Challenges will ruin matchmaking

If we look at this scientifically, we can see that the challenges are going to change Infinite matchmaking drastically, now, players or most of them are going to try to do their own challenges causing chain reactions that could affect the game.

  • Matchmaking will be longer, depending on which mode it is, most of the players will do what mentioned in the previous paragraph instead of fulfilling the objective of the match, I reiterate that this may be different in each type of mode. And it depends on the difficulty of the challenges - Winning will no longer matter. Since the only way to progress in having better customizables than the rest of the players is through these challenges, they will do anything to complete them instead of winning the games in each mode. This could be excluded in the modes that are ranked, since in this game mode the main thing is to win. - Each player or most players will be a lone wolf in completing the challenges, rather than assisting their teammates in accomplishing the objectives of the game mode they play. Making play between teammates who are connected in a fireteam almost as if they are not.This can be solved, not entirely but it balances the game; making all games have experience by default and that the challenges are extra points, levels can have more xp so that the level progression is not faster, and that the xp booster is more worthwhile, because if this option 30 or 20 minutes of these would be 3 or 2 challenges completed at most, (depends on what difficulty) This is my opinion and I hope they think about it so that 343 knows of this opinion. Because at the moment not everyone agrees with this mode of progression.

343 Could change how XP is given out easily by doing something similar to MCC by having medals, kills, assists and such award XP aswell.
I think this could encourage players to be more creative with the way they play to garner more medals and get more XP. I understand your concern with challenges taking precedent over winning a game, I’ve experienced games on strongholds where my own team is too busy getting a certain type of kill than to play the objective resulting in a 0-200 game frequently.

Well, having had the past two weekends to doing challenges and complete the battle pass it is in my professional opinion that your assessment is somewhere between extremely exaggerated and a total non-issue. None of these concerns that you have raised were actual problems in my experience. I played the game, challenges were completed (mostly by happenstance), and that was that.

> 2533274805469694;3:
> Well, having had the past two weekends to doing challenges and complete the battle pass it is in my professional opinion that your assessment is somewhere between extremely exaggerated and a total non-issue.

Well, the players play a beta, not the full game, rn the player want to play the game, instead of doing the challenges, i remember you that this battle pass is a test and no one can get it in the full game. That’s why

Some of the challenges are also terrible and will be tedious to try and get. Like being lucky enough to get 10 pulse carbine kills, or repulse somebody off the map.

> 2533274826424961;5:
> Some of the challenges are also terrible and will be tedious to try and get. Like being lucky enough to get 10 pulse carbine kills, or repulse somebody off the map.

I had a complete game of capture the flag, we won but it was one by one, everyone tried to do the challenges instead of the objective of the game, that is why I dared to make this post my friend

I agree, mostly because I was that guy and an that guy. If u have a challenge I will 100% focus on getting it done before “playing” the game. It’s just how I am. It’s how I was in Reach. It’s how I am in Destiny 2 and MCC and it’s how I’m going to be in Infinite. This issue can simply be resolved by giving people xp for a competition and a little bit more for a win. The biggest amount of games/xp that I saw in the daily pool was 5 games completed for 150xp, or 30 per game. If they give 30 per game and +5 for a win then dailies don’t even need to be a thing. It would solve the issue outright. And it’s not like dailies can even be swapped out.

The weekly system is completely fine. The only problem is the daily system, and it’s not monetized so that’s not the reason it’s horrible. It’s just a bad system and needs to be replaced.

> 2533274800772611;7:
> I agree, mostly because I was that guy and an that guy. If u have a challenge I will 100% focus on getting it done before “playing” the game. It’s just how I am. It’s how I was in Reach. It’s how I am in Destiny 2 and MCC and it’s how I’m going to be in Infinite. This issue can simply be resolved by giving people xp for a competition and a little bit more for a win. The biggest amount of games/xp that I saw in the daily pool was 5 games completed for 150xp, or 30 per game. If they give 30 per game and +5 for a win then dailies don’t even need to be a thing. It would solve the issue outright. And it’s not like dailies can even be swapped out.
>
> The weekly system is completely fine. The only problem is the daily system, and it’s not monetized so that’s not the reason it’s horrible. It’s just a bad system and needs to be replaced.

