Challenges for Pass Progress are not fun, and not healthy for the game

This is a problem that I first identified in Destiny and Destiny 2, with their bounty system, where sometimes bounties would have weird and ancillary objectives that didn’t have anything to do with the goal of the game mode you’re playing. What this leads to is players who are more concerned with bounty progress than completing the gamemode’s objective, meaning that at best you had teammates that cared little for completion, and at worst, teammates that actively worked against you if their bounty required a certain amount of kills with a certain weapon, or against a certain type of enemy. This would go on to become a more severe problem over time, as more and more of the game just became about grinding bounties for season pass progress.
Infinite is at this point, where it severely impacts the play experience, and the game hasn’t even formally launched yet. I think it is very important to signal that a massive overhaul to the challenge pool, and battle pass progression in general, is essential so that this game survives for more than 6 months.
“So, Ben,” I hear you ask, “How do they reward players without (as many) challenges?”
Simple. Reward them for playing the game.
A potential title I had for this thread was “You’ve made a phenomenal game, now just let us play it.” Thrown out because it didn’t actually communicate any of the real criticism contained therein. But, I think the sentiment still holds strong. Queuing up and playing three hours of Halo Infinite is fun, a lot of fun. What isn’t fun, is loading into every match, immediately sprinting around looking for certain weapons, equipment, vehicles, and unique situations, all so that I can advance my challenge progress. That doesn’t feel like fun, that feels like a job.
And, I understand that they did implement a 50 XP reward per match. This is not a step in the right direction. This is a vague gesture, a sideways glance, in the right direction, at best. As it is now, a 50 XP reward means that to advance a single level, of 100, you would need to play 20 games. To go from level 25 to 100, would require 1500 games. It’s practically nothing, chump change compared to the standard 250 XP per challenge. And, it doesn’t address any of the other problems with challenge-based progression.
So, you want to fix (almost) all of your problems? Here’s how.
Keep the match completion reward at 50 XP. Add, on top of it, a bonus for winning a match, and an additional reward based on your score (function of k/d/a and objective participation) that maxes out at, say, 300 or 400 XP. This way, not only are you incentivizing players to complete matches, you’re incentivizing them to try to do well, and try to complete objectives at hand. Players that do pony up and play a big part in their teams victory are rewarded for it.
Severely revise the challenge pool, and limit it to challenges that can be completed alongside gametype objectives. Instead of “Stop an enemy player’s energy sword lunge”, a challenge which incentivizes me to allow the enemy team to get control of a powerful weapon, fill out the pool with challenges like “Hold the Oddball for 30 seconds”, “Get a Killing Spree in Slayer”, “Capture the enemy team’s flag, or return your own in CTF”. I could write up more, but I think you get the idea.
Challenges ought to be side objectives that can be completed alongside enjoying the game, and shouldn’t be completely estranged from the conventional play experience, requiring me to prioritize and orient my behavior around them in order to feel like I’m being rewarded. Requiring this of players is a very, very good way to kill your game in record time.

Feel free to discuss, I’m sure there’s something I’ve missed or haven’t considered.

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I think challenges would make more sense for campaign. Not multiplayer. Too frustrating.

At this stage I’m taking a break from multiplayer. It’s not fun because the progression system kills the fun. And I agree with the majority of what you said.

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I’m leaning the same way, but honestly, I don’t want to. I really enjoy the minute-to-minute gameplay if I’m not worrying about keeping an eye out to complete a specific challenge, it’s just that the reward/progression systems are so broken, that it murders my motivation to see how little I advance after every match.

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I really started to appreciate the MCC challenge system.

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I never played much of MCC beyond Reach’s launch. Did it have similar problems with it’s challenge system? I know it pioneered the non-expiring battlepass, which I am ENDLESSLY grateful for, and something I hope catches on in other games.

The battle pass definitely needs some work. They also need to add credits into some of the tiers to incentivize shop and future battle pass purchases really.

MCC ended up having a super enjoyable battle pass/challenge system that I still get on and completely clear each week even though I’m 100 in all the passes.

I have faith if they built that from nothing years after that game launched they can get this one to a more rewarding state…it just sucks it started so rocky when they had a pretty strong foundation already and went a total different direction.

Hearing that they got MCC back on track definitely lessens my anxiety a little bit. Hopefully we see a similar adjustment made here.

You’ve nailed this!!! Please listen to this feedback 343 you’ve made an incredible game it just needs the progression system to go with it! Thank you!

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You earned XP or just playing the games and a list of challenges presented weekly. PVE or PVP.

You also got to choose where to spend your upgrades.

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It seems so obvious that, as you said, challenges should be designed around game mode objectives. Keep ‘x’ number of kills challenges relegated to slayer matches, have other challenges be based around capturing a flag, holding the ball, etc. It lets them retain the challenge system without actively going against how matches should be played.

It’s so obvious in fact, that the only conclusion I can come to as to why it’s implemented as it is now is because they want to frustrate players. They want to frustrate them to the point that they say ‘screw it’ and just pay for level skips or challenge swaps.

I get they need to make money off of a f2p game, but when it’s done so overtly obvious that they’re manipulating people’s enjoyment to coerce them into spending money, it just feels scummy.

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I agree with every word. I only came to the forums to give my opinion/feedback on this very subject. I found myself doing the challenges instead of playing the game because you can get 5 or 6 times the xp (or double that with an xp boost)! Playing the game DOES need to be rewarded and it needs to be enough to make challenges a secondary objective.

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Big agree.
I like some challenges/earning a reward for doing weeklies; but others requiring vehicles that only spawn on some maps in some game modes? Come on, 343. We literally have people in matches like “Bro, lemme use that WASP for a challenge. I’ll give it back after bro, I promise. Bro”. It’s annoying. Give us a free challenge swap a day or something at the very least so we can get rid of those trash challenges. Ideally remove them from the pool.

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If we are going to have PVP challenges, they should only be "Kill X Spartans, Play X matches, earn X assists) because I find myself mashing “z” to find item spawns and achieve said challenge instead of assisting my team. its frustrating.

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