CE magnum - The only counter to COD

WAKE UP HALO COMMUNITY! Short kill times have ALWAYS ALWAYS ALWAYS been what the majority loves.

CE had the most powerful weapons in halo to date
Sniper - had a super fast ROF
CE magnum - high rof, cross mapped, 3sk
CE AR - 60 rd clip, the noobs training wheels which allowed them to get kills by actually shooting not beatdowns
CE vehicles- very easy to splatter

H2 Br - very easy to 4 shot, tones of auto aim and magnetism
H2 sniper - swipe sniping
H2 noob combo - gave very fast kills
h2 button combos - took skill but killed very fast

H2-CE halo is uncontested #1 in console FPS

H3 we saw kill times lengthen and we also so halo fans start to leave for the high speed action of COD, but H3 was fast enough to keep MW1 and WAW at bay at 2 & 3
It wasnt till MW2 came out we saw halo dethroned as king of console FPS in 9 years in nov 2009 but H3 still stayed #2

Halo: Reach - longest kill times to date, same competition H3 faced - AAs like running away, jet packing away AL for 6 secs, bloom, and sword block, 5sk, all made kill times agonizingly slow. Here we see halo go from # 2 to #7.

Halo needs to go back to its roots to dethrone COD as #1, people want fast kill times and halo at its roots have fast kill times. Its time to go back to those roots!

But i dont want a 1 weapon game where the CE magnum is the only weapon to use
Just cuz the magnum is strong doesnt mean the other weapons have to be trash. Imagine ARs that kill in a few rounds shorter than in CE with 60 round clips, Imagin plasma rifles that freeze you in place as you see your killer make their way over to beat you down, Imagine Snipers with hit scan and fast ROF, Imagine Plasma pistols which kill in half the shots it take in reach and with H2 style tracking. Imagine a BR with sniper range and scope, H3 ROF, hitscan, but a 4sk (not a starting weapon but a pickup weapon)!

The point is just cuz the CE magnum comes back doesnt mean the other weapons need to shoot gummy bears!!!

Halo CE did fast kills and fast thrills WAAAAAYYYYYY better than any cod game. Just take your cod only playing friend and do a split screen of CE with them, I promise you they will agree. In order to kill this glorified version of hide-and-go seek the CE magnum must be the foundation of the sandbox and have all other weapons built around it and all be viable strong weapons

Its the only way halo will be number 1 again and kill COD, attract new and old players, and keep the current ones. Face it halo community, fast CE like kill times are a MUST!!!

Inb4flamewar.

> WAKE UP HALO COMMUNITY! Short kill times have ALWAYS ALWAYS ALWAYS been what the majority loves.

Stopped reading right there.

> > WAKE UP HALO COMMUNITY! Short kill times have ALWAYS ALWAYS ALWAYS been what the majority loves.
>
> Stopped reading right there.

I stopped reading at the title.

Why does it have to be a competition though?

If you like COD play it
If you like HALO play it and shutup

I hope that they do this and buff all the weapons to decrease kill times but for the utility weapon I would prefer a 4sk rifle instead of the 3sk pistol.

“CE MAGNUM - THE ONLY COUNTER TO COD”

Stopped reading there, Halo 4 should not be built around trying to compete with CoD.

Seems I read futher than most…

I think the Halo Reach killtimes were a tad too slow but it’s probably because of the no shield bleedthrough. I do think they should be a bit faster, but I don’t want a 3-shot Magnum. The Magnum should be at least 5 shots.

> > WAKE UP HALO COMMUNITY! Short kill times have ALWAYS ALWAYS ALWAYS been what the majority loves.
>
> Stopped reading right there.

I cite Major Nelson with 3 COD games and BF3 ahead of reach as proof that fast kills and thrills are what players want.
100K max play reach at any oen times

Mw2
COD BO
MW3

have over 100K playing at any time
so even if each only has 100K

its 3/4 of the gameing population want fast kill times

Halo needs to re- evolve into what it was. Fast kill times.

You opinion has no foundation in truth.

> The point is just cuz the CE magnum comes back doesnt mean the other weapons need to shoot gummy bears!!!

That’s where I stopped reading. Is there anybody who made it further?

> “CE MAGNUM - THE ONLY COUNTER TO COD”
>
> Stopped reading there, Halo 4 should not be built around trying to compete with CoD.

H4 should be built around what made halo so fun in the first place

The CE magnum.

I use COD as proof that fast kills are what the people want, CE and H2 only prove this further.

I agree that most people enjoy fast kill times. Most weapons should aim at 1-1.2 second kill times in medium range aside from perfect shot placement on precision weapons.

I made a post about this earlier-

3sk (4 w/ body shots) pistol with .5 second cooldown, 5sk (7 w/ body shots) BR with .2 second cooldown, 7sk (9 w/ super combine) NR with .14 second cooldown. Start balancing weapons from there. Sniper with .5 second cooldown, AR with 60 rounds fires 20 rounds per second and 20 rounds kills a target. Extend shotguns range a little bit. Longer sword lunge. More grenades. Faster shield recharge and movement speed.

> > > WAKE UP HALO COMMUNITY! Short kill times have ALWAYS ALWAYS ALWAYS been what the majority loves.
> >
> > Stopped reading right there.
>
> I stopped reading at the title.

guess you cant handle the truth.

cuz that is the truth, fast kills are what people want. There simply is no denying it.

