Change for the Better

I’d like to point out that sometimes change is good for the betterment of a game.

343i, you implemented some good changes. You gave us a new gametype, you allowed us to be diverse with our playstyles, and you gave us a story beyond a story.

However, i’d like to warn you and the community that changes for changes sake is a bad idea. You’ve seen it in these forums, people are bashing some of the newer features. The list goes:

OP loadout weapons

Killstreaks

Perks

AA’s

CQB Maps

While these changes seem good at the beginning you need to say “Did we do this to better the game, or soley for change?” If you did it to better the game then power to you and i respect your decision, however if you implemented ideas soley to keep up with the times i must employ you to reconsider your actions.

Halo is a good game. We put this game into your hands to better it, not to make it an average joe game. Good wishes to you and good luck with Halo 5

I like AA’s. I think they’re a good addition.

Also, shouldn’t you be more perturbed about over done bullet magnetism and aim assist?

I think everyone agrees that change can be good. Obviously, it can be good or bad. Most people just think most of the changes to this game were bad. Probably because 98% of them were ripped from other shooters to pull in CoD players and the other 2% were things they changed just for the sake of change. Like the UI and the flag mechanics. Not to mention the fact that they removed more features than they added.

> I think everyone agrees that change can be good. Obviously, it can be good or bad. Most people just think most of the changes to this game were bad. Probably because 98% of them were ripped from other shooters to pull in CoD players and the other 2% were things they changed just for the sake of change. Like the UI and the flag mechanics. Not to mention the fact that they removed more features than they added.

exactly, changes ripped from another game just so you can say “hey we modernized it!” is pretty much for changes sake, therefor not good. Innovative things that better the core experience are needed

Loadouts were a bad change, they limit the way you can play. The way I look at it you setup a loadout to be good in a particular situation but the moment you find yourself in another different situation the loadout you have does not cut it. Now what do you do well you can die and get a new loadout or like it was previously just pickup a new weapon and you are ready for it.

And yes change for the sake of change (a vast majority of the change in halo 4) is not good.

These changes were a bad idea. Almost every game series that has try to change their formula have ended up with mediocre games

> These changes were a bad idea. Almost every game series that has try to change their formula have ended up with mediocre games

i know, even call of duty was extemely good before it ended up as it is today. Remember Cod3 and WaW? They were great!

> > These changes were a bad idea. Almost every game series that has try to change their formula have ended up with mediocre games
>
> i know, even call of duty was extemely good before it ended up as it is today. Remember Cod3 and WaW? They were great!

I must be one of the few people that hated every cod game he has ever tried. WAW, MW2, bo, and cod3.

Partly the reason why halo 4 to me feels so bad, it took alot of its inspiration from cod (in my opinion)

OP, your title reminded me of a song from the musical “Wicked” :stuck_out_tongue:

And I agree with your post. Change can be good, but changing the game just to change can be bad like you and others have said.

> > These changes were a bad idea. Almost every game series that has try to change their formula have ended up with mediocre games
>
> i know, even call of duty was extemely good before it ended up as it is today. Remember Cod3 and WaW? They were great!

I remember when Resident Evil was still a good game. I’ll admit Resident evil 4 was good, but Resident Evil 5 just ruined the series.

> > > These changes were a bad idea. Almost every game series that has try to change their formula have ended up with mediocre games
> >
> > i know, even call of duty was extemely good before it ended up as it is today. Remember Cod3 and WaW? They were great!
>
> I remember when Resident Evil was still a good game. I’ll admit Resident evil 4 was good, but Resident Evil 5 just ruined the series.

you’ll have to elaborate for me, ive never played the other games but i played RE6 demo and thought it was pretty cool, tough to master, but kind of cool.

> > > > These changes were a bad idea. Almost every game series that has try to change their formula have ended up with mediocre games
> > >
> > > i know, even call of duty was extemely good before it ended up as it is today. Remember Cod3 and WaW? They were great!
> >
> > I remember when Resident Evil was still a good game. I’ll admit Resident evil 4 was good, but Resident Evil 5 just ruined the series.
>
> you’ll have to elaborate for me, ive never played the other games but i played RE6 demo and thought it was pretty cool, tough to master, but kind of cool.

Resident Evil wasn’t always action. It used to be actual terror, actual strategic thinking, and actual survival horror. You had to conserve ammo by running away from fights. You couldn’t always heal yourself because healing items like herbs and F. Aid wasn’t frequent. And some of the puzzles were really tough sometimes. But it was fun. Resident Evil 4 changed it to the 3rd person-shooter, but it retained most of the original formula. Resident Evil 5 changed it all to action, no ammo conserving, you could go bat crazy on health, and nothing was scary. IT threw out the original formula and it sucks. Fans clamor for the original formula to return, but Capcom ignores them and say “were returning to the original formula except its still 3rd person” and they still don’t do it. They make you buy and then they don’t care because they got your money.

Halo is going down this same path and it isn’t going to end well.

> > > These changes were a bad idea. Almost every game series that has try to change their formula have ended up with mediocre games
> >
> > i know, even call of duty was extemely good before it ended up as it is today. Remember Cod3 and WaW? They were great!
>
> I remember when Resident Evil was still a good game. I’ll admit Resident evil 4 was good, but Resident Evil 5 just ruined the series.

Revelations was great, though! Classic RE.

The loadouts are much more similar to BF3, anyways I like the game as it is, yes there could be some changes, but I am glad its not a repeat.

I think its really lame when people just camp power weapons that respawn. Thats why I think Halo 4 is better. It is no longer about people camping weapons so people actually leave their base or what not and got actually fight. The people who get the power weapons earn them, yes sometimes they are way too powerful, but thats the way it goes.

> The loadouts are much more similar to BF3, anyways I like the game as it is, yes there could be some changes, but I am glad its not a repeat.
>
> I think its really lame when people just camp power weapons that respawn. Thats why I think Halo 4 is better. It is no longer about people camping weapons so people actually leave their base or what not and got actually fight. The people who get the power weapons earn them, yes sometimes they are way too powerful, but thats the way it goes.

So controling a static weapon spawn is lame camping, but holing up in the maps most defensive locations with a DMR is earning your power weapons? Camo user per chance?

The one thing you said that rings true is that it’s no longer about people camping weapon spawns. It’s about people camping wherever they want and summoning power weapons directly to them. The fact you think this promotes map movement baffles me.

What they really need to do is sit down in a room with some real old school fans of Halo some time and take some decent advice and idea’s from them :slight_smile:

It’s a lot better than it was when it first came out I think they just need a bit of time to get it sorted it is the first Halo game they’ve done after all

> Loadouts were a bad change, they limit the way you can play. The way I look at it you setup a loadout to be good in a particular situation but the moment you find yourself in another different situation the loadout you have does not cut it. Now what do you do well you can die and get a new loadout or like it was previously just pickup a new weapon and you are ready for it.
>
> And yes change for the sake of change (a vast majority of the change in halo 4) is not good.

Did you know about multiple loadouts? I think you get like 5 or 6 and its up to you to make it versatile, I have a br ar loadout with a jet pack( which I basically use as a jump assist) and it works in every situation I’m not limiting myself if I have more then one option. Use common sense.

> > Loadouts were a bad change, they limit the way you can play. The way I look at it you setup a loadout to be good in a particular situation but the moment you find yourself in another different situation the loadout you have does not cut it. Now what do you do well you can die and get a new loadout or like it was previously just pickup a new weapon and you are ready for it.
> >
> > And yes change for the sake of change (a vast majority of the change in halo 4) is not good.

Its there first game they will obviously be better when halo 5 comes out