CE Pistol for Customs

343 should make the CE Pistol with no alterations available as an option for custom games and/or classic-style playlists only. They wouldn’t have to balance it with the rest of the sandbox since it wouldn’t be available in standard playlists. It would just be a nice way to reward long-time fans of the series and give them a chance to indulge in nostalgia from time to time.

It would also be pretty easy to program. Given that they wouldn’t have to develop a new model (the pistol that’s in the game already looks exactly like the CE Pistol), all they would have to do is add a configuration with zero spread or bloom, 3 shots / sec locked rate of fire, 2x zoom, 12 shot clip, and maybe bullet leading if they are being generous.

Hard to see how this would be anything but a win-win. Long-time fans are happy, existing sandbox doesn’t get disrupted, forum gets at least some slight relief from people complaining about kill times, bloom, recoil, etc. All for a small amount of effort.

you are aware that the reason the CE pistol behaved the way it did was a result of a glitch right? They didnt want to push the game back anymore so just released CE with the “Pistol glitch”

There is no way 343 can simply “program” a pistol with the exact same 3 shot pistol as CE especially with the engine difference.

Kill times problem will be solved with the weapons 343 has chosen. putting a remake of the 3 shot pistol in customs will not fix slow kill times lmao. Idk if you saw the conan halo 4 clip, but the BR’s rate of fire is almost like halo 2’s which is REALLY fast. We havent even seen all of the weapons yet so why would you assume that slow kill times are in halo 4 even though 343 addressed it and said the kill times will be alot faster.

Kill times wont be an issue in halo 4 trust me :slight_smile:

I voted no because why would 343 put in a older version of a pistol??

> you are aware that the reason the CE pistol behaved the way it did was a result of a glitch right? They didnt want to push the game back anymore so just released CE with the “Pistol glitch”
>
> There is no way 343 can simply “program” a pistol with the exact same 3 shot pistol as CE especially with the engine difference.
>
> Kill times problem will be solved with the weapons 343 has chosen. putting a remake of the 3 shot pistol in customs will not fix slow kill times lmao. Idk if you saw the conan halo 4 clip, but the BR’s rate of fire is almost like halo 2’s which is REALLY fast. We havent even seen all of the weapons yet so why would you assume that slow kill times are in halo 4 even though 343 addressed it and said the kill times will be alot faster.
>
> Kill times wont be an issue in halo 4 trust me :slight_smile:

Again, this is FOR CUSTOMS / CLASSIC PLAYLISTS ONLY. I’m in no way saying this will “save” Halo 4. I’m just saying that this would be a nice way to say thanks to long-time fans and give them some ability to satisfy their nostalgia online.

As for the technical issues, I’m not sure why you think they can’t replicate the CE Pistol. It was basically a zero bloom DMR with a locked rate of fire, 3sk, bullet leading, and 2x zoom, skinned as a pistol. I don’t see the major technical hurdle you are referring to…

> I voted no because why would 343 put in a older version of a pistol??

Because some long-time fans want it, and why not? It won’t disrupt the people who don’t like it and it’s easy to do.

> > I voted no because why would 343 put in a older version of a pistol??
>
> Because some long-time fans want it, and why not? It won’t disrupt the people who don’t like it and it’s easy to do.

So you want 2 pistols both the same models but 1 is older and 1 is new?! That makes so much sense

> > > I voted no because why would 343 put in a older version of a pistol??
> >
> > Because some long-time fans want it, and why not? It won’t disrupt the people who don’t like it and it’s easy to do.
>
> So you want 2 pistols both the same models but 1 is older and 1 is new?! That makes so much sense

Actually, they’ve already done something similar in Reach, it’s called Anniversary Classic. In that mode, the Anniversary version replaces the regular pistol.

Again, it clearly does make sense for those long-time fans that want to use it on occasion just for nostalgia. Does it have any wider impact on the game? Of course not, it’s just a customs option. Why would you care if you don’t want to see it? It won’t affect you.

