For whatever reason the shooter industry seems to be obsessed with applying “classes” to everything. Some shooters revolve around the mechanic like Overwatch and Rainbow Six Siege which is totally fine because that’s a core mechanic that defines what those games are, some feel kinda forced and out of place like Battlefield Call of Duty which I’m not a big fan of. I just wanted to say please don’t follow yet another industry trend, 343i. You know what happens when you do that evident by H4 and H5. I don’t believe they would do this seeing as they realize how important balanced same starts are for Halo, they went from loadouts and ordnance drops in H4 to completely scrapping that for H5 arena which I was very happy about. Just figured I’d bring it up in case it hasn’t been yet.
I don’t remember Halo 4 having any specific class abilities. Like the Stalker and whatever else. I thought those were just titles.
Honestly, I don’t know how I feel about this topic. Part of me would like to have the different classes and different class specific abilities. Then part of me knows that having those abilities takes away from what Halo is.
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> I don’t remember Halo 4 having any specific class abilities. Like the Stalker and whatever else. I thought those were just titles.
>
> Honestly, I don’t know how I feel about this topic. Part of me would like to have the different classes and different class specific abilities. Then part of me knows that having those abilities takes away from what Halo is.
Halo 4 didn’t have the traditional classes which is the main topic of the thread but it did have elements of them in the form of abilities and weapon loadouts that you can choose from. So same kind of category to me, that being non same starts for everybody.
The reason for classes is to provide a sense of choice and variety, something equal starts don’t give you so I can understand why some games would implement them.
I doubt they’ll get back to what H4 did as people didn’t like it (I didn’t after all), even In H5, they only quashed it to an extent, you still had warzone giving you the loadouts and such.
I really hope that this topic was unnecessary and ones deciding are smart enough to learn from their own mistakes and not just repeat them when mists of time have clouded the memory of H4 class system which should be left behind when we hopefully ascend to playing superior gaming systems for Halo.
Yeah no need to bring classes back, that was a failed experiment. Simplicity works when it comes to Halo, thats what I think makes it so special.
Yeah one thing I love about Halo compared to other shooters is the even starts. No “meta” /some weapons/characters being better than others. Everyone has an equal chance of playing well.
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> For whatever reason the shooter industry seems to be obsessed with applying “classes” to everything. Some shooters revolve around the mechanic like Overwatch and Rainbow Six Siege which is totally fine because that’s a core mechanic that defines what those games are, some feel kinda forced and out of place like Battlefield Call of Duty which I’m not a big fan of. I just wanted to say please don’t follow yet another industry trend, 343i. You know what happens when you do that evident by H4 and H5. I don’t believe they would do this seeing as they realize how important balanced same starts are for Halo, they went from loadouts and ordnance drops in H4 to completely scrapping that for H5 arena which I was very happy about. Just figured I’d bring it up in case it hasn’t been yet.
I’m not keen on classes, because it can make matches a nightmare for solo queued players. If you’re teamed up in BF and each player is a different class it works. If you’re queued solo it’s usually terrible, you can end up with four medics etc. In the BF V beta I noticed health and ammo points that help, so you don’t have to rely on the random squad, but tread carefully, they’re usually camped and / or have mines placed around them lol. I’m not sure classes would work in Halo, just imagine an arena game where you now had to rely on random team mates for health and ammo, quitting just quadrupled lol.
I would like Halo to stay away from Classes/Specialists. It would take away what made Halo Halo and would just be following another trend.
I don’t think we have to worry about this. I think 343 learned their lesson after halo 4 and its custom loadouts
Classes could probably be pretty fun in warzone I’d that’s where they stay.
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> Classes could probably be pretty fun in warzone I’d that’s where they stay.
hmm, I could see them doing some kind of “perk” system for different classes. I wouldn’t like it in Halo, but they could. It is already kind of a thing in Warzone, but they are kinda passive perks. They could introduce active ones.
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> Classes could probably be pretty fun in warzone I’d that’s where they stay.
I think that’s the only way I’d be fine with them. H5 WZ kinda just felt like a bigger BTB with reqs and AI. Maybe classes would further differentiate it from the rest of the game. Keep it away from arena though whatever they do.