> > > The current scoring method allows literally terrible players to score the highest points.
> >
> > If they are so terrible, how did they win?
> >
> >
> >
> > > This system is rewarding individual achievements in a TEAM based game.
> >
> > That’s how Slayer worked in H3, they reward your individual achievement. Your kill bumps the score up one. They rewarded your individual achievement.
>
> Ok. I’ll explain in detail. Your second quote is not relevant as this pertains to the game of SWAT-Not slayer.
How is it not relevant? SWAT and Slayer are still scored the same way - if an individual kills another player, that individual’s team’s score as a whole increases.
> In response to your first question:
> The opponent scored 21 kills yet died 23 times. That is a Kill/Death ratio of -2. However my score was 17 kills and 12 deaths. A kill/death ratio of +5. In a team based game, I played better than my opponent. However, he received 300 points and I received 160. He received 140 more points than I for a combination of items including assassination kills, double kills, Revenge kills and other points.
Apologies if this completely misses your point, but if the game’s scoreboard were to revert to being oriented by kills alone, the player with the -2 K/D would still be higher up on the scoreboard than you, the player with the +5.
> Now, however, a player who used to receive awards on an individual basis for items such as double kills, overkills ect is affecting the overall score of the game itself.
No, they don’t. To use this video as an example, the player, over the entire course of the video, accumulates 190 points. At the very beginning of the video, you can see that the score is 430. 430 + 190 = 620, which is 20 more than what is required to win the game. However, at the end of the video, you can see that the score is only at 530. The game only added 10 points to the scoreboard per kill, and since the player killed nine players in that scope of time, and a teammate killed another, that’s a total of 100, which is by how much the score increased from the beginning to the end.
> To simplify even further and pose a question to you: Should the game be based on total POINTS via special achievements or achieving the main objective of the game-kill the opposing team? My argument is for the latter and here is why:
>
> All previous versions of Halo Swat was not based on individual achievements but the collective achievement of the main objective of the game. The current point system perpetuates the “achievements” of the player over the base goal of the game, thus creating the current version of Halo Swat into an individual-based game rather a team game.
Agreed, but that hasn’t changed in Halo 4 from previous versions!