> > you are aware that the reason the CE pistol behaved the way it did was a result of a glitch right? They didnt want to push the game back anymore so just released CE with the “Pistol glitch”
> >
> > There is no way 343 can simply “program” a pistol with the exact same 3 shot pistol as CE especially with the engine difference.
> >
> > Kill times problem will be solved with the weapons 343 has chosen. putting a remake of the 3 shot pistol in customs will not fix slow kill times lmao. Idk if you saw the conan halo 4 clip, but the BR’s rate of fire is almost like halo 2’s which is REALLY fast. We havent even seen all of the weapons yet so why would you assume that slow kill times are in halo 4 even though 343 addressed it and said the kill times will be alot faster.
> >
> > Kill times wont be an issue in halo 4 trust me :slight_smile:
>
> Again, this is FOR CUSTOMS / CLASSIC PLAYLISTS ONLY. I’m in no way saying this will “save” Halo 4. I’m just saying that this would be a nice way to say thanks to long-time fans and give them some ability to satisfy their nostalgia online.
>
> As for the technical issues, I’m not sure why you think they can’t replicate the CE Pistol. It was basically a zero bloom DMR with a locked rate of fire, 3sk, bullet leading, and 2x zoom, skinned as a pistol. I don’t see the major technical hurdle you are referring to…

Um look at reach? they tried and its not the same. There is no way to clone a glitched pistol from the previous console based halo game in an engine as evolved as halo 4. You should honestly learn a little bit about game design before trying to defend a topic that has no real foundation lol.

Something like this will never happen and I can say that with 100% certainty.

> > > you are aware that the reason the CE pistol behaved the way it did was a result of a glitch right? They didnt want to push the game back anymore so just released CE with the “Pistol glitch”
> > >
> > > There is no way 343 can simply “program” a pistol with the exact same 3 shot pistol as CE especially with the engine difference.
> > >
> > > Kill times problem will be solved with the weapons 343 has chosen. putting a remake of the 3 shot pistol in customs will not fix slow kill times lmao. Idk if you saw the conan halo 4 clip, but the BR’s rate of fire is almost like halo 2’s which is REALLY fast. We havent even seen all of the weapons yet so why would you assume that slow kill times are in halo 4 even though 343 addressed it and said the kill times will be alot faster.
> > >
> > > Kill times wont be an issue in halo 4 trust me :slight_smile:
> >
> > Again, this is FOR CUSTOMS / CLASSIC PLAYLISTS ONLY. I’m in no way saying this will “save” Halo 4. I’m just saying that this would be a nice way to say thanks to long-time fans and give them some ability to satisfy their nostalgia online.
> >
> > As for the technical issues, I’m not sure why you think they can’t replicate the CE Pistol. It was basically a zero bloom DMR with a locked rate of fire, 3sk, bullet leading, and 2x zoom, skinned as a pistol. I don’t see the major technical hurdle you are referring to…
>
> Um look at reach? they tried and its not the same. There is no way to clone a glitched pistol from the previous console based halo game in an engine as evolved as halo 4. You should honestly learn a little bit about game design before trying to defend a topic that has no real foundation lol.
>
> Something like this will never happen and I can say that with 100% certainty.

That’s because they programmed it AFTER Reach was already made and in a game that was developed by Bungie, not 343. If they do it during the course of development, there should not be the same technical obstacles. The only technical piece that should be difficult is bullet leading, which I already stated in the OP.

> > > > I voted no because why would 343 put in a older version of a pistol??
> > >
> > > Because some long-time fans want it, and why not? It won’t disrupt the people who don’t like it and it’s easy to do.
> >
> > So you want 2 pistols both the same models but 1 is older and 1 is new?! That makes so much sense
>
> Actually, they’ve already done something similar in Reach, it’s called Anniversary Classic. In that mode, the Anniversary version replaces the regular pistol.
>
> Again, it clearly does make sense for those long-time fans that want to use it on occasion just for nostalgia. Does it have any wider impact on the game? Of course not, it’s just a customs option. Why would you care if you don’t want to see it? It won’t affect you.

