Perhaps this is just me, but I feel as though weapon and vehicle drops are manipulated per-round based on a players’ challenges to make it harder for progression.
Take my current challenge, that is, to get 15 kills with a Ghost’s plasma turrets. Prior to that challenge, I see Ghost’s once or twice a game. Since getting that challenge, on Tuesday I might add, I have not seen a single Ghost until a BTB battle today. I feel that challenges are either manipulating the game state or this is a severe mathematical improbability. In either case, it’s unacceptable that the nature of the game makes challenge progression impossible by-nature of what drops into a game.
This same concept applies to games. I feel that I get games like Stockpile and CTF often, but as soon as I have a relevant challenge for either my chance of spawning into the lobby of the desire gametype instantly drops. It’s so bad that I’m honestly tempted to open a sheet and start recording gamestate’s every few minutes to collect actual data to be used to make this distinction.
Does anyone else feel like challenges are manipulating the game state, or am I the victim of extremely severe mathematical improbability? No ghosts since Tuesday barring one today and I’ve done nothing but play? It just seems off.