You cont prove me wrong so you just write spam.

> > > > WAKE UP HALO COMMUNITY! Short kill times have ALWAYS ALWAYS ALWAYS been what the majority loves.
> > >
> > > Stopped reading right there.
> >
> > I stopped reading at the title.
>
> guess you cant handle the truth.
>
> cuz that is the truth, fast kills are what people want. There simply is no denying it.
>
> You cont prove me wrong so you just write spam.

Funny, because right now “the majority” seem to be disagreeing with you.

> > “CE MAGNUM - THE ONLY COUNTER TO COD”
> >
> > Stopped reading there, Halo 4 should not be built around trying to compete with CoD.
>
> H4 should be built around what made halo so fun in the first place
>
> The CE magnum.

Because we all know the campaign, and the multiplayer had nothing to do with it.

While I like shorter kill times, I don’t think they need to be Halo CE short.

Somewhere in-between Halo 2 and 3 would be perfect, the thing is though, we can’t see a game where a single weapon rules gameplay.

Halo CE had a very good palette of weapons EXCEPT the Magnum, had they used the Halo 2 BR, the game would have been incredibly well balanced.

Also: Aim Assists should not be massive like they were in Halo 2, there still needs to be a skill gap to work towards.

A BR with a fire rate matching Halo 3’s, with a nice small base reticle that ONLY blooms a very-little to show the extremely confined spread of the bullets (Halo 2 spread), Reticle resets to base size as a timer for the next shot. The small reticle means you need better aim than the Halo 2 and 3 BR did. And Bullet Travel Time that moves much faster than Halo 3’s, but still requires proper leading. THAT is the perfect utility weapon.

Also: NO BULLET BLEEDTHROUGH except on one hit kill weapons. While the BR should drain in 9 “Bullets” (3 and 1/3 shots), allowing the other 2 bullets in the 4th burst to kill, single shot weapons like the pistol and carbine should always drain shields in one less shot than it takes to kill, Magnum 4 shot shield drain, 1 shot kill, Carbine 7 shot shield drain 8 shot kill or whatever it will be. Allowing players to more accurately read when they are just one shot from death.

Melee should bleedthrough, and should be an EXACT 2 hit kill, dealing only 55% damage instead of Halo 3’s 70%. Thus your melee will only kill an opponent who’s shield is very low (I.E. after 3 BR, 4 Magnum, or 6 Carbine shots a melee will kill, but not after just 2, the AR will have to fire enough times to ALMOST break the shield for a melee to actually kill).

Also bring back weapon-based Melee speeds. If you melee someone with an AR, Shotgun, Carbine, or BR, it should take you longer to perfrm another action than if you Melee with a Magnum, Plasma Rifle, or Needler. And it should take even longer if you Melee with heavier weapons like the Rocket Launcher, and the Sniper Rifle.

> guess you cant handle the truth.

Isn’t this the sentence used to identify crazy conspiracy theorists? You know, the people with ridiculous ideas nobody can take seriously?

> > > > > WAKE UP HALO COMMUNITY! Short kill times have ALWAYS ALWAYS ALWAYS been what the majority loves.
> > > >
> > > > Stopped reading right there.
> > >
> > > I stopped reading at the title.
> >
> > guess you cant handle the truth.
> >
> > cuz that is the truth, fast kills are what people want. There simply is no denying it.
> >
> > You cont prove me wrong so you just write spam.
>
> Funny, because right now “the majority” seem to be disagreeing with you.

any easy 3/4ths of the FPS gaming population love fast kill times. i have numbers supporting me.

The “majority” on here dont even read the whole topic and also think reach style play was a great idea/fun when clearly it wasnt since so many people have left this series due to the long kill times of reach.

> > > “CE MAGNUM - THE ONLY COUNTER TO COD”
> > >
> > > Stopped reading there, Halo 4 should not be built around trying to compete with CoD.
> >
> > H4 should be built around what made halo so fun in the first place
> >
> > The CE magnum.
>
> Because we all know the campaign, and the multiplayer had nothing to do with it.

multiplayer in CE was defined by the magnum. Campaign was fun but what hooked people liek every Halo was the multiplayer

> > “CE MAGNUM - THE ONLY COUNTER TO COD”
> >
> > Stopped reading there, Halo 4 should not be built around trying to compete with CoD.
>
> H4 should be built around what made halo so fun in the first place
>
> The CE magnum.
>
> I use COD as proof that fast kills are what the people want, CE and H2 only prove this further.

Exactly. The majority of competitive Halo players (NEXT LEVEL competitive Halo players, not the ones who just say they’re competitive) absolutely want faster kill times. The only people who approve of Reach’s kill times and having them longer in general are those that haven’t been playing Halo since Halo 1 competitively for years. Kill times don’t have to be as instant as CoD nor do they have to be as slow as Reach… They NEED to be a balanced medium like Halo 1 was.

Halo NEEDS to be like it was in Halo 1 where ONE PERSON can go in and dominate a team because they have just an uncanny GODLIKE skill at the game. Halo 2 and every game thereafter REQUIRED team shooting to be successful and no longer was the “lone wolf” mentality even feasible.