I like the anniversary games. The DMR Pistol and Needle Rifle are pretty balanced. Yet at the same time there’s a problem, As much as you add a new weapon to the game you mess up even more guns.
Anniversary should have
Boosted the Assault Rifle. Seemed a lot more useful in Halo:CE. Now you really gotta get close and you need like 10 advantages. Back in the day the A.R in the hands of a Pro was still pretty deadly. Now the DMR and Pistol shun it out.
No need for Spray and Pray but no need for less weapons. The A.R should be stronger. It’s balanced with it’s limited clip and range. Each bullet should do at least 2.5% more damage AT LEAST.
Plasma Weapons need to have a stun feature. Simple as that. EMP for the plasma pistol is not enough. The Plasma Rifle and Repeater are destroyed. More so then the A.R. Again in Halo:CE the Plasma Rifle was a gun you would pick up and have a use for.
The Needle Rifle should do slightly more armor damage. Same HP damage. No big change.
The Spikers Malee should be faster then any other weapon (except the sword). And should have more lunge as well.
Increase the ghosts power. Seems like Im shooting BB’s at players. And warthogs take like 10000 shots of plasma before even beginning to explode.
Other then that it’s a good game. It’s very fun. BUT PLEASE MAKE OTHER GUNS HAVE A CHANGE. Having the Pistol is fun but with the DMR and Needle Rifle you make other guns seem pointless.
With the exception of special weapons, such as Swords, Shotguns, Rockets (heavy guns) and the Sniper Rifle.
The Plasma Weapons, Spiker and Assault Rifle need some boosting. So people use them. 95% of the players kills should not be 1 weapon. I’d rather see every gun get a use. It would only add more balance, skill and variaty.
Peace.