CE god pistol, would it work in a modern shooter?

Now guys before I say anything, I am not a hater on the pistol. I am just going to speak my mind on why I think bringing the Halo CE Magnum is a bad idea.

Now when CE launched there was multiplayer, but no xbox live. There wasn’t a need to include too many features that make it easier to fight seeing as LAN didn’t give host advantages to anyone player. So therefore there was very little auto aim in that game, there was just barely enough to make sure it was simple to stay on target, but this was not a big as H2’s or 3’s autoaim.

The pistol was then a 3 shot kill, some will say its overpowered, and I used to share that opinion until I played CE about a week ago with a bunch of friends (the pistol isn’t very easy to use). I would get 6 or 7 shot kills, but only once did I get the glorious 3sk, and it was only once that game (afterwards they got bored), but the reason the pistol was allowed to be as strong as that is because it was very difficult to use (seeing as auto aim wasn’t as bad as it is now.

What I’m saying, is that a Halo CE god pistol would not work because of how easy it is to shoot people now (if it wernt for bloom I would bet that I would be 5-6 shot killing people, but lets say the DMR was in Halo CE . . . I wouldn’t have that luck. With the vast amount of autoaim in modern multiplayer shooters, a weapon like the god pistol would not be as hard to use as it used to be, I guarentee you you would see at least 40-50% of the population getting 3sk. Since the skill factor is lower than it used to be than the god pistol would not be the skillful weapon it once was and it would just be overpowered unless every other weapon in the sandbox got an upgrade.

Some people might say: “well than just take away auto aim, or lower it to like it was in Halo CE”.

I’m not positive about this, but I’m pretty sure features like auto aim and bullet magnetism are used to decrease host advantage, someone can correct me about this but I am almost positive. So if they were removed, you would have a huge host advantage, and it wouldn’t be good. Good hosts would be crushing their competition and the other players in the game would be screwed basically, this isn’t something Halo wants.

In conclusion a 3sk pistol would not work in a current Halo environment. If Halo CE had more auto aim that the god pistol in than game would have been OP. You may bring up how on the PC the pistol wasn’t complained about, well its easier to aim with a mouse, so there isn’t any auto aim, therefore its still difficult to use. So if a weapon like that was to be included into a modern halo shooter it would not work unless every weapons kill time was increased drastically.

Any thoughts?

Netcodes improve all the time. With current amounts of aim-assist and bullet magnetism the CE pistol would be somewhat easy to use, maybe even too easy to not be tolerable. Anyways, I always felt like the CE pistol could have been even more demanding to use if it had been four shot kill. Four shot kill would also do great in online conditions, but three shot kill would definitely be too fast.

As what comes to my first sentence, at some point we could have netcode that allows aim-assist and bullet magnetism levels as low as the ones in CE.

> Netcodes improve all the time. With current amounts of aim-assist and bullet magnetism the CE pistol would be somewhat easy to use, maybe even too easy to not be tolerable. Anyways, I always felt like the CE pistol could have been even more demanding to use if it had been four shot kill. Four shot kill would also do great in online conditions, but three shot kill would definitely be too fast.
>
> As what comes to my first sentence, at some point we could have netcode that allows aim-assist and bullet magnetism levels as low as the ones in CE.

Hopefully netcodes improve sooner than later :frowning:

I think it’s back.

In the Damnation video, if you listen closely, there’s a enemy who spams his pistol 20ft away from his target.

My gut has always said that Netcode is why we can’t have nice things.

Agreed. Everyone with warm fuzzies for the pistol played local or lan. Online is a whole other animal. Netcode was part of the reason the H3 weapons felt quirkier than Halo 2…even improved net code from Halo 2 wasn’t good enough to make bullet travel a better alternative than hitscan weapons. It’s why I don’t complain about the amount of ties in Reach; I know it’s just the programmers way of trying to keep me getting screwed by host issues.

Finally, someone who actually played Halo CE who knows how hard it was to TSK. Your right the God pistol would not work as well in a modern shooter, but modern console shooters like Killzone 2 have no to little aim assist to my knowledge and they still have suceeded. Granted, Halo has longer kill times and more diverse movements but I would like to see an option to turn off aim assist in H4, and aim assist lowered across the board. Aim skill is the main skill component in a FPS after all, its very important that there is a big skill gap between a good shot and a bad shot.

BTW has anyone noticed that the Reach magnum has the least autoaim of all the weapons in the Reach Sandbox? It could be close to the CE pistol with a couple tweaks and its a high skilled precision weapon.

Only if the rest of the game was balanced along with it, yes.

how about 3 shot kill but the kill time of a 4 shot kill at the same rate of fire?

that, or just do a 4 shot kill.

i’d also like to add that i think its hilarious when people use the word ‘overpowered’ to describe the pistol because EVERYONE spawns with it. pretty funny because they might as well be saying ‘its overpowered because you are better with it than i am’.

I think if there is going to be a “Classic” playlist consisting of HCE remakes, the god pistol should be in the hopper and be the same as it was in HCE. I am just saying don’t be surprised when it doesn’t feel like the gun you shot at LAN parties. Netcode is a huge variable.

As long as they tweak the autoaim to make it average out to the same kill time for an average player, the game will be amazing because there won’t be as much of a skill ceiling for the really skilled players.

