Challenges need to be implemented well

Sorry for the vague title, but there are way to little characters

So, it has recently been confirmed that progress is only done through challenges. I do not like this at all and it raises many red flags, but one factor that concerns me the most is the fact that people will be more enticed to progress their challenges than to win the match.

I have seen people praise Halo 4’s unlock system because everything was tied to a specific challenge, but when I think back to it, I just recall going against the game to get my personal challenges. For example, I wanted the green visor which required 165 splatter kills. So, I would jump into a game of BTB, get into a ghost, and completely ignore the objective in order to get splatter kills. I felt bad, but I just wanted the visor.

(It was the same with Halo 3, but that was at least only in FFA games. Yeah, I looked like an idiot driving a mongoose in FFA, and it was certainly frustrating getting the achievements, but it did not ruin any teammates’ experiences.)

Now, challenges would mostly be daily and weekly things, so they are likely extremely simplistic. Since this game has taken quite a few pages from Destiny’s book, I imagine they will take inspiration from the bounty systems. Challenges will likely be things such as get X wins, get Y kills, play Z games in this specific playlist, etc. However, if there are challenges that are “Get X kills with a sword”, now people will be only going for the sword, camping sword spawn, rage quitting for not getting sword kills or even betraying for sword in extreme cases.

MCC does a pretty good job at avoiding these, but then they run into another problem of those challenges being repetitive and boring. Completing MCC challenges has just became a routine chore at this point.

Challenges need to be varied and interesting, but not too specific that it entices players to peruse them instead of playing the game normally. And quite frankly, I am not sure how that can be done.

I’m hoping there’s a lot of “play 1 match” and “win 1 match” challenges. This system is already wack, but this would at least make it from wack to goofy

There’s another issue here… What happens when everyone one week gets the same WeaponXKills challenge? 100 Shotgun kills? But every player has it means that people will quit if they don’t get it at spawn or if the map doesn’t have it.

They really are over complicating this by not having a basic XP system with a base amount earned upon match completion and a bonus amount for the challenges. Feel like this is their way of “encouraging” people to buy an in game currency that will allow you to progress ranks and earn stuff faster but I dunno.

The biggest bummers that could end up happening as a result of how the challenges currently work would be:

  1. Players are forced to play game modes that they don’t want to.
  2. Players will go out of their way to complete challenges instead of just playing to win, or playing to have fun.
  3. Progression will end up feeling throttled since you can only really progress at the same rate as everyone else
  4. If you have a challenge to win a match, and you play a long big team battle match that ends in a close loss for you, you basically just wasted your time since you get literally nothing out of it.

Hopefully they change how earning XP works so that we can gain it just by playing whatever we want, win or lose. Being forced to win or play something you don’t want simply leads to increased toxicity.

> 2535433953554314;4:
> They really are over complicating this by not having a basic XP system with a base amount earned upon match completion and a bonus amount for the challenges. Feel like this is their way of “encouraging” people to buy an in game currency that will allow you to progress ranks and earn stuff faster but I dunno.

It needs to be like Reach. Gain XP by playing the game like normal human being, get extra XP by complete menial challenges (get 10 headshots, go a spree, etc), get a f-ton of XP by completing weeklys (get 100 headshots, go on 10 sprees, etc). There also needs to be campaign challenges (AI kills, LASO, time trials). This would encourage people to by the paid campaign. IDK how they made such a simple system so f-ing bad.

> 2533274802341352;5:
> The biggest bummers that could end up happening as a result of how the challenges currently work would be:
> 1. Players are forced to play game modes that they don’t want to.
> 2. Players will go out of their way to complete challenges instead of just playing to win, or playing to have fun.
> 3. Progression will end up feeling throttled since you can only really progress at the same rate as everyone else
> 4. If you have a challenge to win a match, and you play a long big team battle match that ends in a close loss for you, you basically just wasted your time since you get literally nothing out of it.
>
> Hopefully they change how earning XP works so that we can gain it just by playing whatever we want, win or lose. Being forced to win or play something you don’t want simply leads to increased toxicity.

Yep. In Reach, you still got xp even if you lost, but I believe you got more if you won or did well. The system needs to be skill based with challenges encouraging unique skills.

Hopefully they change it, if folk keep spreading the word they will know, I trust them on this

> 2533274937939153;2:
> I’m hoping there’s a lot of “play 1 match” and “win 1 match” challenges. This system is already wack, but this would at least make it from wack to goofy

in the flight most of the daily challenges were to play matches (atleast for me, i cant speak as if i got every challenge) but you could finish the flight weekly challenges in like 8 hours if you tried. alot of challenges were like “kill players” “play/win matches” i think i saw one about objectives but i cant trust my memory on it.

> 2533274847845259;9:
> > 2533274937939153;2:
> > I’m hoping there’s a lot of “play 1 match” and “win 1 match” challenges. This system is already wack, but this would at least make it from wack to goofy
>
> in the flight most of the daily challenges were to play matches (atleast for me, i cant speak as if i got every challenge) but you could finish the flight weekly challenges in like 8 hours if you tried. alot of challenges were like “kill players” “play/win matches” i think i saw one about objectives but i cant trust my memory on it.

they did say there were some issues with challenges with one of them being that we didn’t have a lot, so I want to see how it’ll look next flight

> 2533274937939153;10:
> > 2533274847845259;9:
> > > 2533274937939153;2:
> > > I’m hoping there’s a lot of “play 1 match” and “win 1 match” challenges. This system is already wack, but this would at least make it from wack to goofy
> >
> > in the flight most of the daily challenges were to play matches (atleast for me, i cant speak as if i got every challenge) but you could finish the flight weekly challenges in like 8 hours if you tried. alot of challenges were like “kill players” “play/win matches” i think i saw one about objectives but i cant trust my memory on it.
>
> they did say there were some issues with challenges with one of them being that we didn’t have a lot, so I want to see how it’ll look next flight

yeah i just hope that for atleast daily challenges they keep with just “play x matches”

> 2533274802341352;5:
> The biggest bummers that could end up happening as a result of how the challenges currently work would be:
> 1. Players are forced to play game modes that they don’t want to.
> 2. Players will go out of their way to complete challenges instead of just playing to win, or playing to have fun.
> 3. Progression will end up feeling throttled since you can only really progress at the same rate as everyone else
> 4. If you have a challenge to win a match, and you play a long big team battle match that ends in a close loss for you, you basically just wasted your time since you get literally nothing out of it.
>
> Hopefully they change how earning XP works so that we can gain it just by playing whatever we want, win or lose. Being forced to win or play something you don’t want simply leads to increased toxicity.

I think you did a great job at summarizing my biggest gripes. I hope things will change in the future, but Infinite is looking like another games-as-a-service that launches in a state with a fun core, but is riddled with annoyances only for those annoyances to be patched out later.

I can see so much backlash from this that it will be changed so I don’t expect this to be a problem for long.