They’re won’t be a anniversary to this game unless it’s in 10 years. The pistol in Reach was different in the anniversary too. It looked the same but it’s sound was different and it’s damage was different.

> > > you are aware that the reason the CE pistol behaved the way it did was a result of a glitch right? They didnt want to push the game back anymore so just released CE with the “Pistol glitch”
> > >
> > > There is no way 343 can simply “program” a pistol with the exact same 3 shot pistol as CE especially with the engine difference.
> > >
> > > Kill times problem will be solved with the weapons 343 has chosen. putting a remake of the 3 shot pistol in customs will not fix slow kill times lmao. Idk if you saw the conan halo 4 clip, but the BR’s rate of fire is almost like halo 2’s which is REALLY fast. We havent even seen all of the weapons yet so why would you assume that slow kill times are in halo 4 even though 343 addressed it and said the kill times will be alot faster.
> > >
> > > Kill times wont be an issue in halo 4 trust me :slight_smile:
> >
> > Again, this is FOR CUSTOMS / CLASSIC PLAYLISTS ONLY. I’m in no way saying this will “save” Halo 4. I’m just saying that this would be a nice way to say thanks to long-time fans and give them some ability to satisfy their nostalgia online.
> >
> > As for the technical issues, I’m not sure why you think they can’t replicate the CE Pistol. It was basically a zero bloom DMR with a locked rate of fire, 3sk, bullet leading, and 2x zoom, skinned as a pistol. I don’t see the major technical hurdle you are referring to…
>
> Um look at reach? they tried and its not the same. There is no way to clone a glitched pistol from the previous console based halo game in an engine as evolved as halo 4. You should honestly learn a little bit about game design before trying to defend a topic that has no real foundation lol.
>
> Something like this will never happen and I can say that with 100% certainty.

Thank you that’s what i’ve been trying to say :smiley:

> > > > you are aware that the reason the CE pistol behaved the way it did was a result of a glitch right? They didnt want to push the game back anymore so just released CE with the “Pistol glitch”
> > > >
> > > > There is no way 343 can simply “program” a pistol with the exact same 3 shot pistol as CE especially with the engine difference.
> > > >
> > > > Kill times problem will be solved with the weapons 343 has chosen. putting a remake of the 3 shot pistol in customs will not fix slow kill times lmao. Idk if you saw the conan halo 4 clip, but the BR’s rate of fire is almost like halo 2’s which is REALLY fast. We havent even seen all of the weapons yet so why would you assume that slow kill times are in halo 4 even though 343 addressed it and said the kill times will be alot faster.
> > > >
> > > > Kill times wont be an issue in halo 4 trust me :slight_smile:
> > >
> > > Again, this is FOR CUSTOMS / CLASSIC PLAYLISTS ONLY. I’m in no way saying this will “save” Halo 4. I’m just saying that this would be a nice way to say thanks to long-time fans and give them some ability to satisfy their nostalgia online.
> > >
> > > As for the technical issues, I’m not sure why you think they can’t replicate the CE Pistol. It was basically a zero bloom DMR with a locked rate of fire, 3sk, bullet leading, and 2x zoom, skinned as a pistol. I don’t see the major technical hurdle you are referring to…
> >
> > Um look at reach? they tried and its not the same. There is no way to clone a glitched pistol from the previous console based halo game in an engine as evolved as halo 4. You should honestly learn a little bit about game design before trying to defend a topic that has no real foundation lol.
> >
> > Something like this will never happen and I can say that with 100% certainty.
>
> That’s because they programmed it AFTER Reach was already made and in a game that was developed by Bungie, not 343. If they do it during the course of development, there should not be the same technical obstacles. The only technical piece that should be difficult is bullet leading, which I already stated in the OP.

