Certain dislikes in an otherwise great beta

Let me start by saying I’m loving the beta, it feels good to play a new Halo game! But, I would be lying if I said it was all amazing. Now, we all know the battle pass needs work (reach or mcc style progression would be preferred) but I’m here to also talk about things I’ve found in the beta I really dislike.

  • I feel the ar needs a nerf, and that it’s too deadly at long ranges. I could be wrong about this, other input is appreciated.
  • constant grenade spam
  • separate ranked and social playlists. I work 40+ hours a week, when I get the chance to play, I want to have fun, not be up against sweaty hcs players.
  • playlists for game modes. I understand this is just the beta, but I have ZERO desire for oddball, capture the flag, or stockpile. I hope that with the December 8 release there will be actual playlists to pick and choose from instead of having to go through game modes I don’t care for. Sometimes I just feel like playing normal slayer or big team battle, and I would love to see a swat playlist!
    Besides these gripes, I’ve been enjoying my time with the beta, and remain excited for the official release!
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AR could certainly use a range nerf.

Grenade spam has always been a thing in Halo, but with no friendly fire, there isn’t a downside to doing so.

Not sure what you mean. Social and Ranked are separate.

I agree there should be playlists. While I enjoy Objective modes from time to time, I’m primarily a Slayer player, and it’s rather annoying playing 10 objective games in a row before I get a chance to play my preferred gamemode.

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Thank you for your feedback with the ar damage, I knew I wasn’t going crazy haha! As far as ranked and social being separate, maybe I haven’t found a way to find the different playlists on the beta and others have.

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It’'s not a beta, they’re just calling it that to deflect criticism. We’ve been told that this is all the content we get at “launch” coupled with the “beta” having no end and microtransactions on the table with no reset of progress this clearly isn’t a beta, it’s the full release.

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No we haven’t. Every press release has clearly labeled this a beta, the only official source counter to that was a blog post where they said that these are the final maps and modes for launch. There’s a lot not covered under “maps and modes”.

AR definitely needs a range nerf. I’m not sure how people are managing to be so accurate with it at range but the weapon shouldn’t allow for it at all in anything past “mid” range.

Playlist will very likely be added for retail. Their goal in the here and now is just to get people into games. They shouldn’t even need the constant flow of feedback they’ve had to know they will need more specificity for the Playlist moving forward, and fortunately that is a very easy thing for them to fix.

Also need some general fixes to things like melee hit detection and collision detection in the game, and some housekeeping like lobby stability. Goes without saying ths battlepass/challenge grind needs to be addressed. They they’re reasoning and making changes within 4 days of a beta launch is promising, but there is alway a risk they’ll leave it in a way that heavily encourages the need for boosts, and that will very quickly turn people away from the game.

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In the announcement video French says that we are getting all the “release” content in the “beta”

He himself calls this a beta, and goes on to say “you’ll have access to all the maps, core modes, academy features and the full battlepass to unlock”, zero Indication that this is the full retail release by way of things like weapon tuning, spawn layouts, playlist UI, or really anything outside of what he specifically stated.

Of course they’re not going to make major developmental changes in a three week window, but this is absolutely a beta. They’ve also responded to feedback and adjusted a feature, within 4 days of this launch, which shows their intent is to monitor feedback and prove what they can for retail.

You’re being disingenuous if you’re trying to say that doesn’t mean “release” day content.

And you’re not reading. Yes, they have stated that in terms of maps, core modes, academy, and battlepass that this is full release content. What I’m saying is that there are several other components to the game outside of those things that are subject to change, as this is in fact a beta, regardless of your insistence otherwise.

“We have all the release content but it might change so it’s still a beta”
I guess the MCC is still in beta too then.

Except we don’t have all the release content, we have the release content as it pertains to maps, core modes, academy and battle pass. This isn’t rocket science, every other component of the game is being weighed and measured by way of this open beta and all the feedbackits generating, and is subject to change prior to launch. 4 days in and we’ve already had the challenge system getting addressed, based on feedback. 4 days in, that doesn’t happen on a retail launch title, you’d be lucky to get weekly patches for a feature that isn’t breaking actual gameplay.

This is a beta. I get that you’ve got your misgivings about it, but that doesn’t change what it is.

What else is there? This is the full release of the multiplayer, wishing it was a beta does not make it so despite 343’s best efforts.

“Maps” meaning these are the launch maps, no other maps will be included. “Core game modes” meaning that these are the launch window game modes, no others will be added. “Battlepass” meaning the tiers and content are the launch tiers and content, no other changes to be made. “Academy” meaning the feature based around the tutorial, gun drills and bit training is completed and no changes will be made. What’s outside of those things?

The entirely of the weapon sandbox from tuning, to behavior adjustments, to weapon availability and potentially even the weapon list itself. Map layouts regarding player spawns, weapon/nade/equipment spawns and respective spawn timers. Balancing to objective points/timers as they pertain to their respective game modes. Any number of hundreds of potential UI, QOL, or player movement/interaction changes and fixes that don’t fall under “maps, Core game modes, battlepass, and Academy”.

Either you don’t understand what a beta is, or you’re just trolling at this point. No release game gets immediate attention to feedback about non-gamebreaking issues, none. The game as it stands is a beta, albeit one featuring components that are intended for launch, everything else is still up in the air for changes at retail.

Look at the mcc for example. They had a social playlist and a ranked playlist. Infinite needs something like that.

Where in the beta is a social playlist at right now? That’s what I mean for the final release, they need to be separate

Quick Play and BTB are essentially Social.

Okay but why not have them under a social category with other game modes? That’s what I’m trying to say.