> > Hi, DecadenceXx. HurryingCandy is correct. Due to the expansive sandbox featured in Spartan Ops missions, we have less flexibility to use <mark>additional memory for new content</mark>. We would have loved to implement it across the board but unfortunately that was too risky of a move (risky in this instance meaning there was a strong likelihood of breaking things).
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> 2. Do they honestly expect us to believe adding a few model and texture files will tax the memory so much that the game would become unstable? I’ve modded a lot of games, and a few models and textures being used in place of others hardly taxes the memory, if at all.
In place of others, sure. But this isn’t a matter of replacing content.
Adding Champions Bundle support to Spartan Ops means forcing that game mode to load additional content on a console with only 512MB RAM (shared between the CPU and GPU). Spartan Ops does load quite a bit more content than War Games, the most notable and apparent example being data for enemies – models, textures, bump and other maps, animations, sounds, and AI. There are tons of other engine differences that could cause Spartan Ops to use far more memory than War Games – netcodes, scripting engines, and probably some things that only the devs themselves would know or understand. With all that in mind, it is entirely plausible that there isn’t enough available RAM to insert the Champions assets without heavily refactoring other core systems, which isn’t typically done post-release for exactly the reason bs angel provided.
> Take Skyrim on PC for example. I’ve added over 2,000 new models for weapons, armor, scenery, and NPCs, all with high polygon counts and at least 2K (2048x2048) resolution, additional extensive scripts to utilize them, and the game hasn’t crashed in over 750 hours of gameplay with minimal frame rate drop.
I see two possibilities here:
a. You have absurdly high amounts of RAM available.
b. Skyrim isn’t keeping all of that content in memory at once.
Either way, your experiences with Skyrim have no bearing on 343i’s ability to cram more content into an Xbox 360’s memory.
It doesn’t necessarily solve some of the issues here (such as the Marketplace description lacking any indicator of the content being War Games-only), but the explanation that you received is legit.