Challenge for the Anti-"perks"/Sprint/loadout fans

Note, this is not directed to people that dislike some parts of Halo 4 but to those who claim that perks, sprint, and anything that isn’t halo 3 is going to ruin the game.

From what I’ve read, you guys seem to think 343 doesn’t know what they’re doing, that they OWE you YOUR ideal version of Halo. You criticize these people who have been in the industry for 5-25 years for making “stupid” and “game-breaking” decisions about Halo. So then step up.

Halo 3:
Dual Wielding
BR
True Skill 1-50 system
No AA
No Sprint
No Perks
No Progressive System

What would YOU have in Halo 4 that isn’t listed here? Share your ideas. What’s something “new” that you can add so that people aren’t buying the same game? What would you do if you had power over the franchise?

Since you people are so intent on believing that 343 is running Halo into the ground and anyone who is supporting this company isn’t helping.

Please.

Enlighten us with your perfect game design theory for Halo 4 that will kick start a new trilogy of games and try to reach a wider audience then it already does.

The floor is open

> Note, this is not directed to people that dislike some parts of Halo 4 but to those who claim that perks, sprint, and anything that isn’t halo 3 is going to ruin the game.
>
> From what I’ve read, you guys seem to think 343 doesn’t know what they’re doing, that they OWE you YOUR ideal version of Halo. You criticize these people who have been in the industry for 5-25 years for making “stupid” and “game-breaking” decisions about Halo. So then step up.
>
> Halo 3:
> Dual Wielding
> BR
> True Skill 1-50 system
> No AA
> No Sprint
> No Perks
> No Progressive System
>
> What would YOU have in Halo 4 that isn’t listed here? Share your ideas. What’s something “new” that you can add so that people aren’t buying the same game? What would you do if you had power over the franchise?
>
> Since you people are so intent on believing that 343 is running Halo into the ground and anyone who is supporting this company isn’t helping.
>
> Please.
>
> Enlighten us with your perfect game design theory for Halo 4 that will kick start a new trilogy of games and try to reach a wider audience then it already does.
>
> The floor is open

i like how you capitlize the words YOU and OWE like your trying to make the ppl who dont like halo 4 sound selfish

if this game was a complete Cod clone with aim down the sights and everything its ok just because they dont owe us anything? i expect a company who didnt even make halo to not add crap like killstreaks and perks to it just so they can appeal to a wider audience. i bet you the only reason they added perks was just because it would get the more money not because they thought it was a good idea

also compare the change to halo 1 to halo 2. nothing was really added other then duel wielding and minor things like that and no fall damage… yet halo 1 and 2 are way different

It’s strange that these people are so very quick to criticise, yet when it comes justifying those criticisms and providing solutions to “teh wurst decishun 343 haz evar maed!!!” their voices seem to catch in throat…

I want a combo of everything good in previous Halo games. Why every ignorant person says everyone wants Halo 3 is beyond me.

-Halo 3 1-50 system so I don’t play thumbless kids all day.
-Hitscan DMR / BR utility weapon.
-Better netcoding than Reach or 3.
-Halo 2 movement speed so sprint would be unneeded.
-Small Sandbox like Halo CE’s where every weapon was useful to a degree in it’s own niche range.
-Competitive maps that play well at a high level of play.

Oh look, I just made the perfect Halo game. Why fix what isn’t broken?

> i like how you capitlize the words YOU and OWE like your trying to make the ppl who dont like halo 4 sound selfish

Yeah I do. Can you blame me? Here are some of my favorite quotes on this board:

"I’ve halo because of the previously established system and now you introduce a perk system!

Yokink you 343 you really are just trying to draw all the cod kids into halo!"

“343, you guys are lying jerks:
WE WANT TO DO WHAT COD DOES AND DO IT BETTER LOL.
Guys! Guys! I know we added perks and custom classes, but we are not chasing after CoD”

“Sorry for wanting a good, competitive FPS” In reference to a game whose MP WE HAVENT EVEN SEEN YET

“NO , people like you are destroying Halo…perks in Halo thats ! It’s not cod bf or other sh … Multiplayer will be shiy like cod…ok now you are Halo “community” so have funn with this halo cod something…343 don’t you see how it works in reach? For me Halo series ends with Halo 3 ODST . Perks…f*k it…”

I could go on and on

> I want a combo of everything good in previous Halo games. Why every ignorant person says everyone wants Halo 3 is beyond me.
>
> -Halo 3 1-50 system so I don’t play thumbless kids all day.
> -Hitscan DMR / BR utility weapon.
> -Better netcoding than Reach or 3.
> -Halo 2 movement speed so sprint would be unneeded.
> -Small Sandbox like Halo CE’s where every weapon was useful to a degree in it’s own niche range.
> -Competitive maps that play well at a high level of play.
>
> Oh look, I just made the perfect Halo game. Why fix what isn’t broken?

So basically your only real addition to Halo was

“better netcoding”

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You Fail to understand what I’m asking for.

