removed from maps for being OP).
> I can’t say about mp but yeah, the campaign Wraith needs adjustment. Some ways to do it (besides giving it better health):
>
> -updated HUD with Wraith’s health on the hud
> <mark>-revert to H2 boost, with less waiting time</mark>
> -better turning speed
> -slightly bigger hover height
> -always one way exit like in H2/H3
> -AI pilots have limited visual (if there’s a large object in between them, they shouldn’t be able to spot the player so easily. I could never convince myself they were using some type of sensor to find me, given how badly they drive)
> -some way of avoiding splattering friendly AI. With the Reach Wraith, it was easy to splatter allies by just driving at full speed. Maybe the Wraith could intelligently detect friendly heat signatures and bumping into them merely pushes them back
> <mark>-revert to H2 or H3 boarding (because it sucks not having enough time to get to a nearby wall so you shoot your boarder off and having a Yoink! gunner who can’t shoot him off), preferably H2 so I can get out when boarded</mark>
The only way the top highlighted idea could work now is if the bottom one is also implemented. Since we have Sprint now, the current boost duration is necessary for escaping pursuing ground troops coming from the back or sides. However, the shorter burst could make it more balanced if we were able to leave the vehicle while being boarded.
Vehicle boarding is one thing that REALLY frustrated me in Reach. I find that splattering is really inconsistent. Sometimes I’ll be going full speed with boost, hit an enemy straight on with the nose of my Ghost, but I’ll only knock his shields down and he’ll magically morph through my Ghost and come out alive. With the Wraith, the turning speed was so unbearably slow that if anyone got remotely close to your sides or back, you were as good as gone and couldn’t do anything about it.
Some people say “Well, you should be punished for being boarded!”. Maybe that would be true if the turning speed wasn’t so horrible and didn’t get damaged for lightly bumping into a wall after boosting. I hope vehicle mechanics are improved upon in Halo 4.
Either make its RoF equal to the Scorpion, or make the Scorpion’s RoF equal to the Wraith.
Also Wraiths should be much more powerful than scorpions, right now they do the same damage (with the wraith having a bigger splash radius). Make the Scorpion’s shots less powerful, that would solve everything.
I would make it so that the longer the wraith plasma mortars are in the air, the more devastating they are when they hit the ground. This would make long range attacks a little more interesting and less easy to dodge. This change alone would add a tremendous skill gap and differentiate the two vehicles fine. I would also hope the ROF is slightly better. Edit: I wonder if a slight colour change on the plasma mortar would be beneficial. It would be a slap to the previous wraiths but what if the plasma mortar changed from a light blue to an angry red the longer it was in the air? Angry red would be a 50+ degree shot across a large map. It would 1shot any vehicle thats not scorpion or wraith.
In my mind the roles of the two Ideally should be:
Wraith: Good at both long and short range, but excels at the ability to fire shots at targets who haven’t been seen, or have hidden and get kills. ( A sort of pre-bombardment, limiting the enemy’s ability to mount an offensive). Has boost for better speed and possible splatters. Shouldn’t be able to shoot a wall or rock to rid a hijacker. Would have fairly good effectiveness vs vehicles. One shot on ghosts (direct impact) would kill nearest member of the warthog if not kill it entirely, would kill banshee in one hit. Effective Wraithsmanship would rely heavily on skill as shot take time to travel. Missed shots would send vehicles flying and flipping, allowing escape or sitting duck situations. Vehicle Ram with wraith should always lift the opposing vehicle above the wraith for an underbelly plasma mortar of destruction.
Scorpion Tank: Excellent at range. Fires extremely true to the reticle. Can kill infantry in one shot, but requires hitting shots on lighter vehicles from the side or back to one shot them. A ghost taking one shot from the front wouldn’t die, but if the shell struck the side/back it would. Same applies to banshees, Fuselage or wing = no kill But the body, spartan or tail pieces = kill. Slightly slower ROF than the wraith, and greatly reduced turning speed. I would hope that a spartan would be able to circle a tank faster than it could turn (for gameplay sake). Movement speed would be slower than the wraith overall (because of boost). In a 1v1 fight from turning a corner and seeing eachother at essentially point blank range, the wraith would have the DPS to kill the tank. Vulnerability would lie in being out maneuvered, and would encourage a manned turret hopefully at all times.