I agree my friend, the best way to at least balance progress is by adding xp to each game and the challenges can be something extra, a very clear example is Fortnite, not all progression focuses on challenges, they are a complement

I found myself on my final weekly challenge, trying to unlock the Capstone, and needing Slayer games to pop.
Not saying I quit out of games that weren’t Slayer, but… I didn’t ‘play’ any games that weren’t Slayer.

Seems like a shortcoming of this system.

It is definitely a flawed system. People are going to pursue their challenges and once it’s down to the simple “play a match” challenge why even try? Your performance and the numbers that pop up in match are meaningless. They need to tweak it to allow a small amount of xp be given for performance.

The battle pass as a whole is a detriment to the game. You need to win to progress the battlepass but my win % in the flight was like 10%. I wish that was an exaggeration. I was only level 19 in the battle pass after 40 hours played between both flights. 40 hours and virtually nothing to show for it because I didn’t kill 10 players with a needler and couldn’t win any games. lol. Absolutely no pizza to the guy that decided to go with a battle pass instead of the EXP/SR152 systems.

> 2535457124021288;6:
> > 2533274826424961;5:
> > Some of the challenges are also terrible and will be tedious to try and get. Like being lucky enough to get 10 pulse carbine kills, or repulse somebody off the map.
>
> I had a complete game of capture the flag, we won but it was one by one, everyone tried to do the challenges instead of the objective of the game, that is why I dared to make this post my friend

I played many objective games tonight where I was the only one on my team playing the objective. Now it makes sense.

Challenges and Commendations have been a part of the franchise since Reach. And in each iteration they led to faster rank ups, which in turn unlocked cosmetics.

They didn’t ruin Reach, or Halo 4. And commendations didn’t go on to ruin Halo 5. They won’t ruin Infinite.

> 2533274810177460;13:
> Challenges and Commendations have been a part of the franchise since Reach. And in each iteration they led to faster rank ups, which in turn unlocked cosmetics.
>
> They didn’t ruin Reach, or Halo 4. And commendations didn’t go on to ruin Halo 5. They won’t ruin Infinite.

I think you are missing the point.
In all previous titles, Challenges and Commendations were a way to earn supplementary XP. They were not the primary AND sole means of earning XP.

That’s the problem.

> 2766496913967593;14:
> > 2533274810177460;13:
> > Challenges and Commendations have been a part of the franchise since Reach. And in each iteration they led to faster rank ups, which in turn unlocked cosmetics.
> >
> > They didn’t ruin Reach, or Halo 4. And commendations didn’t go on to ruin Halo 5. They won’t ruin Infinite.
>
> I think you are missing the point.
> In app previous titles, Challenges and Commendations were a way to earn supplementary XP. They were not the primary AND sole means of earning XP.
>
> That’s the problem.

The daily challenges award XP just for completing games, and last for roughly 16 hours of gameplay per day. Which means that you can easily earn XP just by playing normally.

The weekly challenges are supplementary, and are the ones that require specific objectives. Not to mention challenge swaps, so you can switch them out for ones that you’re more likely to get without going out of your normal gameplay routine.

> 2533274810177460;15:
> > 2766496913967593;14:
> > > 2533274810177460;13:
> > > Challenges and Commendations have been a part of the franchise since Reach. And in each iteration they led to faster rank ups, which in turn unlocked cosmetics.
> > >
> > > They didn’t ruin Reach, or Halo 4. And commendations didn’t go on to ruin Halo 5. They won’t ruin Infinite.
> >
> > I think you are missing the point.
> > In app previous titles, Challenges and Commendations were a way to earn supplementary XP. They were not the primary AND sole means of earning XP.
> >
> > That’s the problem.
>
> The daily challenges award XP just for completing games, and last for roughly 16 hours of gameplay per day. Which means that you can easily earn XP just by playing normally.
>
> The weekly challenges are supplementary, and are the ones that require specific objectives. Not to mention challenge swaps, so you can switch them out for ones that you’re more likely to get without going out of your normal gameplay routine.

The daily ones give such little XP, that I think the amount of XP the average player earns from weekly will actually be more than daily challenges.
That’s just my opinion though.

