CEA playlists would be perfect if....

I like the anniversary games. The DMR Pistol and Needle Rifle are pretty balanced. Yet at the same time there’s a problem, As much as you add a new weapon to the game you mess up even more guns.

Anniversary should have

Boosted the Assault Rifle. Seemed a lot more useful in Halo:CE. Now you really gotta get close and you need like 10 advantages. Back in the day the A.R in the hands of a Pro was still pretty deadly. Now the DMR and Pistol shun it out.

No need for Spray and Pray but no need for less weapons. The A.R should be stronger. It’s balanced with it’s limited clip and range. Each bullet should do at least 2.5% more damage AT LEAST.

Plasma Weapons need to have a stun feature. Simple as that. EMP for the plasma pistol is not enough. The Plasma Rifle and Repeater are destroyed. More so then the A.R. Again in Halo:CE the Plasma Rifle was a gun you would pick up and have a use for.

The Needle Rifle should do slightly more armor damage. Same HP damage. No big change.

The Spikers Malee should be faster then any other weapon (except the sword). And should have more lunge as well.

Increase the ghosts power. Seems like Im shooting BB’s at players. And warthogs take like 10000 shots of plasma before even beginning to explode.

Other then that it’s a good game. It’s very fun. BUT PLEASE MAKE OTHER GUNS HAVE A CHANGE. Having the Pistol is fun but with the DMR and Needle Rifle you make other guns seem pointless.

With the exception of special weapons, such as Swords, Shotguns, Rockets (heavy guns) and the Sniper Rifle.

The Plasma Weapons, Spiker and Assault Rifle need some boosting. So people use them. 95% of the players kills should not be 1 weapon. I’d rather see every gun get a use. It would only add more balance, skill and variaty.

Peace.

no. Spray and prays will never get a buff, thank god.

I agree the ar defintely needs a buff thats my favorite gun, I just hate how the dmr and the pistol are overused i use the ar when it comes to a choice between a dmr and ar.

Halo:CE was a near perfect balanced game.

You know why? Because as much as the pistol was a OPish weapon the other weapons had powers it could not match

The A.R would saw through a pistol user with ease. I remember I would pick up the pistol and my older brother would destroy me with the A.R because he knew when to use it. (And when I tried to A.R him he’d just out pistol or out AR me)

The Plasma Guns stunned players and you didn’t want to fight them. At close range if you fought a plasma rifle you were nearly “fuxed” because of it. It made you think twice about just going against one

The Ghost could in fact destroy a scorpion because of it’s stun. Yet wouldn’t do as much against a warthog. It was odd but balanced

Spray and Pray is not bad. The halo Reach AR shooters slower then the one in Halo:CE had and has about half the bullets.

P.S-In Halo:CE (PC online) every gun was used. The Pistol may have been the big gun to use however if you had an Assault Rifle or Plasma Pistol you still had power, you didn’t need to find other weapons, if you fought someone with a pistol you had a CHANCE to beat them.

Balance is not “Every gun needs to be 100 pin point on redicule and single shot” it’s “Every gun has it’s chance. Even if some guns overpower others. EVERY GUN has a purpose and power”