Celestial Gaming - Recruiting! Tired Of Randoms?!

Celestial Gaming IS Recruiting! Read More Below!

Gamertag Contact: Celestial Slade / Celestial Piggy (Contact Both For Urgent Recruitment)

NOTE: Gamertag Change “NOT” Required!

Mandatory Requirements:

  • Must Have A Working Mic - 15 Or Older - RespectfulOptional Requirements: (You Don’t Have To Fit The Requirements Listed Below)

  • Players Who Have Various Skill Sets (Driving, Gunning, Piloting, Sniping, Flag Handling, Etc…) - Players Who Are Able To Take Command And Lead Full 8 Man Big Team Battle Games (Assigning In Game Orders For Players) - Players Who Enjoy Teaching Others Strategies, Tactics, and Tips. About Celestial Gaming:
    We are a small to mid sized team who enjoys team play, communication, and most of all having fun. We have 3 different play styles and you’ll usually hear someone tell the party what play style we’ll be playing. Casual Mode is straight out having fun, no stress, callouts not required, and winning isn’t necessary. In Semi-Competitive Mode, things such as callouts and in game communication is required from all members in the game. Competitive Mode, is pretty much Semi-Competitive but more pre-game preparation and intense team play from all members of the game. To keep our players trained up, we do have what we like to call Team Skirmishes, which is Competitive Mode, where assigned Celestial Squads will be fight eachother and discuss strategies and errors after each game. Once our leaders feel a Celestial Squad, which is a squad you will automatically be assigned to is ready to take on other Clans then we can set that up for them. We do have a Ranking System to make V****eterancy and Loyalty mean something while you are in Celestial Gaming. Other than that our leaders work hard to ensure that Celestial Gaming is a No-Drama Zone and that All Members RESPECT Eachother.

Leadership Position Openings: [Spots Still Open]

  • Squad Leaders: recruit players, lead your very own Celestial Squad - Trainers: teach players in game mechanics such as Positioning, Movement, Item Spawning, and Timing.