WRONG, its because REACH’s engine is NOT CE that why it cant be the same. You honestly and truly believe, that a GLITCHED weapon from another engine can somehow exist on the halo 4 engine? woow… lol Some random fan asked 343 this same thing at halo fest or comicon.343 shot that fans idea down as well saying exactly what im saying. They cant just replicate a weapon from so long ago in a modern engine. IT WILL NEVER feel the same.

i am done with this thread. You must think game development has magical shortcuts and “anything goes” rules haha.

Its a shame you will have to wait till halo 4 comes out to be proven wrong. I only hope you dont get your hopes up too high cause this will never happen.

> > > > > I voted no because why would 343 put in a older version of a pistol??
> > > >
> > > > Because some long-time fans want it, and why not? It won’t disrupt the people who don’t like it and it’s easy to do.
> > >
> > > So you want 2 pistols both the same models but 1 is older and 1 is new?! That makes so much sense
> >
> > Actually, they’ve already done something similar in Reach, it’s called Anniversary Classic. In that mode, the Anniversary version replaces the regular pistol.
> >
> > Again, it clearly does make sense for those long-time fans that want to use it on occasion just for nostalgia. Does it have any wider impact on the game? Of course not, it’s just a customs option. Why would you care if you don’t want to see it? It won’t affect you.
>
> They’re won’t be a anniversary to this game unless it’s in 10 years. The pistol in Reach was different in the anniversary too. It looked the same but it’s sound was different and it’s damage was different.

As I stated above, there is a distinct difference between trying to retroactively jam something into a game that is already finished (and programmed by a different team) vs. working it in while the game is still under development.

> > > > > > I voted no because why would 343 put in a older version of a pistol??
> > > > >
> > > > > Because some long-time fans want it, and why not? It won’t disrupt the people who don’t like it and it’s easy to do.
> > > >
> > > > So you want 2 pistols both the same models but 1 is older and 1 is new?! That makes so much sense
> > >
> > > Actually, they’ve already done something similar in Reach, it’s called Anniversary Classic. In that mode, the Anniversary version replaces the regular pistol.
> > >
> > > Again, it clearly does make sense for those long-time fans that want to use it on occasion just for nostalgia. Does it have any wider impact on the game? Of course not, it’s just a customs option. Why would you care if you don’t want to see it? It won’t affect you.
> >
> > They’re won’t be a anniversary to this game unless it’s in 10 years. The pistol in Reach was different in the anniversary too. It looked the same but it’s sound was different and it’s damage was different.
>
> As I stated above, there is a distinct difference between trying to retroactively jam something into a game that is already finished (and programmed by a different team) vs. working it in while the game is still under development.

You know 343i has been saying they wan’t this game to be theirs and they are UPGRADING WEAPONS! and enemies. Why would they put a weapon that has already been made 10 years ago and has been changing every game into Halo 4???