I’m not asking for a game that the most hardcore Halo fan will enjoy

I’m asking for a game that won’t get torn up by reviews for being redundant

Only one real attempt and this thread has been pushed into the back. My point is made

Im FINE with things like AAs if they have to be fought over and were limited use.

> Im FINE with things like AAs if they have to be fought over and were limited use.

Oh no see, thats fine. I am specifically directing my challenge at people who legitimately think Halo 4 is already ruined because it includes sprint. The fans who are so stubborn and just seem to want an updated Halo 3. You have room for flexibility, you don’t mind new things if they are done in a certain way, but these people are just absolutely -Yoink!- about any changes and hate a progression and perks system they haven’t seen yet

Dedicated servers/clans brought back

Haters gonna hate.

Notice how nobody has really made a suggestion lol this guy is speaking the truth. Tell it how it is!!!

> > Im FINE with things like AAs if they have to be fought over and were limited use.
>
> Oh no see, thats fine. I am specifically directing my challenge at people who legitimately think Halo 4 is already ruined because it includes sprint. The fans who are so stubborn and just seem to want an updated Halo 3. You have room for flexibility, you don’t mind new things if they are done in a certain way, but these people are just absolutely -Yoink!- about any changes and hate a progression and perks system they haven’t seen yet

Alot of people don’t like sprint because of the way it was implemented. it allowed people to run away from combat. What im saying is there is a legitimate reason people don’t like alot of things like AAs and bloom (even though others just hop on the bandwagon) and they would be fine if it stuck to halo’s core gameplay concept, which is earn EVERYTHING. Earn kills, earn better weapons, earn powerups, and just as important, everyone STARTS OFF the same.

> You Fail to understand what I’m asking for.
>
> I’m not asking for a game that the most hardcore Halo fan will enjoy
>
> I’m asking for a game that won’t get torn up by reviews for being redundant

Oh, I see. So we’re not out to make a game that pleases the community, but pleases the reviewers. rolls eyes

I’ll make a proper post later, atm I don’t have the time. Look forward to it.

Thats the problem though. If you innovate just for the sake of innovating and trying to draw in new fans you are bound to add things that dont need to be added and lose the core fanbase. Sometimes the best thing to do is to try and improve existing things in the game instead of adding completely new ones, and even take things out that didnt work before. Halo has never been about “Customizing your play style” or an excess of unnecessary game mechanics it has always sported simple but effective gameplay that obviously worked very well with the Halo trilogy.

Ok well if you go and look at a poll I made earlier, 20% said they like perks, 10% said they disliked and 70% said they need to see more. The community that wants Halo to remain stagnant is a small percentage in reality. And I’m saying that your goal is to make Halo 4 a very high rating game as is the standard in the series. You aren’t appealing to just the reviewers, you’re trying to appeal to the gaming industry. So adding “better internet” or “awesome maps” is closed minded. I’m asking you to push the series forward without these new additions.

> Thats the problem though. If you innovate just for the sake of innovating and trying to draw in new fans you are bound to add things that dont need to be added and lose the core fanbase. Sometimes the best thing to do is to try and improve existing things in the game instead of adding completely new ones, and even take things out that didnt work before. Halo has never been about “Customizing your play style” or an access of unnecessary game mechanics it has always sported simple but effective gameplay that obviously worked very well with the Halo trilogy.

Halo: Reach broke Halo 3’s record in terms of player count AND sales. So I doubt they’ve lost any of the core fanbase. While yes I can agree that sometimes perfecting a game can be better, but Halo 4 is the start of a new trilogy, what they make today people are going to look back when they’re playing Halo 6 and say wow I’m so glad they took this direction. This is essentially the Halo 1 of the Reclaimer trilogy, and a lot of you just want to see what you’ve already seen. Also Frank did refer to this game as a sort of “reboot” in case people didn’t know that

Hated the 1-50 ranking system, everything about it. I wouldn’t ever want that to come back.
Anything below 45 = Burger King, even if you win
45+ winning team = No life
45+ losing team = Where did you buy your account scrandom?!?!?
Trueskill my -Yoink-, you can play a captain grade 3 in social that doesn’t care about rank at all so he avoids ranked, and he might be 10 times better than his rank suggests. While a 50 going up against him may start instantly trash talking and be the worse 50 ever, and get his -Yoink- handed to him on a silver platter. Rank means nothing, the sooner you realize that the better.

Free-roaming campaign levels (See what ODST could have been)
Multiplayer integrated with campaign AI units (See Star Wars Battlefront)
Forklifts for forge
A precision automatic weapon (See Rainbow Six, Section 8)

And only one of these I see within the sights of 343. The rest (all minus forkie) either won’t be considered for how much it would depart from the convention-strewn -Yoink- of past Halo games or would present a technical challenge that risks the core game (as opposed to a meaningless side-feature), which I don’t trust 343 to make even with the big talk of the last podcast.

Typical. They will flame us all day but when ever a challenge to actually prove their side legitimately comes up they just avoid it. Proof these “real Halo fans” have no idea what they are talking about and that they are just spewing BS.

Besides of a couple of people/attempts.