> > Oh well, serves me right for having high expectations.
> For a game priced (tentatively, hopefully ultimately) at $39.99 you can’t possibly be upset. A remake of the classic CE running the same gameplay engine but made even more beautiful than before with an all new graphics engine layered on top.
> Then add in the fact that it comes with 7 new maps for Halo: Reach. That’s enough excitement right there for me to Eagle myself!
> They also have added in the ability to play co-op over XBL. Ok, it’s not 4 player. That doesn’t mean that this game will fail to meet expectations. Maybe yours, but for something aimed at recreating the original experience, I think 343 is headed down the right path.
I concur. In fact, I believe it would have been quite easy for them to make co-op four-player, to some degree. They wrote an entire new code for Xbox LIVE-enabled co-op, so to say that a recode to allow four players at one time was too much for them is to surely be joking. I think the choice was made intentionally. Adding four-player co-op would mean a few things. For one, they would have to add two more cryo tubes at the beginning of the game. Second, they would have to change some spawns. For example, at the beginning of the Halo level, the escape pod clearly doesn’t have enough room to spawn four players in it (not to mention that they would have to lay down two new spawns for every level). These are off the top of my head, so I’ve only got one more example offhand. They would have to find a way to make the endgame a bit more challenging. There are only four reactor couplings to trigger the wildcat destabilization, so have each player grab a Rocket Launcher, and you could have that part beaten before the Sentinels even join the fight.
So four-player co-op might seem like a fun idea, and I agree; I’m a bit disappointed it’s not there in some ways. However, the Combat Evolved campaign is built with one player in mind, with a two-player cap. They would have to change the design in some ways to accommodate the switch to four players, and that would require a bit more messing around with the engine. I think they just limited us to two players so the experience would be as close as possible.