Warning - I will be categorising players as Infinity and Traditional fans. In general, people tend to mostly embrace or mostly reject one or the other, and it is that which I will be referring to.
It seems to me that there are 5 ways of approaching Halo 5 multiplayer:
1. Cater equally to both Infinity and Traditional
This would mean providing an equal number of playlists and maps for both. So there could be something like this:
Infinity Playlists
Social
Ranked
Traditional Playlists
Social
Ranked
The advantage of this approach is that (assuming it could work) everyone would be happy. We wouldn’t need to worry about our own side of the community being abandoned or neglected.
My main problem with catering to both in this way is that it could create a situation where there are far too many playlists for the population. Players could become fragmented, leading to the problems that come with low populations.
Another potential problem is with the maps - Would there be twice as many?
Would each side only get 5 maps to play with? Assuming there would be 10 overall.
If the maps were somehow designed to work with both playlists, could this lead to a lack of quality in the map design?
2. Cater mostly to one, and offer very little to the other
This would be a situation where the majority of multiplayer (maps and playlists) is designed for either Infinity or Traditional, and the other side gets 1 or 2 playlists and some forge maps.
If both sides of the community are paying the same amount of money for the game (in the knowledge that they are being catered to in some way), then one side should not be favoured over the other. Not if making them both happy is the goal.
This would only cause one side to feel neglected, and the other side rejoicing in their abundnace.
3. Create a hybrid of both, in an attempt to bring both sides together
Some have proposed that the best fix is to make the gameplay a hybrid between Infinity and Traditional Halo.
My objection is based on the fact that, realistically, there is no way to blend Infinity and Traditional gameplay in a way that will make people happy.
Infinity and Traditional are not only different, they are two opposing forces.
You can’t blend equal starts with unequal starts. You can’t blend sprint with no sprint. You can’t blend randomness with predictability. You can’t blend an abundance of power weapons, with a scarcity of power weapons. You can’t blend balance with imbalance.
Yes, you can try to make compromises such as replacing sprint with a higher base speed (which is what I personally want to be done). But this will ultimately make one side happier than the other, which does not sit well with the goal of making everyone happy.
4. Social is Infinity, Ranked is Traditional
This is the idea that traditional fans have to play Ranked all the time, if they want to play the gameplay that they like. And Infinity fans will have to play Social all the time.
Historically, a more consistent core gameplay throughout Ranked and Social has provided the opportunity for players to switch between both, depending on how they felt like playing.
If we felt like trying hard and contributing to our rank, we would play Ranked. If we just felt like playing without having to try so hard, or if we were rusty, we could play Social.
With the idea that Social is Infinity and Ranked is Traditional, this all gets thrown out of the window. It is based on the assumption that all Infinity fans are casual only, and that all Tradtional fans are competitive only, which is just not true.
5. Cater fully to either Traditional or Infinity
This is the idea that one side is chosen, and then they stick to it. All maps and playlists are targeted towards that one side.
The con is that one side of the community would be abandoned.
As far as I’m concerned, the positives to catering to one side of the community are that it would provide a full game experience for that side, and it is actually possible to make that audience happy by doing this.
That one side would not have to deal with the negatives of having too many playlists, or having maps that aren’t fully designed with their gameplay of choice in mind.
It would also give the developers more time to focus on that particular gameplay experience post-launch.
Also, the game would have its own consistent identity.
Closing thoughts
I’m undecided on whether or not catering to both sides of the community and making them both happy, is a realistic approach to structuring the multiplayer of Halo 5. Though I’m very skeptical.
My personal opinion is that the goal of creating Halo should be to innovate/evolve in ways that adhere the original core gameplay, and that this should remain consistent throughout the franchises life (for main FPS Halo titles).
As soon as that core gets boring for too many people, don’t change the core into something else for the sake of continuing the Halo name, just start a new game franchise.
I don’t agree with goals such as trying to make everyone happy, or trying to bait fans from other types of shooters into the franchise.
With this goal being the one that I support, I think that building from Traditional Halo is the way forward. Stripping away those things that did alter the core gameplay. And I’m well aware that I wont be Mr popular with that opinion, but I’m just sharing it for whatever it is worth.
What are your thoughts?