Challenges - player impact vs luck

Constructive TLDR: Please remove challenges that rely on luck in any way, and make the challenges reflect and reward player skill and direct impact achieved by the player.

Let’s narrow it down real quick - Challenges are probably here to stay.

With that in mind I find it really frustrating, that some of these challenges rely on pure luck, rather than player impact. Especially given the fact that these are limited time challenges (weekly/event) that actually offer a reward, so the incentive is there to grind and complete them.

To be specific, one challenge in particular stood out to me during this current event:
Dream After Dream - end an opponent’s killing spree

The sheer fact that you have a challenge that requires your opponent to play well, and then require that you end their spree, is just insane. I mean, the killjoy medal is cool and all, but to build a limited time EVENT challenge up upon something that you literally have no impact on what-so-ever is insulting.

It even stacks, so that if you swap the first one (0/1) you could be so unlucky that you get it stacked later on in the event (0/5).

In no way should it ever be possible to rely on your opposing team’s skill level and sheer luck to complete a limited time event, weekly challenge or free event etc. where there’s a reward on the line.

Challenges such as the shade-turret kills, gungoose kills and such, arguably have SOME direct player impact I guess, even though one could argue that the luck factor (map requirement and such) is unacceptably high as well. But the Dream After Dream challenge was pushing it way beyond acceptable.

4 Likes

Maybe a hot take but if challenge-only progression is here to stay then there shouldn’t be a single challenge (except maybe the ultimate weekly) that is hard or even challenging to complete

people of all skill-ranges play Halo and it’s incredibly frustrating to force people to play a certain way for the next 6 or so games when they would much prefer just to have fun at their pace

Making people complete an obscure requirement for a challenge isn’t engaging, it’s exhausting and will burn long-term retention.

4 Likes

@XP3C Agreed. Not to mention the fact that you can’t choose specific game-types such as CTF or Total Control and have to rely on luck of the draw here as well. This only makes it even more frustrating and can’t possibly affect gameplay in a positive way, when playing a mode you didn’t really want (or in this case need) to play.

4 Likes