Only with dedicated servers. See the pistol was not hitscan meaning you had to lead your bullets slightly in front of the target depending on range and auto-aim was so low making it even more difficult to use. With hitscan the pistol would be extremely broken since now ANYONE could use it well. You also have to remember that the rest of the Halo CE sandbox had OP weapons too (OP AR, Stunning PR that could actually kill, etc.) which meant that the pistol user had to be even more skilled to defeat other weapons in their respective niches.

Right now a 3 shot pistol would not work due to hitscan, a lot of autoaim and bullet magnetism and because it would outshine all the other standard weapons which are underpowered already.

> how about 3 shot kill but the kill time of a 4 shot kill at the same rate of fire?
>
> that, or just do a 4 shot kill.
>
> i’d also like to add that i think its hilarious when people use the word ‘overpowered’ to describe the pistol because EVERYONE spawns with it. pretty funny because they might as well be saying ‘its overpowered because you are better with it than i am’.

What would be the point in making it a 4SK? If they are going to add it in the classic playlists which im guessing they will it would be assanine to say “Your getting the CE pistol…but its a 4SK!” people would rage. If they are going to try to mimick it, they should go all out or not at all and make it as close to the CE pistol as possible.

Halo needs a weapon like the pistol. This overemphasis on team shooting, which started in halo 2, needs to stop.
That’s why I’m not not hyping myself for this TU. The dmr will still be cake to use, 4sk’s will be common, and individual skill will once again be limited because of the overemphasis on team shooting.

> > how about 3 shot kill but the kill time of a 4 shot kill at the same rate of fire?
> >
> > that, or just do a 4 shot kill.
> >
> > i’d also like to add that i think its hilarious when people use the word ‘overpowered’ to describe the pistol because EVERYONE spawns with it. pretty funny because they might as well be saying ‘its overpowered because you are better with it than i am’.
>
> What would be the point in making it a 4SK? If they are going to add it in the classic playlists which im guessing they will it would be assanine to say “Your getting the CE pistol…but its a 4SK!” people would rage. If they are going to try to mimick it, they should go all out or not at all and make it as close to the CE pistol as possible.

I mean… as long as you’re gonna have a custom playlist dedicated to “classic” play, just put in a 3sk pistol, and leave DMR and NR’s out.

Done and done.

Seriously, if they did this, why would there even need to be a bloom discussion at all? Just stay classic and have a 3sk pistol no rifles.

> Only with dedicated servers. See the pistol was not hitscan meaning you had to lead your bullets slightly in front of the target depending on range and auto-aim was so low making it even more difficult to use. With hitscan the pistol would be extremely broken since now ANYONE could use it well. You also have to remember that the rest of the Halo CE sandbox had OP weapons too (OP AR, Stunning PR that could actually kill, etc.) which meant that the pistol user had to be even more skilled to defeat other weapons in their respective niches.
>
> Right now a 3 shot pistol would not work due to hitscan, a lot of autoaim and bullet magnetism and because it would outshine all the other standard weapons which are underpowered already.

Not knocking your post because I don’t think you meant it that way, but it’s kinda sad that people think of the CE weapons as overpowered instead of just balanced but faster paced. I think the stun effect would be AWESOME to bring back, the AR SHOULD kill a little faster if used correctly…It would make a faster paced game.

> > Only with dedicated servers. See the pistol was not hitscan meaning you had to lead your bullets slightly in front of the target depending on range and auto-aim was so low making it even more difficult to use. With hitscan the pistol would be extremely broken since now ANYONE could use it well. You also have to remember that the rest of the Halo CE sandbox had OP weapons too (OP AR, Stunning PR that could actually kill, etc.) which meant that the pistol user had to be even more skilled to defeat other weapons in their respective niches.
> >
> > Right now a 3 shot pistol would not work due to hitscan, a lot of autoaim and bullet magnetism and because it would outshine all the other standard weapons which are underpowered already.
>
> Not knocking your post because I don’t think you meant it that way, but it’s kinda sad that people think of the CE weapons as overpowered instead of just balanced but faster paced. I think the stun effect would be AWESOME to bring back, the AR SHOULD kill a little faster if used correctly…It would make a faster paced game.

All the weapons in CE are overpowered compared to previous Halos but CE’s principal of overpowered weapon balance (in other words each weapon being good) it created the most fast paced, competitive, balanced and fun Halo for me.

I think a 4sk bloomless Reach magnum would be a great substitute. It more difficult to use than any weapon in the sandbox except the sniper, but also retains a quick kill time.

Also, I think Reach’s netcode is good enough to handle low amounts of auto aim. Look at the sniper. It has trace amounts of auto aim, and performs fine.

> I think a 4sk bloomless Reach magnum would be a great substitute. It more difficult to use than any weapon in the sandbox except the sniper, but also retains a quick kill time.

Sniper’s pretty easy to use in this game. At least in comparison to the earlier versions.

> > I think a 4sk bloomless Reach magnum would be a great substitute. It more difficult to use than any weapon in the sandbox except the sniper, but also retains a quick kill time.
>
> Sniper’s pretty easy to use in this game. At least in comparison to the earlier versions.

Agreed. Hopefully the bloomless DMR will sort of compensate for how easy it is to use by making it easier to ping the sniper cross map.