Most gameplay discussions boil down to the following question:
Is change really necessary or is it just change for the change’s sake?
Most critics argue that H5’s gameplay additions (Sprint, Smart Scope,…) just aren’t worthy gameplay additions to Halo’s core formula, even worse they are damaging other aspects of the game (shooting mechanics, map design).
While some points of criticism are probably exaggerated the more I think about it the more I realize that these people are actually right.
If you set out from a certain point – and that point being Halo’s core formula – some of the additions actually really hurt those mechanics.
The underlying ‘dilemma’ is that Halo’s gameplay has already been perfected over the course of H1/2/3 and over a period of about 10 years. You can accuse Bungie of many things but they knew and still know how to create core gameplay mechanics that just work.
It’s like building a perfectly working machine and then adding things just because you have to. From a pure logical standpoint it’s obvious: Don’t add things that you don’t need (from a strictly gameplay point of view).
But here comes the twist: If we think that through to the end there’s only one possible conclusion – that we don’t need another full-scale full-price Halo game.
But that’s exactly what happened with Halo Reach. Even Bungie didn’t know how to evolve it’s own formula, because this formula didn’t need refinement to begin with. There are only so many sequels you can make until every further addition becomes absolutely unnecessary in complementing the core formula.
That’s exactly where we are right now.
The underlying problem is that sequels dictate change whether it’s for the [core formula’s] better or not. The market demands a fresh experience, especially if it’s your ambition (with a AAA, high budget, system seller game) to reach a 9+ million customer base and not only a vocal, dedicated but relatively small subgroup. I don’t even start to talk about critics’ reactions either.
After 14 years on the market (which is quite a long time for a videogame) Halo is a mature franchise with all of the typical problems now.
What I think some people have to realize is that they already played the perfect Halo experience – some minor things aside it doesn’t get better than this gameplay wise. Or in other words: It’s a mission impossible to preserve the old formula AND offer something fresh at the same time without automatically messing with that formula.
So you either long for that pure classic experience (which is basically the MCC) or you’re setting yourself up for another inevitable disappointment.
Bungie had about 10 years of constantly refining and fine-tuning their own creation until they ran out of real innovations. They released Halo Reach and basically made the right choice: To leave the Halo franchise behind.
So my question is: What do you expect 343i to do?
I tell you this: We either accept that Halo is slowly transforming into something that isn’t ‘classic Halo’ or we kill the whole franchise with our constant negativity.
Critics reject talking about perception, about immersion but that’s exactly what Halo is about now. It’s about a fresh experience after 14 years of Halo (10 years being ‘classic Halo’), even if that means 343i has to mess with the core formula. They’re trying their best to find a balance that works at least for most people.