343: Ok Certain Affinity we have paid you lots of moneys and all you had to do in the last 3 years was to make forge ground breaking and awesome so what do you got? Certain Affinity: Uhhh we have magnets. 343: OMG MAGNETS SHIP IT!!!
The magnets will be extremely useful though…
The improvements in Forge are so far good, I don’t see a problem with the magnet system.
Magnets are a great idea. I do not know why you are complaining.
I think he was stating his approval of magnets, not complaining about them.
You expected more. I understand. The thing is, the improvements we got are significant, and they are somewhat groundbreaking, but they’re all subtle. They will affect functionality, but they’re nothing on the scale of the changes we got from Halo 3 to Halo: Reach. Think about all of the changes there. We got fixed, phased, and normal modes for objects. We got “precision” editing. We got an entirely different kind of perspective (rotating around the object) when editing. And biggest of all, we got Forge World. Reach was a huge game changer on the Forge front. Yes, the new Halo 4 changes are kind of small by comparison.
So don’t make the comparison. Halo: Reach made a lot of format changes to Forge and changed the way we Forge. It was a bigger change. But Halo 4 is adding a lot of functionality changes to Forge, giving us more possibilities for our maps.
And highlighted objects, locking, duplicating, dynamic lighting, trait zones, 3 forge specific maps, detailed objects, and likely more we haven’t seen.
And highlighted objects, locking, duplicating, dynamic lighting, trait zones, 3 forge specific maps, detailed objects, and likely more we haven’t seen.
I’m very satisfied with the new additions (forge in reach, minus the boring palette was near-perfect), but I’d still like to be able to modify object surface properties, such as how a grenade/player/other object can bounce on that surface, or whether a real-time object (player/grenade) is attracted/retracted to it (true magnets)
i bet theres alot we havnt seen
> i bet theres alot we havnt seen
Like…Moa Jousting?
I’m down with magnets, lock/unlock, and duplicate.
> > i bet theres alot we havnt seen
>
> Like…Moa Jousting?
I want to see this!
> And highlighted objects, locking, duplicating, dynamic lighting, trait zones, 3 forge specific maps, detailed objects, and likely more we haven’t seen.
We don’t really know what else is coming, though; no guarantee there are any major revelations coming. For all we know, this is pretty much it as far as new tools/features go, and the only thing left to reveal the other two Forge-friendly maps (with their respective palettes). I would love for RTX to have only been a teaser, and for them to reveal a huge list of additional features at ComicCon, but there’s no guarantee that will happen. So I would personally caution against getting overexcited, and expecting anything mind-blowing at ComicCon.
Anyway, what we got is quite good, IMO. For the most part, all I really wanted was an enhanced Reach Forge with a more stable & streamlined UI (features like magnetism, locking, highlighting, and duping will really help to streamline the basic building process), and with more variety in objects (and since we’re getting 3 forge maps, each with it’s own palette theme, we’ll get that), and a larger budget (the one million budget will be awesome, assuming they haven’t jacked the prices of everything way up, or that it wasn’t just for the demo).
They are iterative evolutionary changes rather than the revolution from H3 forge 1.0 to H:R Forge 2.0.
Now Halo 5 is a totally different kettle of horses, I want and expect revolutionary changes to a nex gen forge, on a next gen console. 
DUDE! THEY MAGNETIZE!
There was way more than magnets in the Forge demo, and there are most likely way more things we haven’t seen yet.
though the magnets are pretty useful and will make forging faster and easier for a lot of people I have to say that what I’m really excited for is how people will exploit it instead.