> > > > > you are aware that the reason the CE pistol behaved the way it did was a result of a glitch right? They didnt want to push the game back anymore so just released CE with the “Pistol glitch”
> > > > >
> > > > > There is no way 343 can simply “program” a pistol with the exact same 3 shot pistol as CE especially with the engine difference.
> > > > >
> > > > > Kill times problem will be solved with the weapons 343 has chosen. putting a remake of the 3 shot pistol in customs will not fix slow kill times lmao. Idk if you saw the conan halo 4 clip, but the BR’s rate of fire is almost like halo 2’s which is REALLY fast. We havent even seen all of the weapons yet so why would you assume that slow kill times are in halo 4 even though 343 addressed it and said the kill times will be alot faster.
> > > > >
> > > > > Kill times wont be an issue in halo 4 trust me :slight_smile:
> > > >
> > > > Again, this is FOR CUSTOMS / CLASSIC PLAYLISTS ONLY. I’m in no way saying this will “save” Halo 4. I’m just saying that this would be a nice way to say thanks to long-time fans and give them some ability to satisfy their nostalgia online.
> > > >
> > > > As for the technical issues, I’m not sure why you think they can’t replicate the CE Pistol. It was basically a zero bloom DMR with a locked rate of fire, 3sk, bullet leading, and 2x zoom, skinned as a pistol. I don’t see the major technical hurdle you are referring to…
> > >
> > > Um look at reach? they tried and its not the same. There is no way to clone a glitched pistol from the previous console based halo game in an engine as evolved as halo 4. You should honestly learn a little bit about game design before trying to defend a topic that has no real foundation lol.
> > >
> > > Something like this will never happen and I can say that with 100% certainty.
> >
> > That’s because they programmed it AFTER Reach was already made and in a game that was developed by Bungie, not 343. If they do it during the course of development, there should not be the same technical obstacles. The only technical piece that should be difficult is bullet leading, which I already stated in the OP.
>
> WRONG, its because REACH’s engine is NOT CE that why it cant be the same. You honestly and truly believe, that a GLITCHED weapon from another engine can somehow exist on the halo 4 engine? woow… lol Some random fan asked 343 this same thing at halo fest or comicon.343 shot that fans idea down as well saying exactly what im saying. They cant just replicate a weapon from so long ago in a modern engine. IT WILL NEVER feel the same.
>
> i am done with this thread. You must think game development has magical shortcuts and “anything goes” rules haha.
>
> Its a shame you will have to wait till halo 4 comes out to be proven wrong. I only hope you dont get your hopes up too high cause this will never happen.

What is the “glitch” you refer to? As far as I’m aware, it was only the weapon’s power. So referring to it as a “glitched” weapon that cannot be replicated due to that glitch is completely misleading.

And I also understand it won’t be exactly the same as in CE - that’s obvious. But are you so naive as to think that developers cannot alter the Rate of Fire, Weapon Power, Bloom, and Spread characteristics of weapons while the game is still in development? I acknowledged that bullet leading would require a lot more effort, but those other factors are probably just sliders within the engine. 343 has stated on multiple occasions that it is still tweaking the characteristics I listed for the various weapons. Would it really be so much effort to tweak the pistol and save an alternate version for use in customs?

I’m not sure why what I proposed seems to offend you so much. I would think that it shouldn’t affect the vast majority of players who never played CE and have no nostalgic interest. For those that did, it’s a nice gesture to say, thanks for sticking around so long.

> you are aware that the reason the CE pistol behaved the way it did was a result of a glitch right? They didnt want to push the game back anymore so just released CE with the “Pistol glitch”

You are aware you are incorrect, right? It wasn’t a glitch, someone purposely made the Pistol that powerful, without anyone else knowing.

Even if it was a glitch, it was the most perfect utility weapon in the series. Difficult to use, amazingly fast potential killtime. Even to this day, the best CE players can not consistently 3-shot. A 3-shot was montage material back in the day.

I say don’t keep it just to customs. Reskin it to be a rifle so all the “pistols r sidarmz” kids can be pacified. Put it into regular matchmaking as the utility weapon, and balance the entire game around it.

> > you are aware that the reason the CE pistol behaved the way it did was a result of a glitch right? They didnt want to push the game back anymore so just released CE with the “Pistol glitch”
>
> You are aware you are incorrect, right? It wasn’t a glitch, someone purposely made the Pistol that powerful, without anyone else knowing.
>
> Even if it was a glitch, it was the most perfect utility weapon in the series. Difficult to use, amazingly fast potential killtime. Even to this day, the best CE players can not consistently 3-shot. A 3-shot was montage material back in the day.
>
> I say don’t keep it just to customs. Reskin it to be a rifle so all the “pistols r sidarmz” kids can be pacified. Put it into regular matchmaking as the utility weapon, and balance the entire game around it.

I don’t think we need to go that far. That’s not the point, which everybody seems to be missing. This is not a critique of Reach or any other game, it’s simply saying that a lot of long-time fans of the series are fond of the CE Pistol. 343 can serve the nostalgia of those players in a way that is non-disruptive to the rest of the player base and also wouldn’t entail a lot of work. Basically, it’s a win-win, so why not do it?