> 2766496913967593;14:
> > 2533274810177460;13:
> > Challenges and Commendations have been a part of the franchise since Reach. And in each iteration they led to faster rank ups, which in turn unlocked cosmetics.
> >
> > They didn’t ruin Reach, or Halo 4. And commendations didn’t go on to ruin Halo 5. They won’t ruin Infinite.
>
> I think you are missing the point.
> In all previous titles, Challenges and Commendations were a way to earn supplementary XP. They were not the primary AND sole means of earning XP.
>
> That’s the problem.

Agree… I hope that Infinite has a complete and vast Commendation system to earn supplemental XP with. If Infinite only has challenges that will be a huge mistake and ultimately ruin the game. The entire battle pass needs to be looked at and redesigned to allow better progression through other methods.

I actually would prefer no battle pass and a vary comprehensive commendation and challenge system for unlocks.

> 2533274810177460;15:
> > 2766496913967593;14:
> > > 2533274810177460;13:
> > > Challenges and Commendations have been a part of the franchise since Reach. And in each iteration they led to faster rank ups, which in turn unlocked cosmetics.
> > >
> > > They didn’t ruin Reach, or Halo 4. And commendations didn’t go on to ruin Halo 5. They won’t ruin Infinite.
> >
> > I think you are missing the point.
> > In app previous titles, Challenges and Commendations were a way to earn supplementary XP. They were not the primary AND sole means of earning XP.
> >
> > That’s the problem.
>
> The daily challenges award XP just for completing games, and last for roughly 16 hours of gameplay per day. Which means that you can easily earn XP just by playing normally.
>
> The weekly challenges are supplementary, and are the ones that require specific objectives. Not to mention challenge swaps, so you can switch them out for ones that you’re more likely to get without going out of your normal gameplay routine.

The Daily challenges in the tech test reward less xp per match and take longer to complete the longer you play, penalizing you for grinding too much in one day.

Plus, challenge swaps are so conveniently monetized, so after your first couple of free ones if you don’t the challenges you need to progress tough luck unless you grind the ever lengthening dailies or pull out your wallet. Even just making the dailies 100xp per match all the time would be so much better than the 50xp per match you get after the first 3 every day.

I have to be honest, at what point did games become about solely winning and not having fun?

Obviously it is fun to win but gamers have fun in different ways. I can’t blame my teammates for using non meta weapons and losing if that’s what they want to do. Now there are challenges, players may play in different ways, but who cares, a loss is a loss you move into the next game.

Teammates have been doing dumb stuff for years, few challenges might actually get them to do something right.

> 2533274881560701;18:
> > 2533274810177460;15:
> > > 2766496913967593;14:
> > > > 2533274810177460;13:
> > > > Challenges and Commendations have been a part of the franchise since Reach. And in each iteration they led to faster rank ups, which in turn unlocked cosmetics.
> > > >
> > > > They didn’t ruin Reach, or Halo 4. And commendations didn’t go on to ruin Halo 5. They won’t ruin Infinite.
> > >
> > > I think you are missing the point.
> > > In app previous titles, Challenges and Commendations were a way to earn supplementary XP. They were not the primary AND sole means of earning XP.
> > >
> > > That’s the problem.
> >
> > The daily challenges award XP just for completing games, and last for roughly 16 hours of gameplay per day. Which means that you can easily earn XP just by playing normally.
> >
> > The weekly challenges are supplementary, and are the ones that require specific objectives. Not to mention challenge swaps, so you can switch them out for ones that you’re more likely to get without going out of your normal gameplay routine.
>
> The Daily challenges in the tech test reward less xp per match and take longer to complete the longer you play, penalizing you for grinding too much in one day.
>
> Plus, challenge swaps are so conveniently monetized, so after your first couple of free ones if you don’t the challenges you need to progress tough luck unless you grind the ever lengthening dailies or pull out your wallet.]Even just making the dailies 100xp per match all the time would be so much better than the 50xp per match you get after the first 3 every day.

Even when the challenges run out you have to wait or pay to level up, that’s how microtransactions are still in the game, the progression system is allied with microtransactions to get more money of the players, but is more like a hidden way to get more.