The slow drip per matchup should be 100 XP.
No other challenge should be less than 250 XP.
And the capstone should be 1000 XP. Full stop.
The system is growing on me. The challenges themselves could use work; made to be more game type relevant and enjoyable to obtain. The values need to feel worth it though.
For example: this capstone with the killing sprees is appropriately mildly frustrating. And it would be more satisfying and rewarding if, at the end, you earned a full levels worth of XP.
That is all. I ain’t micromanaging. Just my two cents.
I am somewhat apprehensive about boosting up any exp gains as right now you can get 2.5 levels per day by maxing out the daily challenges. That’s 40 days to finish a battle pass that lasts 160+. Doubling the amount for wins would mean players who play a lot every day will hit the cap in 20 days.
I’m already level 26 I think and I have a full time job, have had many social commitments, spend a few hours every night after work with my son and wife. I haven’t hit the daily cap yet but I still think I’ll easily finish the battle pass by the end of December due to how much exp we get from weekly challenges. Still got all my double exp tokens ready to use whenever and haven’t used my exp grants either.
Im also playing slot alongside other commitments, but this is not a sustainable amount of play. I’m usually a 1-3 games/night kind of guy, but lately have been putting in some hours.
I get that one can complete the battle pass early, but at a reasonable pace I wouldn’t even come close.